Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Ultimate Firefight Series- New Map: Waterworks (Updated 24th April 2025)
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Engine: Halo3
Game Content: Campaign
Tiedostokoko
Julkaistu
Päivitetty
7.592 GB
7.12.2022 klo 19.16
24.4. klo 7.11
59 muutosilmoitusta ( näytä )

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Ultimate Firefight Series- New Map: Waterworks (Updated 24th April 2025)

Kuvaus
Created by Weaver900- New SPV3-Inspired Roguelite Co-Op Firefight mode for Halo 3

I accidentally nuked this description because I suck... I've been really busy lately but will try to restore it soon!

To start this mod please go to the campaign menu, Halo 3, then select Ultimate Firefight Sandtrap :)

Please note the mod WILL NOT show up in the firefight menu, as Halo 3 doesn't have one :)


Credits:
Ultimate Firefight was primarily developed by me, Weaver900, but also contains content created by many other talented modders, modellers, artists and translators. This mod would be nowhere near as fun, accessible or varied without their amazing contributions:

Calantorn: Brute, grunt and hunter models and custom cannons, flood vehicle animations, Armored Flood Brute Tags.
Byzantine is Roman#0239: Ported Halo 2 Elite animations and rocket launcher tracking UI.
Kashieera: Revenant, Focus Rifle and Plasma Launcher tags.
Mythicjaqui: Tactical Battle Rifle and Pulse Plasma Repeater weapons.
Vuthakral: Spectre tags.
Krevil: Halo Infinite style HUD.
aLTis: Bulldog vehicle.
TheHostileNegotiator: Sentinel Enforcer tags and fixed buggy flood collisions
Spartan Tanner: Rocket Warthog vehicle.
The Mindful Moron: Faster H3 combat forms.
echo482: Additional Playable Marine Biped animations.
FunnyAnyway: Halo Reach Skirmishers and Jackals.
xM: Flood ODST tags.
J3F33M1: Spanish translation/Traducción al español realizada por J3F33M1.
Ryno: H2A tags.
GreenKnight: Halo Wars/Halo Wars 2 vehicles and characters.
Master00f: Fixed up Locust AI tags (Not yet implemented!).
Just Alex- Many vehicles and scenery tags.
J-S/JSHaloMod- Vulture & Kestrel tags.
Skaboodlydoodle/GreenKnight- Jackrabbit tags and Reach cut LMG weapon.
Skaboodlydoodle - Sparrowhawk tags.
AbiSV & Ubald007 - Retextured Halo Wars 2 models for Brutes and Hellbringers.
Glitch5970 - Mangler, Skewer, Stun Blaster and Pulse Carbine models.
Brooen - Infinity Bridge blender model (used for pre-rendered cutscenes and loading screen).
dave96 - Italian translation/Traduzione italiana di dave96.
RPA60- Halo 3 Infinite Weapons pack used for reference for bloom UI, and used for various Infinite weapons, and weapon models.
Aegis Wolf- Plasma Claws model, based on a custom edition model by Ultimate_Dragon, and Gravity Wrench model.
echo482- Improved Spartan animations are used for all Halo 3 based Spartan npcs.
Atlas- Battle Rifle shader used is based off of their Halo 2 anniversary weapon pack.
VKMT- Halo Reach Energy Sword model/Shaders
Charlotte- Voice of the Secret Weapon & Vehicle on Waterworks, helped playtest and helped with the trailer for the 3rd anniversary update.
Zad47-Ported CE Elite animations


Multiplayer Customization Version:
Gold Team: Multiplayer customization mod

Special thanks:
Oliver: Helping me test Co-Op mode like a billion times
FunnyAnyway: Helping me port Dare from Halo 3: ODST
Masterz1337 and the SPV3 team: SPV3 Firefight was a major inspiration for this mod :)
xChopp3r- First bug report and testing the mod early!
Byzantine is Roman#0239- Giving me the idea for the Banished Elite Rangers!

Patreon Legends:
Lord Raidriar
MySonder
Diamonddog69
Lone Droid
Jack Karver
Joseph Jones
Zuranamee
AquaBlader

Patreon Super Supporters:
Furasian
Joshua Fisher (Turbosimp)
Matt
Novakled
FrogODeath68
Sleminem95
DOOM

And finally, thank you for playing! Please leave me a comment, or even better record yourself playing! I love seeing people's playthoughs, and it helps
me make better mods to see where issues and good points are!

My Patreon, if you'd like to support me and my future ventures! https://www.patreon.com/weaver900

Enjoy!
Suositut keskustelut Näytä kaikki (136)
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11.5. klo 2.02
Has anyone else been flung at mach 10 randomly for no reason? its happened to me 8 times at this point
Catlavor20000
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12.5. klo 13.07
What Could be added?
Cpt Liamat
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14.4. klo 0.23
Grizzly
Commander Zach
1 755 kommenttia
Perk-killer-randomizer 11.5. klo 20.34 
do you ever plan to have a fire fight where you get to fight along side the flood? i feel like that would be pretty cool that would def get me more into this than i already am you all did a amazing job none the less but i figured i asked if we would ever see this as i can see infection forms being a big way of keeping the fire fight going and fresh creating armies of flood lol
Sorrows2000 10.5. klo 17.18 
Sandtrap seems to have a lot more lag now
weaver900  [tekijä] 9.5. klo 17.31 
@aegiswolf your models are so amazing! Thank you so much for releasing them, I want to work on porting more in the future :)
🐺Lone Wolf🐺 9.5. klo 17.16 
I've found that many of the banished elites get frozen in place after drop off from phantoms, mainly the spec ops elites. (cloaking)
AegisWolf 8.5. klo 18.37 
Awesome to see the Gravity wrench in there!!!!!!!! I didnt read the patchnotes at the time so that was a cool surprise.
Northkuledud3 6.5. klo 20.11 
There needs to be invisible walls for the out of bounds for containment. I got soft locked cause a flood wandered up there and got stuck. also tone down the juggernaut spawns 3 at once is too much
GladiusOmega 6.5. klo 0.05 
Also, if you could find a way to have the rally flags not turn themselves off every time you die, that would be great. Having to constantly rush back to where I last put it to keep my allies from running into compromising positions and dying trying to get to me is annoying.
GladiusOmega 6.5. klo 0.04 
Apparently the rally points on Sandtrap have a habit of completely breaking. Allies will seemingly ignore them for entire waves at random, following you around instead, and at some point in the overtime waves, half of my heroes straight up stopped moving at all, just standing where they respawned. The only time they moved was when dodging. They were all Spartans, if it helps (Noble Six minus Jorge, specifically). I tried quitting out and loading the game again, and they were still just stuck there.

I would really suggest taking some time to focus on ironing out bugs like this, because they really are one of the major catching points on an otherwise outstanding mod.
PugLyf 5.5. klo 20.01 
Co-op is broken.
WettestCascade 5.5. klo 18.58 
Man, I love this mod, but I cannot progress because I am hardwired to keep all my teammates alive or id have to restart to checkpoint.. Its my own downfall and the only thing holding me back from progressing lololol.