Europa Universalis IV

Europa Universalis IV

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Colonial Partitioning
   
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2.377 MB
Dec 22, 2022 @ 12:57am
Mar 27, 2023 @ 12:05am
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Colonial Partitioning

Description
1.34.* ; This Mod Does Not Need to be Updated!

This mod allows you to strip away all provinces any of your colonies has, that is in a colony charter outside their capital charter!
No more Brazil and Colombia completely colonizing Peru on an ironman save, you can just strip the lands to your possession and then unpause to create Colonial Peru!

This Mod is completely dynamic and should be compatible with just about every major map mod! Yes, it works on Random New Worlds, Anbennar, BT, Ante Bellum, etc.

This is a cheat mod, but I've included some settings so that it's less cheaty and more like gaming the system.
An event will fire at the start of the game to specify if you want to enable cheaty options.

This Mod is:
  • NOT Achievement Compatible! (Modifies the checksum)
  • But will work on an Ironman save.

Diplomatic Actions:
  • Can Instant Annex any of your colonies (requires enabling cheats at game start, or 'normal' on non-Ironman saves)
  • You can specifically set colonies to be protected from partitioning / instant annex
  • You can undo the partitioning of a colony (Only works on or after update 1.0.5 (29 Dec 2022))
  • Will only undo lands that are your sovering provinces (Will NOT transfer lands owned by tributaries)

Partitioning:
  • You can specify to skip any colonies that have not yet cored all provinces to at least a territory, (Uncored land does not form colonies)
  • You can specify to ignore the colony coring progress and just full core everything (not allowed on Ironman saves, and disabled by 'No Cheats' option at game start)
  • Provinces cannot be taken away from Active Players!

Undo Partitioning:
  • Accessed by 'Undo Partitioning' Diplomatic Action under Influence Category
  • Will return your provinces or colonial provinces that were taken away using one of the mods features.
    • Does not affect lands owned by non colony subjects (Like vassals or PUs)
  • Follows the same logic as regular partitioning, and all nations whose lands are taken from during this process will be flagged as partitioned.
  • Will only work on colonies partitioned after Update 1.0.5 (29 Dec 2022)
  • Provinces cannot be taken away from Active Players!

Multiplayer Safety:
  • By default, any colonies that were ever a player will be protected (Can be disabled)
  • Any colonies that were ever a player, if partitioned, will Always keep their cores (Including Territorial Cores) & gain Permanent claims on all lost land.

This did nothing! Why?
The mod follows some logic before it willingly divides your colonies:
  • If your colony owns provinces without either a Territorial or Full core, That colony will be skipped.
  • If your colony is played by a player, That colony will be skipped.
  • If your colony is protected (by diplo action), That colony will be skipped.
These checks are enabled by default, so that as a player you would not ever have to core a colonial region manually (let your colonies do that!).
You can disable or modify these checks in your settings.

Install and Uninstall Compatibility:
Forwards Compatability:
  • The mod doesn't edit or replace any files, only adds files. It should be forwards compatible with every future update!
Backwards Compatibility:
  • Mostly works past Patch 1.32[eu4.paradoxwikis.com] (11 Nov 2021)
  • Hard Limit is Patch 1.23[eu4.paradoxwikis.com] (16 Nov 2017)
Save Compatibility:
  • No need to worry about uninstalling, the mod only uses country, province and global flags which do not cause any save game damage upon uninstall.
  • You can safely use on any active save game and remove later if you wish.

AI
  • The AI will never use this mod or its features!
  • If a game is saved with any menu open, the AI will close it without changes.
  • If a setup menu is given to the AI through save trickery, the AI will pick 'Normal' for the Cheats Menu and 'Singleplayer' for the MP menu.

Supported Languages:

GitHub Repository[github.com]
Licensed under the GNU General Public License v3.0[github.com]
Popular Discussions View All (1)
3
Jan 1, 2023 @ 3:50pm
PINNED: Bug Reports
mat1432
24 Comments
mat1432  [author] Nov 3, 2023 @ 2:16am 
Only players can split their colonies.
Wodan Oct 30, 2023 @ 4:29pm 
works with Ai?
udkudk Apr 5, 2023 @ 12:05pm 
PART 2:


After which continue in released target scope, and transfer 10 random province in target Colonial Region to this opm, and add cores.

After which again continue in released target scope and delete other cores in those 10 random provinces via;

every_core_province = {
limit = {
NOT = {
OR = {
continent = africa
continent = europe
continent = asia
}
}
}
every_core_country = {
limit = {
NOT = {
tag = PREV_PREV #released opm
tag = ROOT #your country
}
}
remove_core = PREV
}
}

After which event or decision must wait colonies to form. Then when that happens, make your country annex opm. Colony will transfer to you.
udkudk Apr 5, 2023 @ 12:05pm 
PART 1:

random_owned_province = {
limit = {
is_capital = no
OR = {
continent = africa
continent = europe
continent = asia
}
}
any_core_country = {
limit = {
NOT = { tag = ROOT} #can use PREV_PREV as well (works only as a target,
#do not use PREV_PREV = {}, it works like
#THIS scope)
exists = no
NOT = {
calc_true_if = {
all_core_province = {
exists = yes
}
amount = 2 #target must only have 1 core
}
}
}
ROOT = {
release = PREV
}
}
}
udkudk Apr 5, 2023 @ 12:05pm 
@mat1432
Thanks for your consideration.
I have the idea to make an decision that becomes available once you control all territories in a Colonial Region. Ideally decision would properly partition with proper borders.

Of course there's a easy and dirty way:(border gore in colonial region will happen)


Have decision release an opm nation that's capital is not in new world and is annexed by player, targeting it works like this;
mat1432  [author] Apr 4, 2023 @ 1:41pm 
Cool suggestion, my strat to achieve this is full annex a small coloniser before their colonies declare for independence.

I might add that feature sometime, but not now; paradox code is a lot simpler than python or JS, so there's a lot of workarounds for things that are simple loops and variable management (i.e. no such thing as an array).

It would be a cool feature, but it would be a pain to code it.
udkudk Apr 4, 2023 @ 8:19am 
I wish there was a mod that partitions your colonies to 10 province colonies to get extra merchants. Currently only way is pu'ing big colonizers or annexing them to get their colonies as well.
mat1432  [author] Mar 28, 2023 @ 1:11pm 
Thanks @Zencerd, I updated my description of the mod.
mat1432  [author] Mar 28, 2023 @ 2:10am 
DM. Not sure whats wrong from a chat, It'll help if I have your save.
Zencerd Mar 27, 2023 @ 12:31pm 
can i say i seriously dont understand how this mod works like. i have a carribian colony that taked some place in mexico and i do the mod thing and pressed bein but it didnt do anything.
can you help me understand?