Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Ultimate Firefight Series- New Map: Waterworks (Updated 24th April 2025)
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Engine: Halo3
Game Content: Campaign
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7.592 GB
7. des. 2022 kl. 19.16
24. apr. kl. 7.11
59 endringslogger ( vis )

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Ultimate Firefight Series- New Map: Waterworks (Updated 24th April 2025)

Beskrivelse
Created by Weaver900- New SPV3-Inspired Roguelite Co-Op Firefight mode for Halo 3

I accidentally nuked this description because I suck... I've been really busy lately but will try to restore it soon!

To start this mod please go to the campaign menu, Halo 3, then select Ultimate Firefight Sandtrap :)

Please note the mod WILL NOT show up in the firefight menu, as Halo 3 doesn't have one :)


Credits:
Ultimate Firefight was primarily developed by me, Weaver900, but also contains content created by many other talented modders, modellers, artists and translators. This mod would be nowhere near as fun, accessible or varied without their amazing contributions:

Calantorn: Brute, grunt and hunter models and custom cannons, flood vehicle animations, Armored Flood Brute Tags.
Byzantine is Roman#0239: Ported Halo 2 Elite animations and rocket launcher tracking UI.
Kashieera: Revenant, Focus Rifle and Plasma Launcher tags.
Mythicjaqui: Tactical Battle Rifle and Pulse Plasma Repeater weapons.
Vuthakral: Spectre tags.
Krevil: Halo Infinite style HUD.
aLTis: Bulldog vehicle.
TheHostileNegotiator: Sentinel Enforcer tags and fixed buggy flood collisions
Spartan Tanner: Rocket Warthog vehicle.
The Mindful Moron: Faster H3 combat forms.
echo482: Additional Playable Marine Biped animations.
FunnyAnyway: Halo Reach Skirmishers and Jackals.
xM: Flood ODST tags.
J3F33M1: Spanish translation/Traducción al español realizada por J3F33M1.
Ryno: H2A tags.
GreenKnight: Halo Wars/Halo Wars 2 vehicles and characters.
Master00f: Fixed up Locust AI tags (Not yet implemented!).
Just Alex- Many vehicles and scenery tags.
J-S/JSHaloMod- Vulture & Kestrel tags.
Skaboodlydoodle/GreenKnight- Jackrabbit tags and Reach cut LMG weapon.
Skaboodlydoodle - Sparrowhawk tags.
AbiSV & Ubald007 - Retextured Halo Wars 2 models for Brutes and Hellbringers.
Glitch5970 - Mangler, Skewer, Stun Blaster and Pulse Carbine models.
Brooen - Infinity Bridge blender model (used for pre-rendered cutscenes and loading screen).
dave96 - Italian translation/Traduzione italiana di dave96.
RPA60- Halo 3 Infinite Weapons pack used for reference for bloom UI, and used for various Infinite weapons, and weapon models.
Aegis Wolf- Plasma Claws model, based on a custom edition model by Ultimate_Dragon, and Gravity Wrench model.
echo482- Improved Spartan animations are used for all Halo 3 based Spartan npcs.
Atlas- Battle Rifle shader used is based off of their Halo 2 anniversary weapon pack.
VKMT- Halo Reach Energy Sword model/Shaders
Charlotte- Voice of the Secret Weapon & Vehicle on Waterworks, helped playtest and helped with the trailer for the 3rd anniversary update.
Zad47-Ported CE Elite animations


Multiplayer Customization Version:
Gold Team: Multiplayer customization mod

Special thanks:
Oliver: Helping me test Co-Op mode like a billion times
FunnyAnyway: Helping me port Dare from Halo 3: ODST
Masterz1337 and the SPV3 team: SPV3 Firefight was a major inspiration for this mod :)
xChopp3r- First bug report and testing the mod early!
Byzantine is Roman#0239- Giving me the idea for the Banished Elite Rangers!

Patreon Legends:
Lord Raidriar
MySonder
Diamonddog69
Lone Droid
Jack Karver
Joseph Jones
Zuranamee
AquaBlader

Patreon Super Supporters:
Furasian
Joshua Fisher (Turbosimp)
Matt
Novakled
FrogODeath68
Sleminem95
DOOM

And finally, thank you for playing! Please leave me a comment, or even better record yourself playing! I love seeing people's playthoughs, and it helps
me make better mods to see where issues and good points are!

My Patreon, if you'd like to support me and my future ventures! https://www.patreon.com/weaver900

Enjoy!
Populære diskusjoner Vis alle (136)
121
4
12. mai kl. 13.07
What Could be added?
Cpt Liamat
2
11. mai kl. 2.02
Has anyone else been flung at mach 10 randomly for no reason? its happened to me 8 times at this point
Catlavor20000
2
14. apr. kl. 0.23
Grizzly
Commander Zach
1 759 kommentarer
ADVENT Testiculator 16 timer siden 
@asoledd if you launch the game with anti-cheat disabled, you go to halo 3 campaign and select ultimate firefight instead of "built-in"
Katsuma 18. mai kl. 12.49 
Can you add the start from round feature in Containment? I wish I could play the map with my stepbrother for all 6 rounds, but I don't want us to have to beat it in one sitting since it won't save checkpoints on co-op.
asoledd 16. mai kl. 14.30 
I cant find the map, ive been looking in all halo 3 campaign missions. Can somebody help me? :(
ADVENT Testiculator 15. mai kl. 0.56 
a flood allied map would be cool if possible, playing as a flood combat form could be similar to a brute, no changes to gameplay necessary just allies being flood
Perk-killer-randomizer 11. mai kl. 20.34 
do you ever plan to have a fire fight where you get to fight along side the flood? i feel like that would be pretty cool that would def get me more into this than i already am you all did a amazing job none the less but i figured i asked if we would ever see this as i can see infection forms being a big way of keeping the fire fight going and fresh creating armies of flood lol
Sorrows2000 10. mai kl. 17.18 
Sandtrap seems to have a lot more lag now
weaver900  [skaper] 9. mai kl. 17.31 
@aegiswolf your models are so amazing! Thank you so much for releasing them, I want to work on porting more in the future :)
🐺Lone Wolf🐺 9. mai kl. 17.16 
I've found that many of the banished elites get frozen in place after drop off from phantoms, mainly the spec ops elites. (cloaking)
AegisWolf 8. mai kl. 18.37 
Awesome to see the Gravity wrench in there!!!!!!!! I didnt read the patchnotes at the time so that was a cool surprise.
Northkuledud3 6. mai kl. 20.11 
There needs to be invisible walls for the out of bounds for containment. I got soft locked cause a flood wandered up there and got stuck. also tone down the juggernaut spawns 3 at once is too much