RimWorld

RimWorld

392 ratings
Better Children Skill Learning
   
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Mod, 1.4, 1.5, 1.6
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388.159 KB
Dec 9, 2022 @ 9:59am
Jun 21 @ 9:28am
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Better Children Skill Learning

In 2 collections by RedMattis
Red's Workshop Mods
45 items
Quality of Life & Base Pack
69 items
Description
[www.patreon.com]

By default this mod increases the learning speed of children without passion in the given skill to 1.0 instead of 0.35. You can change this in the mod settings.

By default children with a Passion will learn twice as fast as an adult with a passion. You can change this amount in the options too.

These changes are intended to make up for the fact that you can often get rescue/recruit/enslave adult pawns with skills above 10 with far less investment. This change should make children a more competitive option.

You also have the option of changing how fast they build "Growth" from their Learning Need. Setting it to 1.5 should make it more plausible to max out child growth if playing with Child-aging at 6x instead of the 4x default.

Mod Discord
[discord.gg][ko-fi.com]
59 Comments
RedMattis  [author] Aug 24 @ 6:28am 
@RiKShaw
In vanilla you can often end up with just a pick of "Depressive, Teetotaller, Pyromaniac, Chemical Fascination" even with max-tier growth, which is quite hard to pull off itself.

A kid with 3 shooting and double-passion is still easily outperformed by a random no-passion baseliner with 11 skill and Tough, especially if you throw a +8 skill on the baseliner.

Meanwhile kids easily get eaten by the wildlife, or have a mechanoid base spawn on them when they are skygazing.

Also pregnant pawns are terrible, and mothers can die in childbirth if you're unlucky.

They aren't _bad_ in vanilla, but they are a huge risk for relatively little reward compared to focusing your colonists time on stuff like Research/Crafting, Biotech, Mechanoids, Anomaly content, etc.

Imo. of course.
RiKShaw Aug 23 @ 8:40am 
In the description about children needing to be more competitive, I've found the game to be the opposite. Random pawns from raids, etc are often laden with conflicting and just terrible traits/passions. Like having a shooting inspiration on someone incapable of violence, or a wimp with a melee passion. Or just a bad trait that's going to be a pain.

On the other hand, yes children take more effort but you're going to get someone who not only is guaranteed to get along with at least 2 of your pawns, they're going to have more passions than a random pawn and they're going to have curated traits and passions, even if you aren't picking the best option each time.

Now, this would heavily be influenced by mods I have to increase trait slots and add new traits, because I think the majority of them are negative, but I think the point still stands.
RedMattis  [author] Jul 24 @ 10:53pm 
Yes, it works with 1.6

You can see compatible versions on the side-bar (1.4, 1.5, 1.6 in this case)
Fishy the Medic Jul 24 @ 10:15pm 
Is there 1.6 support?
Tae Apr 18 @ 1:59am 
Okay, thank you for responding. Trying to rule out mods without doing the half n half method if i can lol
RedMattis  [author] Apr 17 @ 7:35am 
@Tae
It touches growth/learning and nothing else.

@Egalexandr
The problem is that some of those genes (ones written by me for Vanilla Expanded and Big & Small included) do modify growth point accumulation which will result in more growth than intended.

Growth does adapt to the aging setting of your game. If you want aging genes there ones ones available which do so in either "Vanilla Races Expanded - Pigskins" or "Big and Small Genes". :)
Tae Apr 16 @ 8:01pm 
Does this mod cause babies to no longer be able to eat? I'm having an issue where the food bar will not go up on babies only and if I don't cheat it up the feeder and the baby get stuck in an endless loop. Could that have anything to do with this mod or no?
Egalexandr Jan 5 @ 6:27am 
some mods provide fast growth genes, so that means very limited options when growth moment happens, kids while growing fast can't be good as generated adult pawns (meaning passions count). So as I understood, "Growth from learning multiplier" is exact thing to increase. But well... it could be great if the multiplier relys on pawn's aging speed like

default_learning_growth*aging_speed/default_kid_aging_speed*this_mod_learning_multiplier=growth_from_learning
Kokorocodon Nov 2, 2024 @ 1:48am 
thank god for this mod
CrazyNerdArtist Oct 7, 2024 @ 2:27am 
@RedMattis awesome, thanks!