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Laporkan kesalahan penerjemahan
However, they redid the relics for balance sake and basically made them a lot more boring.
Ive played both the maps you mention, and Ill update them at some point.
I do remember that each clans firt and last missions are tailor made to that clan. The first mission should play to their strength, and the last is generally pretty rough.
So basically on the surface it seems like a sucky map in that its 2v2vyou which isn't great. BUT, the map is collosal so basically you simply dont fight them. Dont do something dumb like take a terrirory inbetween the two teams, so they both attack you!
Spam tons of dudes using Skald's huge fame advantage and you should be able to cruise to victory.
I just replayed on Medium and yeah I had won by Aug 803, so I only did a few scirmishes. Use your skalds instead of merchants or ships basically. This ensures huge growth rate...use houses to help limit growth from getting too much for your food tho.
How do i even play the game? Usually i rush food tiles and get around 3 tiles before military. Usually get chief first to clear 1-2 more zones and colonize before i get raided from multiple sides and destroyed. Yes i do get towers and i usually manage to get 2-3 axemen+bodyguard but i cant hold on. Not even close.
I survive for like 20 minutes and defend from Attacks without losing much but then they gang up on me with 2 chiefs and like 10 units. There is no way i can hold this ever. I tried to Expand towards one faction but they have a tower and couple of units before i get there and even though i can kill them, it takes so long and multiple heal cycles, i get attacked in my base and lose before i destroy their base.
* Yes, defense towers need to be in the middle of the zone and not only defend but give light. So you send scout to middle of a zone. build tower. then you can move the scout.
IF THE TOWER catches on FIRE, you lose its visibility and bad things happen. Tower needs to be the first thing built now in any new zone.
* Upgrading the tower expands light. Note that if the fishing area is at the side of a zone, move the tower a bit off-center so the villagers dont get eaten.
* Id definitely get the defensive upgrade. militia are nice and free tower upgrades are solid.
* A healer helps deal with chip damage taken when villagers get slightly out of tower range.
* You do NOT have to colonize a zone. just beat it and it kills the gate. This is kind of unusual relative to other maps.
* You only really need 1 scout. Any area you scout turns black again after a few minutes.
Only need to clear the regions infested with portals.
General vibe of mission:
Fire LoS increased by upgrading scout building or defensive towers.
Actual LoS you see doesn't mean villagers will take damage.
Only if the region has a fire making <thing> in the region is all that matters.
(I had some regions where the tower was on the edge and workers never turned in winter)
At first I built multiple scout camps and sat a scout in each of my regions.
But that made my eco terrible.
Eventually ~second year I built watchtowers on the edge areas and noticed that they also give fire (smaller radius than scouts though).
That let me move all scouts to eco/combat.
After my eco recovered and had my army; the scenario became a "keep one scout that walks with the army" while hunting for the portal regions.