Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Strudeler's Civilizations: Mughalan (The Mughals)
   
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17/dez./2022 às 7:59
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Strudeler's Civilizations: Mughalan (The Mughals)

Em 5 coleções de Strudeler of the Tart Society
Strudeler's Civilization VI Deluxe and Compatible Items
191 itens
Strudeler's Civilization VI Deluxe and Compatible Items Lite
123 itens
Strudeler's Expansions: Historical Civilizations
87 itens
Strudeler's Expansions: Beyond the Indus
30 itens
Strudeler's Expansions: Shahs of the Four Heavens
33 itens
Descrição
Play as a the Mughal Emperors, Ackbar the Great and Aurangzeb; in Sid Meier's Civilization VI.

The Mughals descend from the long lineage of Turko-Mongols (the term Mughal is derived from Mongol) that razed the Great Steppe since the time of Genghis. The Amir Babur was driven from his homeland into the Timurid stronghold of Kabul and Ghazni by vicious Uzbek rivals. From his base in Afghanistan, Babur would continue his ancestral legacy of despoiling India, only this time, his descendants would inherit Hindustan and the old city of Delhi, the Pearl of the Islamic Indo-Gangetic Plain. After Babur would be a line of incredible Padishahs, including the heroic Humayun, Akbar the Great, Jahangir the restorer of the ulema, Shah Jahan the patron of architecture, and Aurangzeb the Conqueror of the World. The Mughals would reach their twilight under Aurangzeb, but his rapacious armies would inspire revolt in the Indians, leaving the subcontinent in ruin and fought over by Sikhs, Marathas, and the British generations later.

STRUDELER'S CIVILIZATIONS: MUGHALAN
Part of: Beyond the Indus Expansion; Shahs of the Four Heavens Expansion

FEATURES
  • Requires: RISE AND FALL and GATHERING STORM

    LEADER: AKBAR THE GREAT (Mughalan and India)
  • Trait - Tawhīd-i-Ilāhī: Gain +3 Great Prophet and Great Writer points per turn per era after the Ancient era. +1 Food, Science, Production, Gold, and Faith in Great Works of Art, doubled if it is a Great Work of Writing. +1 Loyalty in all cities while at war and +2 Loyalty in cities that have a Theater Square.
  • Agenda - Mansabdar Reforms: Likes civilizations that have both a strong military and strong Faith or Culture outputs. Dislikes civilizations that are strong in military but weak in Faith or Culture.

    LEADER: AURANGZEB (Mughalan and India)
  • Trait - Fatawa 'Alamgiri: Launching an Inquisition costs 1 Apostle Charge. 15% Discount to purchase Inquisitors. Inquisitors eliminate 100% of the presence of an enemy religion in a city. Units adjacent to an Inquisitor gain +5 Combat Strength or Religious Strength. Unit maintenance is lowered by 1 Gold, tripled while at war. War exhaustion is lowered by 50% with the Gunpowder technology.
  • Agenda - Bahadur: Aggressive. Likes civilizations that follow his religion. Dislikes civilizations that do not follow his religion.

    CIVILIZATION: MUGHALAN
  • Trait - Mughal Gunpowder Empire: Begin with all Eurekas for the Renaissance era. Units that defeat an enemy unit grant +1 Great People points, tripled with the Gunpowder technology.
  • Spawn Bias - None.

    CIVILIZATION UNIT: ELEPHANT SEPOY
  • Mughal unique Renaissance era Land Melee class unit that replaces the Musketman. Has 1 Range and can melee attack. +10 Combat Strength against districts.

    CIVILIZATION IMPROVEMENT: QILA
  • Unlocks the builder ability to construct a Qila, unique to Mughalan. Occupying unit receives +4 Defense Strength and automatically gains 2 turns of fortification. +1 Science and Culture, increasing to +3 Science and Culture with the Gunpowder technology. Gain Faith equal to Appeal. Additional Tourism equal to Faith after researching Colonialism. Must be built on Hills. A city can only have one Qila. Qila tiles cannot be swapped.

COMPATIBILITY
  • Works with STRUDELER'S CIVILIZATION VI DELUXE.

    TSL MAPS
  • Firaxis Standard TSL Earth and East Asia
  • Yet (not) Another Maps Pack (Giant Earth, Greatest Earth Map)

    CHANGE LOG
  • Version 1.0.0

    NOTICE
  • Mod requires certain DLC.
  • Mod is compatible with Magnificence Catherine and Rough Rider Teddy Personas.
  • Mod is compatible with the New Frontier Pass and Leader Pass.
  • Mod may or may not be compatible with certain mods.
  • Mod compatibility is subject to change if this or other mods are changed.
  • Mod is not affiliated with Firaxis, 2K Games, or Take-Two Interactive Software, inc.
  • Mod is free of charge, distributed for free, and is to be used at a user's own risk.
  • Mod is not to be redistributed.
  • New Units do not currently have new models - recycling base game models (waiting on my effects guy).
  • Mod is available in: English.

    SOCIAL
  • Discord (Pending)
  • Twitter (Ran by a homeless man)
  • Mod Nexus[www.nexusmods.com] (Mod Manual Download)
  • Steam (Mod Subscription)
  • Buy me a Coffee[www.buymeacoffee.com] (Need to stay awake)
  • YouTube (Videos)
  • Odysee[odysee.com] (Videos)
  • Rumble[rumble.com] (Videos)
  • BitChute[www.bitchute.com] (Videos)

    MORE HISTORICAL CIVILIZATIONS
  • Strudeler's Historic Civilizations
  • Strudeler's Indian Civilizations

    JOIN OUR GROUPS
  • Tart Society - Modder's Chapter

    Tags: Civilization, Mughalan, Mughals, Asia, South Asia, Southeast Asia, India, Iran, Persia, Afghanistan, Khorasan, Makran, Sistan, Balochistan, Pakistan, Sindh, Hindustan, Delhi, Leader, Abu'l-Fath Jalal-ud-din Muhammad Akbar the Great, Ackbar, Muhi al-Din Muhammad Aurangzeb Alamgir, Timurid, Babur, Turks, Mongols, Turko-Mongols, Persian, Safavid, Punjabi, Kashmiri, Pashtun, Afghan, Indian, Indo-Aryan, Dravidian, Baloch, Uzbek, Tatars, Tartars, Turan, Unit, Elephant Sepoy, Renaissance, Improvement, Qila, Religion, Islam, Sunni, Tawhid, Tawhid-i-Ilaha, Hanafi, War, Science, Tourism, Culture, Religious Victory, Science Victory, Culture Victory, Domination Victory, Strudeler, Tart Society
  • Discussões populares Ver todos (2)
    4
    15/jan./2023 às 12:50
    Suggestions
    Strudeler of the Tart Society
    0
    17/dez./2022 às 15:18
    Issues
    Strudeler of the Tart Society
    7 comentário(s)
    Pesado Armas Cara 15/jan./2023 às 9:24 
    What if you made Babur as well? He could be a leader for both your Mughals and Gedemo's Timurids.

    Also a Maratha civ could be cool as well.
    McDuck 27/dez./2022 às 17:20 
    One more thing: when playing w/ expanded religions: I play w/ Tomatekh's Historical Religions enabled. If it is enabled, Akbar should be Deen-i-Ilahi rather than sunni, while Aurangzeb is fine, should be sunni
    McDuck 24/dez./2022 às 6:46 
    Okay, I just discovered your other civilizations, Rajasthan, Nepal and so on. I'll play those as well

    'Mughalan' is Urdu for Mughals i.e. Mughalan is the plural form. You could have just called them Mughal or Mughals, that was my point. Also, the civilization you called Delhi could have been Tughluqs, since Delhi was also the capital of Prithviraj Chauhan III, who you put in Rajasthan
    Strudeler of the Tart Society  [autor(a)] 23/dez./2022 às 15:53 
    They are Mughalan, they are Hindustan, and they are Gurkaniya @McDuck. I was asked to keep the name invoking Mughals which this mod does, this was almost Hindustan. Fortunately, there will be another civilization for Hindustan, one that will be somewhat ironic.
    McDuck 23/dez./2022 às 11:27 
    Why do you call them 'Mughalon'? They are either 'Mughal' or 'Mughals'. In fact, these 2 can also be extensions to Timuride, albeit w/ a completley different set of cities
    knjaz 17/dez./2022 às 10:23 
    Good to see you back!
    Strudeler of the Tart Society  [autor(a)] 17/dez./2022 às 8:30 
    The eighth civilization mod in my Beyond the Indus Expansion.