RimWorld

RimWorld

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Synthread Production
   
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Mod, 1.3, 1.4, 1.5, 1.6
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19 dec, 2022 @ 10:22
5 jul @ 5:18
4 ändringsnotiser ( visa )

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Synthread Production

I 1 samling av [Zerg03] MrHydralisk
MrHydralisk's mods
21 artiklar
Beskrivning
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for Synthread? Then this small mod might be useful for you.

Mod Contents

Mod add recipe for 25 Synthread at the Fabrication Bench. Including Bulk x3 recipe.
Cost: 25 Cloth, 10 Devilstrand, 50 Chemfuel.
Skills: Crafting 10.

Require "Fabrication" research to unlock it.

If you need to make cost higher or lower, then you can just open \Defs\RecipeDefs and change it to your liking.

Links

[boosty.to]
[discord.gg]

Mod Compatibility

Should have no compatibility issues with other mods.

Versions before Rimworld 1.3 wasn't tested, but might work.

Supported languages: English, Russian.

Add/Remove

Mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.
19 kommentarer
Latex Santa 28 jul @ 2:27 
@Monbland
Updated to 1.6 on 5th of July.
Monbland 22 jun @ 3:47 
Ok, although I don't think that this prevents from adding new recipes to the list
[Zerg03] MrHydralisk  [skapare] 22 jun @ 3:44 
mikita04, 1.6 not fully out yet.
Monbland 22 jun @ 1:28 
PLEASE UPDATE!
Slaanesh 6 nov, 2024 @ 16:25 
Thanks for the mod. The cost on this one is more to my liking than 35 chemfuel to 20x thread from the other I saw.
The Coal Man 21 sep, 2024 @ 15:58 
Thank you for this mod. I use SRTS for vehicle and synthread is a requirement for some ships.
[Zerg03] MrHydralisk  [skapare] 10 sep, 2024 @ 20:26 
GeneralTso, Ye, it one of the reasons.
GeneralTso 10 sep, 2024 @ 20:23 
I feel like I'm missing something here, why would you want to use devilstrand to make synthread when the former seems to have the better stats? just as an intermediate step to hyperweave?
Dark1smile 20 maj, 2024 @ 3:13 
Ну вот нет слов, чел хорош
[Zerg03] MrHydralisk  [skapare] 5 maj, 2024 @ 12:19 
Metal LED, such question was raised before, while it do be convenient to have all in one when you use all of them, it do become problematic if you would want to use only one of them or disable one for the purpose of playthrough lore. Since having 4 of them separate doesn't have any difference for the game itself too, so it won't make much difference from that pov. So that's basically the reason why I kept them separate.