Victoria 3

Victoria 3

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Auto Convert Production Method After Conquest And Annex
   
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Dec 12, 2022 @ 8:39pm
Jan 25, 2023 @ 3:41pm
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Auto Convert Production Method After Conquest And Annex

Description
Auto Convert PM : After Annex And Conquest
I combine the two mod : Production Method Auto Conversion and merge subject !

Thanks to the origin makers!

Origin Mod
Production Method Auto Conversion
  1. Automatically convert production methods of the buildings that you just conquered.
  2. Just convert PM that is used majorly in your country (over 90%).
  3. The auto conversion only happens to the newly acquired states right after conquering.

merge subject
Allow you to annex your subject through a diplomatic actions.


My Work
  1. List a excel for the production methods, for future development (Such as mod buildings).
  2. The auto conversion can happens to the country you just annexed.
  3. And now annex your subject should pay some infamy and need some condition:
    base -50
    has truce -50
    friendly relations 50
    use obligation 50
    So if have truce, you need both friendly relations (80) and use obligation; if not, then one of it.
  4. To allow you to get obligation even if you have vassalled them, I have to change the bankroll action.

    New update:
  5. Allow ai to annex their subject of three types : dominion, puppet and vassal (so protectorate and tributary is not allowed for ai). However, GBR, SPA, NET are exception, for balance.
  6. German_Unification event is also taken into consideration.

    New update 2:
  7. The protection for GBR, SPA, NET's subject now apply to the particular countries, so they can also annex the subject they get in later game.
  8. Increase the ai weight for BIC in Doctrine_Of_Lapse_Decision, and reduce the infamy for ai by half. And to avoid the subject of BIC to become GBR's direct subject, decrease the ai weight for british_raj_decision to 0.
  9. AI will more willing to bankroll their subject in order to annex them.
  10. The subsidy set can also auto convert (Now there is a bug). But it seem to be no key word for auto_expand so I can do nothing.

    New update 3:
  11. Xizang now owe a favor to GreatQing at game start.
  12. I finally find that the reason of the early found of british raj, is sepoy mutiny event. So I remove the change in GER's decision, but edit the sepoy mutiny journal entries.

    New update 4:
  13. I make a decision that allow you to auto subsidy all the buildings on where you get further.
  14. Now AI will always agree to annex when your infamy is above 900 :)


Work from other developer
  1. Support back down.
  2. Support peace agreement signed.
  3. Fix the failure issue if you have more than one major enemy in one war.
Thanks Greysuki!

And I find that I can't chance the value of use_obligation_chance and owe_obligation_chance no matter where I place them.
I have report it to the paradox forum bug-reports[forum.paradoxplaza.com].
19 Comments
天漢烈王 Mar 30, 2024 @ 4:13am 
Update sir ,plz
QuickQuery Dec 2, 2023 @ 1:47pm 
In 1.5.10 (and maybe before) annexing creates ghost countries
SilverVader5 Oct 28, 2023 @ 7:48am 
Update
GLADSTONE GladiadorDaGlandeGrand May 13, 2023 @ 5:12am 
Patch 1.2 did NOT integrate this into vanilla lol
大黄太阳枪 Apr 2, 2023 @ 9:54am 
No it didn't.
Mr. Balls Johnson Mar 29, 2023 @ 3:48am 
Patch 1.2 basically integrated this mod into vanilla
爱尔兰咖啡 Mar 24, 2023 @ 5:47pm 
hi, update for 1.2.7?
Vik Beilier Mar 19, 2023 @ 12:22am 
hi, update for 1.2.4?
West. Feb 2, 2023 @ 4:46am 
Why is infamy higher than annex play?
Mega Ultra Chicken Jan 3, 2023 @ 5:17pm 
Looks like if you have a mod that separates overlord and subject market, you can't merge subjects who don't have a port.