RimWorld

RimWorld

212 ratings
Vanilla Spacer weapons - Bounce Gun
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Mod, 1.4
File Size
Posted
Updated
946.593 KB
Dec 24, 2022 @ 9:40pm
Dec 27, 2022 @ 2:35am
3 Change Notes ( view )

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Vanilla Spacer weapons - Bounce Gun

Description
Mod Adds Several new Spacer Ricochet bounce guns to the Spacer factions and trade inventories.

DESCRIPTION

Repulse guns Are special made spacer tech weapons that fires projectiles that bounce from target to target in an attempt to hit as many opponents as possible, Higher skilled shooters will find the weapons to Ricochet more often allowing for more powerful strikes per volley; the “Repulse guns”

Weapons with unique projectile properties, after traveling to their target the excited pulse ammo bounces from surface-to-surface looking for a new target as would a pinball. Such weapons theoretically perform better where targets are more dense in nature.

Weapons that could be sprayed into a dense forest and bounce around trying to find a target, a fire and forget type of weapon.

The weapons can Only be obtained as Quest rewards, on Spacer factions or being sold by space traders.




A full List of the weapons and their stats can be found In this Link[docs.google.com]







Q&A
Q: Does this work with any version of RimWorld?
A: It requires Rimworld version 1.4.

Q: Is this compatible with CE?
A: Do to the advanced C# code, no. (maybe someone might make it compatible then it will be linked here)

Q: Do these weapons spawn on enemies?
A: They can, on imperial factions or other modded spacer factions.

Q: Can I use this with Run and Gun?
A: Yes, tested with the run and gun mod, worked ok.

Q: Where do I craft the weapons?
A: You DONT craft them! I wanted these guns to be rare and you cant exactly do that if ya can mass produce them.

Q: Do the shots automatically target enemies?
A: No, they just bounce around aimlessly searching for things to hit, it's very possible for all the shots to bounce back and hit the shooter, please be careful when shooting them indoors.

Q: Is this mod save game compatible?
A: Yes, add it to an existing save But would not recommend removing them .

Q: Can I request something to be added?
A: Yea, always open to suggestions.

Q: The balance is horrendous. Where can I tell ya this?
A: in the comments.

Q: Does this mod require the mod Vanilla expanded heavy weapons?
A:No, it does not, just for added weight sets for the guns you can not have any vanilla expanded mods and it will work just fine.

I'm sure Something We overlooked might / will break so when it does please let me know in the comments down below.




DONATIONS
I don't accept donations because its kinda not right if you enjoyed, that is payment enough for me, also comment! that makes me feel all mushy inside when ya complement the work. or don't! just insult me.

If ya STILL feel pretty generous Check out the rest of the crews / Credits work and give jobs to them, they helped me out plenty and can do the same for you.

CREDITS

Source: https://github.com/SlavRim/BounceGun


20 Comments
Halituis Amaricanous  [author] Aug 11, 2023 @ 6:17pm 
@123nick not soon I think would have to find New C# fella to patch it and the original people who worked on this are not available anymore if i recall. so- ya. :D
123nick Aug 11, 2023 @ 3:42pm 
Do you have an ETA for when the bug will be fixed? i dont mean to be impatient, just its been a couple days already is all. if your busy thats entirely understandable.
Halituis Amaricanous  [author] Aug 9, 2023 @ 2:04pm 
@123nick ya... that's a bug alright. patch is working fine, must be some kind of C# stuff doing funky stuff. thanks for letting me know tho
123nick Aug 9, 2023 @ 12:15pm 
I think there is a bug. The patch for vanilla weapons expanded - heavy weapons does not seem to be working. When i have Vanilla Heavy Weapons installed, and this mod, (and a lot of others but none should get in the way), the repulse cannon can be equipped as if its a normal weapon.

The other heavy weapons from your other mods, the beam mod and the explosive bolt mod, work fine though. they need power armor or the tough trait too wield the guns. so i think its only this mod that smth is wrong with the code.
pravculear Mar 17, 2023 @ 10:20am 
so, i made a mod review if anyone wants to hear my two cents on the mod and see it in action. on that note, i hope you enjoy the video!
video: https://youtu.be/2EBfMtgfJUA
FTLSquirrel Mar 4, 2023 @ 8:52pm 
my 20 skill sharp shooter keeps hitting my pawns...theoretically the legendary master shouldnt hit MORE allies than a amateur.
fubuki Feb 21, 2023 @ 9:58pm 
Too dangerous weapons... it's easy to kill your own colonists
Aetini Dec 28, 2022 @ 9:21pm 
Clever!
Okaminokami Dec 27, 2022 @ 7:39pm 
super fun series of mods