Kenshi
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超爽建造 Yse Build!!!
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Dec 12, 2022 @ 1:18pm
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超爽建造 Yse Build!!!

In 1 collection by 云
Kenshi 基础优化+游戏性加强
73 items
Description
I am very sorry that the text is too long and I need some time to translate it into English.

Machine translation:

It was hard to come up with a proper title, and there were a lot of details changed
Awesome building experience
  • unlocked some of the original buildings and divided them into the corresponding research of the original
  • Now the modified buildings can be built vertically, very easily, and fairly perfectly on very rough terrain (the foundations will not be emptied and the main body will not be buried).
  • Modified buildings include gates, building shell, most outdoor facilities, but not indoor facilities (reasons below)
  • For gates and building shells, changes include recipe, build repair speed, HP, door HP (details below)
  • The calculation points of some buildings are special, which are relaxed to ensure free construction. Aesthetic problems need to be paid attention to when building
  • Individual outdoor facilities are also allowed to be built indoors
  • This Mod has changed a lot of details, including some buildings that players may use in other mods (such as Lv5 walls)
  • However, buildings or facilities that failed to work properly after testing for various reasons, such as tile or collision box errors, were modified but not unlocked
  • Oil Wells, LABS and other buildings that are not used in the original game have not been modified or unlocked, they may be added to another Mod
  • In a word, the city wall is more like the city wall, the gate is more like the city gate, the low level city wall also has its cost performance, the high level city wall is more secure, WatchTower, StationHouse, BugHouse as military buildings, will have higher health and need more materials, of course, there are also lower cost, lower HP civilian positioning houses

HP reference for some buildings, due to HP and material increase, many buildings also increased build repair speed
  • Shing Mun Lv. 4-900HP
  • Wall Lv. 4-2700HP
  • Watchtower Gate - 400HP
  • Watchtower Main - 2400HP
  • Many civilian house doors - 160HP
  • Many civilian housing subjects - 400~700HP
  • There will be different HP's depending on positioning and materials, but no one can remove a door in two strokes

Attention:
  • It is not necessary to import an archive, it can be compatible with an existing one, but the status of the NPC's building will not be satisfied
  • You can also choose to import the archive so that the buildings in NPC towns are full
  • The player's building will be in a bad state regardless of whether it is saved or not, but it will not be damaged, just let the engineer fix it, and no additional materials are needed for the built building
  • However, although it is compatible with existing saves, you may want to make a new base, but it is difficult to change the base, so you may want to make a new save, hope you like this Mod
  • Since the buildings of NPC towns cannot be destroyed, even if the state is not satisfied, it does not affect the normal game
  • In order to reduce the number of buildings in construction mode and avoid confusion, this Mod also classifies some buildings into the same group

Some explanations for why:
  • Indoor facilities are not modified because the logic of indoor and outdoor construction is slightly different, which cannot satisfy the perfect indoor or outdoor construction without adding new replication facilities, so this Mod does not modify the indoor facilities, the author may separate the indoor and outdoor versions of the facilities in another Mod to achieve perfect construction
  • For the oil well, laboratory and many other original content, because the player may not use, so do not make in this Mod, this Mod only adjusts the regular useful buildings
  • In addition, I did not include the above two points in this Mod, because this Mod has already changed a lot of content, and I want to separate the changes to facilitate maintenance and on-demand subscription

Principle Description:
  • You can open this Mod file using FCS, reference several BuildingPart assets added to this Mod, and related modifications, the key being the footprint entry
  • footprint entry:
    • affects footprint Specifies whether it will participate in the calculation of the build. If False, this affects the BuildingPart
    • above ground indicates that the calculation point should be above or below ground
    • footprint vertical indicates the offset of the BuildingPart on the Y-axis (positive value is the upward offset)
    To calculate the BuildingPart's build point, you must have a grid in the phs or mesh under the
  • files entry
  • Any building that can be built indoors does not count footprint, so this Mod does not modify indoor facilities
  • A BuildingPart can determine an upper or lower bound, and you need at least one upper bound and one lower bound to calculate the build point properly
  • If there is no upper bound or lower bound, it will lead to a variety of abnormal conditions, do not specify, anyway, there is not much meaning
  • Some buildings have only one BuildingPart, so you need to add an additional BuildingPart to determine the upper and lower bounds. See the new BuildingPart assets and related changes in this Mod
  • Add BuildingPart Because the grid is required to compute, but the grid will be rendered, so it can be offset to hide the grid underground or within the building itself
  • Do not offset the BuildingPart too much, or it may cause the game crash, can hide enough
17 Comments
迷失的乐乐 Mar 18 @ 7:51am 
怎么说呢 我是为了让建筑笔直站着的,然后能九十度这样子的拐弯而下,但似乎好像不行(还没实验,刚下)但缺点很明显 如果研究完科技去建房子 4级墙稍微搞得很大 基本要10个人三个木质商人背包(背包平衡mod)才可能勉强够用
AWQAE接诺克萨斯断头台 Oct 5, 2024 @ 9:11pm 
建设成本太高 如果不下载商店MOD基本建不起房子和城墙 但是我又不想太违和 1个沙漠小酒馆里面装着军火库一样的物资
并没有那么神奇 该整蛊你的地形还是会被上天遁地地整蛊 建造材料直接翻倍很不友好
❦林建✲ Aug 16, 2024 @ 11:02am 
以为这是一键生成建筑。。。。。。。。
这是玉米片 Aug 3, 2024 @ 3:24am 
把城镇房屋价格提升到两倍太蠢了
Rooftrellen Jun 17, 2024 @ 11:58pm 
這個是不是有一些模組不兼容?我建了房子但是那個材料作弊模組用不了,一直提示我要建到房間裏面
2209195299 Jun 3, 2024 @ 8:16pm 
是不是这个模组把房屋价格变高了?
TheDerpyDeed Dec 1, 2023 @ 11:10pm 
does this let us clip buildings into each other? (I don't want gaps in my wall because "too close to another building")
虾仁不眨眼 Nov 11, 2023 @ 5:02am 
建设成本有点高
动次打次动次打次再来 Oct 7, 2023 @ 1:41am 
特别需要这个,有时候敌人怎么穿进来的都不知道,原版的经常有些隐藏缝