PlateUp!

PlateUp!

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MMO Kitchen
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Dec 12, 2022 @ 10:58am
Oct 8, 2024 @ 10:42pm
11 Change Notes ( view )

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MMO Kitchen

Description


4 Staff just isn't enough? Hire some more for your team!

*MMOKitchen allows up to 100 players to join your game!

*Note Online Multiplayer is based on your internet connection, and Local Multiplayer may require additional software such as ReWASD

Github
[github.com]
Bug Tracker
[delirious-license-4ef.notion.site]
Modding Discord
[discord.gg]


Buy me a Ko-Fi!
[ko-fi.com]
Popular Discussions View All (2)
5
Jan 9, 2023 @ 1:03am
Harmony?
Orby
2
Jun 5, 2024 @ 8:12pm
Bug (and workaround): 5th player spawned out of bounds in lobby
Arcane_ish
163 Comments
StarFluxGames  [author] Feb 14 @ 6:37am 
@spoink - as mentioned in previous comments. Some have had success with REWASD while others haven’t, so you can try that. If it doesn’t work for you then I’m unable to help
spoink Feb 14 @ 5:39am 
struggling to get anymore than 4 players to join locally? Can get more controllers connected to PC, and recognized by steam on same PC, but only first 4 controllers can join the game. Is this supported?
StarFluxGames  [author] Feb 8 @ 2:27am 
@Daz Rhoan - Yep.
Have you got all the dependencies?
Daz Rhoan Feb 7 @ 9:43am 
Failed to load. Is this a me issue?
StarFluxGames  [author] Feb 2 @ 10:18pm 
@Kaneki - The host is the only one that needs this mod, but it is generally recommended to have everyone use the same mods.
Kaneki Feb 2 @ 9:43pm 
is the host the only one who needs to have this installed?
StarFluxGames  [author] Jan 20 @ 7:51am 
@Arthune - The multiplier works as follows.

Where n if whatever preference you've selected, and these only activate if there are more than 4 players in the current lobby

Customer Count
1 + (player_count * n)

Fire Rate & Customer Patience
0.75 + (player_count * n)

You can find the details of how this works on the linked GitHub page :)
Arthune Jan 20 @ 12:31am 
If you enable "Scale above 4 players" in the preference menu, how exactly does the Scale multiplier work? For the base game, Customer count scaling is 80% / 100% / 125% / 150% for 1/2/3/4 players and respectively Patience scaling is 75%/100%/110%/115%. (based on the wiki https://wiki.plateupgame.com/gameplay/Multiplayer)

What would be the customer count% and patience% for 5 players in the 3 seperate cases of having 0.1, 0.5, and 1.0 scale multiplier?

What would those percentages be if it was 10 players instead of 5?

I am very much a numbers guy and would loooooooove to have the details if you can share :)
Suisei Simp Jan 4 @ 3:02am 
yep redownloaded and got it working, thanks for testing and the mod. Happy new year :steamthumbsup:
StarFluxGames  [author] Dec 31, 2024 @ 6:26pm 
@Suisei Simp - Just tested it now, seems to be fine.
I'm assuming you're all online, not remote play?