Northgard

Northgard

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Northgard Conquest Guide Tips and Tricks
Oleh joemama1512
This guide is a collection of tips and tricks I have learned to assist with the conquest map series.
   
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Intro
Conquest is a game mode for Northgard where you select a clan and difficulty and play a series of maps, obtaining bonuses which you keep cumulatively over the course of the conquest.

Every clan's 1st tier, 4th and 7th tier maps are FIXED TYPES, with a fixed non-choosable bonus. Typically the first bonus is quite strong. The second is pretty good, and the last is very powerful but very specific and narrow...plus it doesnt matter all that much since you dont use it much.

In between you can pick from two randomly chosen map types with random bonuses. Beating one will let you advance to the next set of maps. You can always play all the maps on the way to get more bonuses or move forward towards better bonuses and advancement. This also depends on the difficulty of the maps as they are definitely not all equal.... you may come back for one later after having more bonuses to assist you.

You have "won" by beating the 7th tier map, but you can finish the entire conquest if there were any leftovers.

I really like this mode of gameplay but it turned me off when I first encountered it because I didn't really understand how it worked very well and got creamed. So I hope this helps some people through some rough spots.
General Hints and Bonuses Discussion
Be aware that the game difficulty increases as you move further towards the end. While the wolf placement and all stays constant depending on the difficulty level (i.e. environmental difficulty), the AI will receive extra bonuses and become a lot stronger over the course of the games, so keep this in mind.

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Another big hint is that you will want to reroll the map. One obvious gimme is that sometimes you start with 3 starter zones adjacent... and sometimes 4. Obviously 4 is better than 3 so you generally want to reroll a likely more challenging map until you at least get a 4 zone start. You will reroll it if wolves are on all your food tiles or you have less than 2 in most cases.

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It is generally suggested to do as many of the lower level maps as you can when you can to pick up their bonuses unless the bonuses are just really bad. I will try to put these into numbers to help make sense of them when possible.

As far as bonuses they fall into several categories:

-- +5/10/15% production bonus for X type of worker.
This can be pretty good for very common workers such as lumberjacks or miners or brewers. Stuff that is ALWAYS in use. However most of the time you get Farmer,fisher,smith,sailor, etc. These bonuses are weak just because on average you will get much less out of these since you arent smithing all that much relatively speaking and have no idea what kind of food products you will be getting.
Lets assume a 10% mining bonus. Assume you have 2 dudes mining all game on average. Each miner generates 0.4 iron or stone, so a 10% bonus adds 0.04. That means every 10 seconds you get 0.04 extra. In one month that is 0.24 extra. In a year that gives you 2.88 ore. So basically you add 3 ore per year from this bonus.



-- Free forge upgrade and doublespeed forge for X type of worker.
This can be useful as an early tier bonus like above for a woodworker or miner. While it needs a forge and a bit of time, it gives a 15% bonus which is a lot more than the 5% bonus an early tier bonus would provide. However, never take this mid to late map because it is very undervalued for a stronger pick. Remember the basic production bonus works right away and stacks with forge upgrades.


-- +Attack/Defense upgrade for X fighter type.
Again, really hit or miss. +Offense for shieldbearers for example is pretty dubious. But if you love axeman then a 5/10/15% attack bonus is pretty strong.


-- Building X does not need an item slot.
Can be extremely strong or really weak depending on your clan and building type.
ANY military building is generally a good deal since ANY of them will give more warband they are equally good... except if you are going legion and upgrading a specific type for bonuses. Bears in particular love putting a military building on every zone for the Morale boost from Protector of the Land.

Granery is pretty good too since you can drop 2 or 3 of them per game. Other single use buildings like brewer,smith,etc arent very useful though. Trading post/market are situational since many clans prefer ships. But kraken do love trading posts with neutrals for lore, and so forth. Plus it makes it easier to stack markets and posts together.


-- Cheaper warchief
Very strong except for certain clans that get theirs cheap/free such as squirrel. Means you can in many cases bust out a warchief instead of 2 warriors right away for clearing without needing a Ruins. Super good for Horse clan.


-- Relic/chief cooldown
Strong for certain clans. Dragons love faster spamming of draconic jotnir with their relic. Anyone with bad relic can benefit from mjlonir spam. Wolf warchief loves faster zone-takeover ability! Snake loves faster zone-blow-up ability.
Most clans relics dont have clickeys nor do their warchiefs so don't get much out of this.


-- +1/2/3 of some resource. Or free Iron/Stone every X months.
Very good bonus. Almost always taken. Remember that +1 food for example means 1 food every 10 seconds or 6 food per month = 72 food per year extra. That is pretty significant. This falls off in utility over time but early game makes a big difference.
Free stone is particularly good to upgrade lots of stuff and free iron can help get a warchief out a bit faster, especially with cheaper-warchief bonus. In that case you get 1/10th of normal...i.e. a 0.1/0.2/0.3 bonus instead which is listed as 1 stone per 4/3/2months.
As you can see, even then mid tier entry gives you 4 stone free per year which is more than the +miner upgrade tends to give you, and it generates stone out of thin air.


- Faster relic forge and cheaper
Great combo with relic cooldown in some cases. Once again, very clan dependent. A fast raven relic can be extremely strong for example, as is dragon. Whereas many other clans dont care about a turbo-relic.


-- Free sheep breeding
This one sucks in general. Takes way too long to really be effective and you generally use sheep as early game turbo button. Exception being for Goat clan as it duplicates one of their techs basically.


-- Free warrior or 2x warrior to start.
Can be really good. Worst case you can literally assign them back to peons and have a good economic boost especially if you build a house in your starter zone. Depends on your clan.


-- Colonization cost bonus.
You almost always take this as it really helps get the 12 zones for fame victory and saves a lot of food and helps your start.
Since you generally colonize 10 zones at a cost of 20/40/80/120/160/200/250/330/430 for a total cost of um... 1630. So 25% off for example saves over 400 food which would take the +1 food bonus about 6 years to break even!


-- Population Growth
King for Dragon clan! Decent for many other clans but you can sometimes grow too fast and starve. It can throw off your game pacing so be careful with it. That said, you can always pop-cap by not building extra houses easily enough.


-- Upgrade X building for Free.
Widely variable. If a common building like lumbermill then its awesome. Brewery upgrade is good. Farm/Fish/Hunt not so good since you never know. Ditto with trading post/market which are the most common options.
Military building free upgrades in general arent very useful in my opinion (if not using Legion path)

-- +House population
Useful. Better for some clans than others but this can save you several build slots over the course of a typical game...and a bit of resources.

-- Easier winter.
Can be really useful and I tend to take this for most clans.













Clan Specific Advice Part1
All Clans have FIXED missions for the first one, middle and last one. They get specific set bonuses for these missions. The initial bonus is the most important since it affects all maps. The middle bonus will affect half the maps roughly and the final bonus isn't really worth mentioning as it affects the final map only. I will list each bonus along with clan-specific advice.
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BEAR -
BONUS1: Start with armored bear! Very solid as he gives you free food, heals, and helps clear early.
BONUS5: Shieldbearers start with their tech upgrade. Worst bonus in the game IMO.

Bear is a solid clan and starting with Armored Bear gives you a good head start.
Plus you almost always seem to get a fishing tile nearby for +2 food and regen for bear.

You unfortunately have to play Winter is Here as your first map with no other bonuses except insta-bear. Whoever is ahead in fame wins. Its a big map and very hard to make any progress. You can easily lose to a clan you never see. I recommend RESTARTING the conquest repeatedly until you can avoid the following clans:
-- boar: Free bonus fame from lore makes life really hard. Worst clan to fight by far.
-- raven: AI cheats like crazy and sends tons of mercs and naglifar that are very hard to deal with due to your very limited resources.
-- Ox: Warcraft lore gives them a lot of free fame despite being in theory slower to start off.

Make sure to go for free-slot military building as a bonus if you find it as it will help a ton with Protector of the Land morale.


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RAVEN:
BONUS1: Every 200 commercial influence gives you +1 happiness and 3 free settlers. Good if going commercial victory although watch the food supply.

BONUS5: 30% cheaper colonization with gold. Decent.

Getting cheaper relic/faster cooldown can be really strong for you. Not as good as it once was since Sons were nerfed heavily but it is still worthwhile since you can spam attacks more.


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HORSE -
BONUS1: Your warchiefs heal slowly when inside your territory. VERY solid bonus!
BONUS5: 10% bonus production in zones with a warchief. (and you have 2). Mediocre bonus that isn't really all that noticable.

One of my favorite clans, the auto healing warchief's allow you to skip healers hut for quite some time. Tough first map. Cheaper warchief is a key bonus if you can find it since it affects two of them.

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SNAKE -
BONUS1: Very strong bonus that encourages scirmisher usage. 50% attack/defense bonus!
BONUS2: Buffs Siggy

Using stolen lore for City Builder turns you into a solid development clan whereas Draconic Fury makes Signy into a monster.

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EAGLE -
BONUS1: Villagers can go into neutral zones. Similar to dragon ability. Helpful to clear initial zones without needing warriors.
BONUS2: Can colonize non-adjacent zones. Maybe useful for skipping Jotnir camps?



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DRAGON -
BONUS1: +50 health for all dragonkin units.
BONUS5: +1 essence per sacrifice.

Reworked since I played much of them. Not a whole lot to say except that draconic fury with an early chief can clear a lot of zones.

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KRAKEN -
BONUS1: 50% norn production bonus. This lets you generate weird quickly and boom your population.
BONUS5: 50% cheaper valkyrie. Purify insta-convert has no cooldown.

Not much clan specific to say here. I prefer rushing Valkyrie over chief as its more reliable. Especially when the 50% off is reached.

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SQUIRREL -
BONUS1: Allowed to eat two meals at once. This does reward multiple cook stations so you can keep +lore and +food/wood/gold running at the same time.


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OX - crappy early bonus for sure although it does save some resources with reselling mines. Tough first map since they are slower to develop and a wyvern race is not exactly ideal.
I recommend restarting the conquest to avoid EAGLE and WOLF and RAT clans which will get too much of a head start on wyvern hunting for you to deal with easily.
Their middle map bonus is quite solid though with +25 health to ALL units!

Can benefit from warchief cooldown bonus with Ram.


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STAG
BONUS1: 50% skald production. This is HUGE! It means a great bonus for villager growth but also a ton of free fame which the clan is based off of. Furthermore, with the Skald gold producing lore each one gets the improved +50% gold towards that too! Thus they also generate lots of gold.
BONUS5: Food silos totally free and take up no zone. DO NOT pick up the granery no slot as a regular conquest bonus therefore if it comes up.

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RAT- Never really liked rat. Weak early bonus. Sorry not much to say here.

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LYNX - Solid bonus ensures guaranteed hunters on your starting zone. With 10% permanent bonus too!
One of the few clans that benefits from the Warchief cooldown bonus.

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BOAR -
BONUS1: 50% mender production. Seems kind of lame but does buff the lore they generate when idle which is pretty good.


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GOAT -
BONUS1: Start with 3 sheep not 1. Surprisingly strong as this lets you make a PEN right away which can start breeding as soon as you get the tech, and produces a lot of free food.
BONUS5: Free Defensive Strategy tech. This means you can actually pick up a 3rd tier lore on your very first pick potentially! That means you can get Feeling Safe very early for +3 happiness as soon as you bust out your chief.

Not the most exciting clan but the extra sheep start really makes the most of their playstyle.
The sheep breeding conquest bonus IS actually good with these guys as it stacks.


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WOLF:
BONUS: Doubles meat bonus from killing animals. Emphasizes their early military start strategy.

Cheaper Chief is a key tech if you can pick it up.

It might not be a bad idea to KEEP a wolf-den unoccupied nearby so you can go murder wolves for 30 food each periodically. Not sure exact spawn rate but if +1 food conquest bonus equals 72 food per year, then you can see killing several wolves per year from a spawner is about equivalent.

First map could be tricky as it is a 1v3. Being the first map the AI should be pretty dumb but could still be a challenge. You can always restart the conquest to avoid particularly nasty enemies such as Rat and Eagle which can be tough early game to deal with.















Clan Specific Advice Part 2
STOAT
BONUS1: New free settlers show up at ALL your forts. Crazy OP! They come out slower than normal but still, its a huge population buff.
BONUS5: Sentries (pitchfork dudes) gain ALL weapon upgrades. Meh. It takes a while to get weapon upgrades forged and placed in separate barracks so not as good as you'd think.

No special tips.
Map Specific Advice
WINTER IS HERE - Awful awful map. Teaches you about storing up for winter though. Not much to say about this one. Try to focus on Ships and remember to switch them to FAME around midgame. Its a big map and hard to progress and fight anyone. Its mostly resource management.. pile up food in granery's and in winter time, avoid food production and focus on mining/money/scouting. This is because food production is lessened in winter and then eats yet another 50% cut so you really want your farmers/villagers to be doing something else more useful instead.
Expect misery and avoid this map as long as possible. Also, enemies are much less affected by the blizzard so they are significantly harder than usual.

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GREEDS PRICE - No gold allowed. Only from ruins. Must kill a big boar.
This is another awful map that sucks. It is however pretty easy since the enemy AI is basically completely crippled and does practically nothing.
The goal is to have as low of an upkeep as possible.
Build house or two, one woodshop, one military building, two scouts, and thats about it. I avoid food buildings as they cost upkeep and catch on fire, useless.
Mine only enough iron to get a warchief out potentially. Pick up 5 stone so you can drop a offering well.
Basically you just scout and work your way towards ruins which you plunder every year for gold.

When a building gets damaged from lack of gold you can repair it and then STOP the repair right before its done and get your lumber back! You can keep all buildings safe this way until you have more gold.

Try to find a jotnir camp. Once befriended he can solo the boar for you. Takes a while but guaranteed easy win. If not, wait until you have 3 ruins taken over and then you can use that to get your warchief out to tank. Boar regenerates so pick off the dragur with it, full heal then attack it alone with about 4 other warriors/axes/whatever.

To reserve gold, create several houses and towers and mines but do not build them. This way you can sell them and get your gold reserve back. Otherwise if you are out of gold and explore 3 zones you will be SLIGHTLY under 150 gold as they get done at different times. This technique lets you avoid this issue.

If you have a +gold conquest bonus this map is WAY easier!
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VIKINGS GLORY - Can be tricky because there are two allied teams against you. You usually wind up being attacked up top and on bottom by each team while you are tring to get the final bit of fame.
You can help this situation somewhat by focusing on expanding towards one team if you have a fast-start clan like wolf or eagle. This lets you go on the offensive and push them instead of waiting to wind up in a siege situation.
That said you can keep crushing an enemy territory repeatedly and gain fame every time they recolonize it if you do get stalemated.
Be sure to favor ships instead of merchants so you can swap to fame. Tool upgrades on sailors too and I believe you can upgrade the heralds as well.

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SWAMPS OF DEATH - Fewer than usual building slots. Not much to say except try to focus a bit more on gold so you can expand zones easier.

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MYKILFAR UPRISING - volcano. Use I key after an eruption to locate the stone piles that are created so you dont get a surprise monster in your base. Easy stone makes upgrading a lot of stuff much easier.

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BEFRIEND JOTNIR - easiset map ever. Reroll it a few times until Jotnir are very close and dont have mountains on your side! Then you just rush to get to them, drop wells and win.

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INVASION FROM HELLHEIM - recently fixed I believe. This map is all about expansion speed. Scout all squares around you and take the FOOD zones first. Get them up and running.
Then make sure you ONLY colonize TOWARDS the gates.... no random colonizing elsewhere because it jacks up your food costs for new zones which you can't afford. Take guardian for the militia. Rush towards one gate, take it. Tower it. Sit on it with troops. Move to next gates.

Sometimes you have to restart if you get neutral-hoze. For example, a dwarf grotto that blocks one of the gates can happen and theres no way to win without fighting the 6 dwarves which can be time consuming.

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THE CURSED - Its 4 vs a neutral enemy with lots of dragur waves. Its actually easier on harder mode cuz your allies are better! Should be easy win if you are fairly quick. You can request zones from allies if they block you and they will scout for you and even feast for you.


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DYSTOPIA - 10 happiness always but your dudes turn into spectral warriors occasionally. This one is worse on harder modes as MORE dudes get poofed. It seems to be a percentage of your population.
It DOES affect your military such as militia and troops.
It DOES NOT affect scouts and sailors!

Soo... make sure to go SHIPS as your money source. Built towers in your home zone as well as any other zones that have active workers.

Finally, build mulitple scout houses. It takes some micro but you can turn a lot of people into scouts right before it hits and then put them back which will greatly decrease your poof-factor. Not needed on medium mode so much but on hard? Yeah they poof half your people!

Also don't be an ♥♥♥♥♥ and reflexively take Shining Happy People, Feeling Safe, and other happiness lores like I do.... :-)

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KOBOLD INFESTATION - Try to put down offering well ASAP when close to them AND a tower. They will likely invade you and a tower will allow you to beat them down until you have the 30 rep neeed for them to leave you alone. Trading helps too.

Note: Once you hit 30 rep, you can enter their zone and clear Wolves and other stuff from their zones so they wont attack you and annoy you.

Once you hit 100 rep you can use GOLD TO BUY out their zones. You keep the kobolds as a super-militia too! If you buy out the last zone however you will "kill" the kobolds and get a fame bonus for it. But no more supertrade.

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LAZY VILLAGERS - no gathering of food by villagers.
Can be a tough map depending on clan. Dont over expand early and use up your extra food reserves!

Dirty trick: Spam healing huts. When idle they will produce food at normal villager rates. Can be improved by forge buff although not by upgrading. However, if army is wounded they will start healing and your food will drop significantly if you overly rely on this trick! This can lead to starvation and an endless healing-starving cycle!! Note that only one healing hut will focus on 1 dude so a beat up warchief should only affect a single hut. But rats can be deadly when everyone gets sick.

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ODINS GLORY - Annoying long map. Focus on gold and get Negotiation to buy iron/stone since its halved on the map. GET A MARKET soon so it will build up reserves you can buy later. Note markets only gain resources if you have someone working there.

I recommend getting the Shield relic so when you take the sword of the gods smith you can plop it down to help defend. 50% defense to everyone is pretty solid!

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GEM CUTTER - Make a gem mine right away as it acts like a super brewery for some time and you can trade the gems later. It does throw off your build order somewhat. Otherwise, pretty normal map.


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MUSPARS WRATH - Kill 15 jotnir dudes.
This can be tough, especially if your clan is slower and on hard mode where they get a big bonus. In some cases you have to go for it and take out an enemy clan entirely as the fast start clans just can't be outraced, such as Rat and Eagle. Only way to win is to scout them, catch them offguard and slaughter them.














Map Specific Part 2
WYVERNS - kill 3 wyverns
The main way to win this is to cheeze the enemy. Let them do most of the dirty work then jump in and finish off the dragon when its really low health.
You can also abuse the AI by attacking them once they have killed off their army. Biggest threat here is a clan on the other side of the map that you can't get to who can win.

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HOSTILE LANDS - 1v3 which is tricky. You get scirmishers that are much cheaper and more effective than normal. Focus on going 1 direction into a single foe instead of spreading out evenly and getting tag teamed by 3 enemies on 3 fronts. Take out one as fast as possible then move on. This map is more of a knife fight, not a lategame deal.

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DEFEND THE OPPRESSED - 2v2 with a weaker AI.
Try to expand towards your AI ally and if you can get to it and clear some zones for them, it will help them a ton! They are super lazy and will lose villagers to wolves, etc. If you do this, they will be way more useful later.

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WISE ONE - Easy lore victory, just need to colonize Sword to win.
Not much to say about this one.

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BIFROST GATE - This one sucks. Take over gate, defend it until you can feed it 3000+ lore to win. Biggest issue with this map is there is a TIME LIMIT that you will probably forget about. So you need to colonize by 104 AD or you wont have time to make the lore.
Ensure you get Erudation lore and either the shield relic or the lore relic and a Eavesdropping diplomatic station.

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KEEP IT SIMPLE - no Upgraded buildings.
Note you can still forge weapon improvements and relics so dont overlook that.
Not much to say about this one except dont overdo your pop since you wont have improved efficiency food buildings and your dudes eat MORE PER DUDE the more you have.

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MASTER SUPPLIER - cheaper markets.
Pretty basic map.

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BEYOND THE SEA - commercial upgrade. Lots of beaches.

Use boats? Pretty basic map.

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CALL OF BLOOD - 1v3. Tough map potentially.
You get free military units every year so do more economy right off the bat and use the free units to clear your area around you.
As before focus on expanding in one direction and focus on 1 enemy at a time instead of expanding everywhere.

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IMPORTED KNOWLEDGE - have to buy tech with gold.
Quite tough. Need to focus on Iron forge upgrades and stone upgrades ASAP as you will need their efficiency since you will be lacking tech.
Tech is costly so its hard to get going with gold.

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SURROUNDED- 1v3 where you start in the middle.
This is a pretty small map so you need to focus on 1 bad guy and not expand all around. Can be pretty difficult.

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NEW SETTLERS - settlers keep arriving whether you want them or not.
They are also extra greedy!

This map sucks on Hard mode as villagers eat SO MUCH. And are whiny about happiness. Do your best to slow down your growth. Be house-locked until you have to upgrade/build a new one.

Having a wolf or dragur zone you never colonize to eat your villagers periodically is not a bad idea. Let your scouts die too.








Map Specific Advice 3
SHARDS OF MISFORTUNE - This map sucks. You need to drop a miner fairly quickly as you start with a rock in your home territory that WILL turn into a golem. In this map, you never ever kill a mine since it takes no space and lets you start mining immediately. You will need to build up reserves of wood/gold/iron and then be able to reprioritize people into miners more and more as you expand.

The stone golems will start at 5 stone but increase every wave by 5, eventually becoming impossible to mine.

You will want to pick up the mining lore immediately. Once you have the first iron golem killed/mined, make a forge and improve miners as well as your main food producer or wood, as the miners add 50% efficiency which is a lot!
You can then forge 1 more improvement on the next wave, since you need 45 iron to win. DO NOT WASTE any more iron on improvements or relics. Note killing a draugr will give 5 iron, which could allow you to win faster if you forego the 3rd improvement.

Make towers in every zone so they can pick off golems that are heavily wounded but not quite mined out in time. You can upgrade them easily. You probably want to go with Ships for money as theres no market so you cant use the market/trade both upgraded to 40% strategy.

Be careful wtih expansion as you must expand all the way to the forge which you need to find. Otherwise you will wind up needing tons of food to expand into it, if you took useless spaces.

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CATACLYSM -- A volcano blows away randomish zones every so once in a while. They stay destroyed forever. Zones near the volcano are never hit... as they must give you a path to get to your enemies. Paths away from the volcano though are pretty risky... and if theres only 1 zone to get to multiple other zones, then that one zone can be blown away and block out several other ones if you are unlucky.

Eagle clan has an advantage in that blown away zones are great for Caches since theres obviously no enemy presence!

Best best is to expand up and down away from the volcano first and try to mine out any mines, but dont go too far as discussed earlier. Then you can work towards the volcano paths where you will eventually get to the enemies and fortify.

A marketplace is definitely recommended in case a nice stone or iron reserve gets blown away before you can mine it. Also, in case one of your food zones is hit, having extra food accessible can be key.

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BIFROST - Not too bad. Take over bridge then use your lore to get to 1500. Don't take over too quickly, and make sure to go more lore heavy. Ships can generate lore and there are more than normal standing stones and such.
Enemies dont seem to be too concerned with you taking the bifrost either.

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DEATH MATCH - This one sucks because every year all chiefs fight in an arena. Most likely your chief will be outclassed unless you happen to have certain clans.
The idea is to be aggressive and get as much combat XP as possible. Also, prioritize techs such as legendary heroes and other hero-buffing stuff.
With any luck, dragur will spawn IN THE ARENA and you can kite the enemy so that they will beat on your foe and not you.
NOTE: You cannot scout the enemy home base! So can't win by that means. You CAN try to force their warchief to fight you outside the arena...



Map Specific Advice 4
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VALKYRIE GALORE - hold gate for a year.
Another very long map. Highly recommend taking the Shield relic. Killing other enemies is encouraged as fighting valkyries plus others constant attacks can wear you down.

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FROZEN GATES - enemies spawn and attack constantly. Win by domination.
The gates will often do your dirty work for you. Time your attacks with theirs and watch the glowing of the gates to know which ones will be spawning baddies.

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YGGDRISIL - get 2000/2500 food to colonize yggdrasal.
Just get lots of food and then win. Fairly easy and enemy is highly unlikely to save up that much food.

FAR FROM THE EYE - Reworked yggdrisil map or a similar one? This version of the map has very few resources. All nearby lands are 1 building, no resources. So its a slow start. The idea is to NOT build but 1 house and since you have no food zone you need to slowly build up warrirors and clear the outside zones. As you work your way in, there are a few food zones. Make sure to keep space for graneries to increase storage to 1500-2500 depending on difficulty.

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NO GODS OR MASTERS - You gain tech by doing related stuff. Can cause issues for clans that get free lore or other such bonuses, but otherwise not much else different.

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QUARANTINE - Pretty icky map where rats appear often and your dudes periodically get the plague. Its no joke in that plague spreads and can literally kill all your dudes. Your healers cannot outheal the plague either, so if they get it...they die. So if infected, move them into a separate zone.

The goal is to heal the wyvern in the middle. You have to take over his zone to do so. Only ONE healer hut can affect 1 target, so make a healing hut IN THE SWAMP where it will have doubled production! And force-heal the messanger with it.

Note that you can make multiple scouts which can dodge the sickness when the rats appear, but they will also drain your food/wood.

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THE GREAT HUNT - You have to go kill a big Warg wolf thing. Only 1 player and no time limit, nor do attacks escalate so its an easy map.
However, you MUST get towers up ASAP as they will attack before winter with 4 mystic wolves.
Scout the map and convert any Jotnir which will help a lot when fighting. Grab all non-grass zones. You will need a big army. Raven chief can find the warg with her ability. Take over the grass zones as you go though to reduce your supply manus penalty.


End
I think thats all Ive got. I will update as I remember things Ive forgotten or discover new ideas. Hope this helps!
12 Komentar
joemama1512  [pembuat] 28 Feb @ 8:55am 
Ah right. In the olden days, Mjlonir was a clicky ability with a cooldown, so faster relic cooldown could be really helpful with it. There also existed a relic that gave protection in the zone that it was in.
However, they redid the relics for balance sake and basically made them a lot more boring.

Ive played both the maps you mention, and Ill update them at some point.
Filavorin 28 Feb @ 7:41am 
@joemama1512 its one where you have to sacrifice your own units after they kill few enemies to get military experience and gods favour and need 2250 gods favour to win (on normal), also there is "how to train your wyvern" when you defend wyvern egg in the middle and then you can use wyvern to utterly obliterate enemies. Also what's a shield relic? i see this advice repeated over the course of teh guide but dont know what it is. I'm fairly new player and mostly prefer singleplayer so i really appreciate your work.
joemama1512  [pembuat] 28 Feb @ 7:26am 
Ive been updating for the new conquest maps periodically that came along during the conquest rework. Not sure what the valhalla maps are though as I havent played in a bit.
Filavorin 28 Feb @ 3:54am 
Hi, pretty amazing guide it helped me a lot especially with learning to evaluate bonuses (first time around I skipped over war chief cost reduction not realizing how much that change early momentum). That being said I wonder if You intent to update guide with new (or just absent as on top of my head I couldn't find anything on for the Valhalla) maps?
joemama1512  [pembuat] 10 Des 2024 @ 5:21pm 
I did have some success on youtube as far as finding some guides for Stag specifically. Note that most guides are assuming 3v3 multiplayer or the like, so make sure to look for a single player conquest guide!

I do remember that each clans firt and last missions are tailor made to that clan. The first mission should play to their strength, and the last is generally pretty rough.

So basically on the surface it seems like a sucky map in that its 2v2vyou which isn't great. BUT, the map is collosal so basically you simply dont fight them. Dont do something dumb like take a terrirory inbetween the two teams, so they both attack you!
Spam tons of dudes using Skald's huge fame advantage and you should be able to cruise to victory.

I just replayed on Medium and yeah I had won by Aug 803, so I only did a few scirmishes. Use your skalds instead of merchants or ships basically. This ensures huge growth rate...use houses to help limit growth from getting too much for your food tho.
CoNteMpT 10 Des 2024 @ 8:52am 
Hey i hope you still read this. Played through the story years ago and now trying my hands on conquest but i get SHAFTED in the first fucking mission with Stag Clan. Like, HARD.

How do i even play the game? Usually i rush food tiles and get around 3 tiles before military. Usually get chief first to clear 1-2 more zones and colonize before i get raided from multiple sides and destroyed. Yes i do get towers and i usually manage to get 2-3 axemen+bodyguard but i cant hold on. Not even close.

I survive for like 20 minutes and defend from Attacks without losing much but then they gang up on me with 2 chiefs and like 10 units. There is no way i can hold this ever. I tried to Expand towards one faction but they have a tower and couple of units before i get there and even though i can kill them, it takes so long and multiple heal cycles, i get attacked in my base and lose before i destroy their base.
joemama1512  [pembuat] 23 Feb 2024 @ 2:55pm 
I finally had the misfortune of playing this map too. My tips:

* Yes, defense towers need to be in the middle of the zone and not only defend but give light. So you send scout to middle of a zone. build tower. then you can move the scout.
IF THE TOWER catches on FIRE, you lose its visibility and bad things happen. Tower needs to be the first thing built now in any new zone.

* Upgrading the tower expands light. Note that if the fishing area is at the side of a zone, move the tower a bit off-center so the villagers dont get eaten.

* Id definitely get the defensive upgrade. militia are nice and free tower upgrades are solid.

* A healer helps deal with chip damage taken when villagers get slightly out of tower range.

* You do NOT have to colonize a zone. just beat it and it kills the gate. This is kind of unusual relative to other maps.

* You only really need 1 scout. Any area you scout turns black again after a few minutes.
Ark Builder 23 Feb 2024 @ 7:24am 
I just finished a land of oblivion conquest map.
TL:DR:
Defense Towers give darkness immunity and are always free slots. <-- Build these ASAP
Only need to clear the regions infested with portals.

General vibe of mission:
Fire LoS increased by upgrading scout building or defensive towers.
Actual LoS you see doesn't mean villagers will take damage.
Only if the region has a fire making <thing> in the region is all that matters.
(I had some regions where the tower was on the edge and workers never turned in winter)

At first I built multiple scout camps and sat a scout in each of my regions.
But that made my eco terrible.
Eventually ~second year I built watchtowers on the edge areas and noticed that they also give fire (smaller radius than scouts though).
That let me move all scouts to eco/combat.

After my eco recovered and had my army; the scenario became a "keep one scout that walks with the army" while hunting for the portal regions.
joemama1512  [pembuat] 27 Okt 2023 @ 9:01am 
I havent played in a while so Im not really familiar anymore. You might ask on the general forum. Sorry!
Rabid_Okami 26 Okt 2023 @ 6:31pm 
any advice for Land of Oblivion