Halo: The Master Chief Collection

Halo: The Master Chief Collection

1,665 ratings
Halo Reach Mythic Overhaul Campaign
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Engine: HaloReach
Game Content: Campaign
File Size
Posted
Updated
16.043 GB
Dec 9, 2022 @ 6:37pm
Feb 12 @ 11:04am
28 Change Notes ( view )

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Halo Reach Mythic Overhaul Campaign

In 1 collection by MythicJaqui
Halo Mythic Overhauls
4 items
Description
This mod is a complete overhaul for reach, this includes everything from new additions and tweaks to the existing sandbox, new damage types, ammo drops for enemies, new hud, and various ai tweaks.

Socials
Twitter - https://twitter.com/MythicJaqui
YouTube - https://www.youtube.com/channel/UChxiI99ld94HhppML9DcsbQ
Twitch - https://www.twitch.tv/mythicjaqui

Consider joining the discord to keep up with other halo mod stuff I'm working on
https://discord.gg/MPkY3YcQxu

Patreon shoutout to those that make these mods possible!
  • Weaver900
  • Lina Schultz
  • Adon Green
  • Crunchyhuntsman
  • AdamJohnsons
  • Punk Anderson
  • Keith Byrne
  • Ingsoc
  • Magnir Productions
  • NobleofDeath16

If you're enjoying the mods maybe hop on over to my patreon or ko-fi
Patreon https://www.patreon.com/MythicJaqui
Ko-Fi https://ko-fi.com/mythicjaqui

CREDITS
Tags
M73 LMG Tag - Skaboodlydoodle

Models
VK78 Commando Model - Vuthakral & SkookumsProps
Socom Automag model - Soda & Noe.Vah
MA5K Model - Vince5754
Remastered MA5B model - Marcus Lehto
HD CE Magnum model - VKMT
M90 Double Barrel model - AbiSV
Pulse Carbine Model - Glitch5970
Brute Double Barrel model - Aegis_Wolf
UNSC Machete - Aegis_Wolf
Penguin model - Nyilonelycompany
E11 Blaster Model - ToLoss
Scrap Cannon Model - Samz.uel

Animations
BR, SMG, CE Magnum Animations - VKMT
Popular Discussions View All (18)
37
Apr 3 @ 9:57am
Co-op error crash
So_Metal
11
Apr 15 @ 1:56pm
Mod is not appearing in game for me
LaskyKirito
4
Feb 20 @ 2:42pm
Looking for all third person sprint abilities.
Mister Anubis
538 Comments
Jericho Apr 22 @ 8:32pm 
I only have two complaints that I can think of. Firstly, I think the carbine radioactive DOT needs to go, especially with descope. It makes combat in higher difficulties near unbearable. Secondly, and this is just personal opinion, I really do not like English voice line replacements. The Covenant speaking Sangheili was more immersive and added much more to Reach's dark atmosphere, especially with a foe such as the Covenant that is supposed to be scary, and not comedic relief. Personally, I'd change every Halo to make the aliens speak Sangheili if I could. I genuinely hope you don't do the same for your Halo 4 mod. And while I wont ask you to revert this change for Reach, I'd totally love ya if you did lol.

Overall, solid 9/10 and your work just gets better with each update. Great stuff, dude. You should be proud.
Jericho Apr 22 @ 8:32pm 
Secondly, a vast majority of aesthetic changes are very well done in my opinion. It seems you reached that healthy middle ground by consolidating models yet also presenting some diversity. The brutes' expanded roles and aesthetic greatly benefits their place in the game, much like Halo Infinite. Also, dismemberment is so satisfying and such a cool addition that you brought in here.

Lastly, the HUD is immaculate. It's not cluttered, but I actually feel like I'm wearing a helmet with a holographic display in my face. Also sorry purists, but numbers for amount of bullets will always be superior over a non-numbered display.
Jericho Apr 22 @ 8:32pm 
Hey friend, just wanted to leave me thoughts here. I wanna start with the good. Forgive me, this will be a three parter.

Overall, this mod is excellent and your passion and hard work is very evident in the final product alone. A few things especially stood out to me that I want to mention that I very much enjoy of your mod. Firstly is weapon balance. Earlier iterations of your mod needed some brushing up in that regard, but I'd like to think you came a long way since. Damn near every weapon feels like it has utility and practically eliminates the frustrating and insufferable experience that is vanilla Reach's gunplay. I also appreciate expanded headshot capability outside of just precision weapons.
Texas Red Apr 15 @ 5:51pm 
Jackals' arms get dismembered in this mod.
The Flasher Apr 12 @ 7:08pm 
Is there a way to play the mod without the halo infinite style visor techlines at the top and bottom of the screen?
UncleDoctor Apr 9 @ 7:52pm 
This is how I prefer to play the Reach campaign now, I love 99% of the additions and changes.
If only co-op wasn't busted.
thesteakguy120 Apr 8 @ 7:51pm 
I will say, there are a few questionable choices in additions, but otherwise I had a good time with this mod, more than enough well done additions to make it a enjoyable replay.
Chicken Joe Apr 5 @ 6:31pm 
you should replace all the dead Spartans armours around on lone wolf to spi armours so its more consistent with the lore then vanilla reach
Lysander Of Sparta Apr 4 @ 6:01am 
@Everyday Mercenary -
Can you elaborate on this? I'm not sure anyone who doesn't actively mod MCC is going to understand precisely what this means, or at least I don't. Are tags in this context like, classes, entities, triggers? At this point I am considering learning to mod the game myself to see if I can fix it. The radio silence is what is really bugging me; I would just like to know if it's truly impossible so I can move on.
RAMM Mar 31 @ 12:02am 
Absolutely loved it!