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After which continue in released target scope, and transfer 10 random province in target Colonial Region to this opm, and add cores.
After which again continue in released target scope and delete other cores in those 10 random provinces via;
every_core_province = {
limit = {
NOT = {
OR = {
continent = africa
continent = europe
continent = asia
}
}
}
every_core_country = {
limit = {
NOT = {
tag = PREV_PREV #released opm
tag = ROOT #your country
}
}
remove_core = PREV
}
}
After which event or decision must wait colonies to form. Then when that happens, make your country annex opm. Colony will transfer to you.
random_owned_province = {
limit = {
is_capital = no
OR = {
continent = africa
continent = europe
continent = asia
}
}
any_core_country = {
limit = {
NOT = { tag = ROOT} #can use PREV_PREV as well (works only as a target,
#do not use PREV_PREV = {}, it works like
#THIS scope)
exists = no
NOT = {
calc_true_if = {
all_core_province = {
exists = yes
}
amount = 2 #target must only have 1 core
}
}
}
ROOT = {
release = PREV
}
}
}
Thanks for your consideration.
I have the idea to make an decision that becomes available once you control all territories in a Colonial Region. Ideally decision would properly partition with proper borders.
Of course there's a easy and dirty way:(border gore in colonial region will happen)
Have decision release an opm nation that's capital is not in new world and is annexed by player, targeting it works like this;
I might add that feature sometime, but not now; paradox code is a lot simpler than python or JS, so there's a lot of workarounds for things that are simple loops and variable management (i.e. no such thing as an array).
It would be a cool feature, but it would be a pain to code it.
can you help me understand?