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报告翻译问题
Also, adding the ability to rally your allies at specific points (like Sandtrap) instead of them constantly following you would be much better. Sandtrap already had enough of an issue with that since the rally flag disappeared every time you died.
Other than those points, keep up the amazing work!
First off, enemies have too much health. Even on normal, anything above a grunt or jackal feels like a bullet sponge. This is especially true when it comes to bosses, who push this to almost absurd levels. I get they're supposed to be bosses, but even by that standard, some of them can be a bit much (especially the Prophets, who already have the issue of flying all over the place and being hard to hit with some heavier weapons; they really should have less health considering there's three of them). I would suggest bringing enemy HP back down to be more in line with what they are in the vanilla games where applicable, and otherwise reducing the health of tougher enemies.
Just a couple of critiques and questions regarding the maps.
Additionally, I feel as if some of the rewards could be static oriented, changing the map in ways that benefits the player and their followers, or acting as detriments to the attacking forces. An anti-air/ground battery, hazards or traps for landing or spawning forces, a round only damage/shield/ally boost, stationary turrets spawned at rally points. Just to name a few.
the wave where its nothing but brutes with the flashbang item thing, MY EYES, its not fun and gives me a literal headache