Outlast

Outlast

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🧟‍♂️ Outlast Characters 🧟‍♂️
By 🜏Phoenix6619ytz🜏
In this guide I intend to list the main characters involved in the games Outlast and Outlast: Whistleblower, as well as provide some information regarding them, whether it comes from documents available within the title itself or its DLC, or from the comics published by Red Barrels, and so on.
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Introduction
Greetings people, I'm Phoe, and now I will talk about the most significant characters of Outlast providing information about them, always based on information taken from the comics, the official Outlast wiki or the games themselves. I will do the exposition in a chronological way, so I will talk first about the characters that appear in the main game, and later about the characters that appear in the DLC.

If you like my guide don't forget to leave me your rating or any comment with constructive criticism (or destructive if you need to let off some steam) that are certainly an incentive to continue making this kind of content; without further ado, let's get to it, and let's go back into the madhouse.

Miles Upshur
Miles Upshur, the protagonist of the main game, is a freelance journalist, who after receiving an anonymous tip from a Murkoff worker (Waylon Park) about the atrocities being committed by the company, decides to venture into the asylum. Armed only with his night-vision camera, he must fight his way through the demonic asylum, which is easy to enter, but not so easy to escape from.

Although Miles does not speak at any time throughout the game, we can slightly know his attitude by the mood of the notes he writes in his notebook as he witnesses the events that take place in the game. In these we can appreciate that Miles is a biting and sharp-tongued guy, who from the beginning of the game becomes aware of the situation and decides to take matters into his own hands.

In these notes we can notice, for example, the distrust that Father Martin arouses in Miles as well as his reluctance to be his apostle, the visceral hatred that the journalist holds for Trager for the laceration of his fingers, or even how he comes to sympathize with Chris Walker at the moment of his death.

Another attribute we can perceive in Miles, by virtue of his performance in Outlast, is his perseverance, as despite the constant chases and traumatic events he contemplates nothing makes him lose his breath for too long.

Also, if above we pointed out that Miles is a sarcastic and challenging character, it should be noted in the same way that already in the introduction of the game, where we are introduced to this, we are warned that this is not a fighter, so that our options are restricted to run, hide and die.

As a curiosity, it should be noted that Miles Upshur's name comes from the expression "miles up shore without a paddle", which means something like one is so deep in something that there is no turning back, a circumstance that is not trivial, since this phrase seems to completely define the trajectory of the unfortunate journalist through the enclosure.

Finally, regarding Miles' fate once the game is over, little can be said, since before the DLC it was possible that he would have died after being gunned down by Murkoff's security team, in Whistleblower (which ends later chronologically to Outlast), we can see how this, at least as a recipient or host of the Walrider, embedded in a halo of shadows pursues a terrified Waylon Park out of the asylum .
Chris Walker
Chris Walker, the game's main antagonist, is a 34-year-old former U.S. military policeman and Iraq war veteran who served several tours of duty in Afghanistan. His hallmark as a variant is his extraordinary physical strength and robust build, as well as his unhealthy habit of collecting the heads of his victims as trophies.

We can easily identify him as our pursuer, if we hear the noise of the chains tied to his wrists, as well as the frantic breathing that dominates him when he is in the middle of a chase, as well as his repeated habit of talking to himself out loud, about a security protocol with which he seems obsessed, and constantly alluding to his military training.

His constant mentions of containment are also connected to his past in the army, and when he becomes aware of the situation in which the asylum finds itself, he begins to exterminate patients in order to eradicate all possible hosts of the Walrider, with the aim of preventing him from escaping.

However, despite his fixation with the lethal containment of the Walrider and his demented appearance, we can see behind his angry appearance, the ability to think coldly and remain calm when looking for us, and he, in his mind, seems to be convinced of doing the right thing to prevent the situation from spreading outside the asylum.

A curiosity of this variant is that he dedicates a very special nickname to refer to Miles, namely Little pig, a nickname that can be quite curious. The reason for this is found in the comics, and is that this, before being interned in the asylum, had a very precious stuffed animal that responded to this same name, and that seemed to have great sentimental value for him.

The reason he ended up in the asylum is that he had been working for the company as a security guard at the Spindeltop psychotherapy clinic in Texas, where he himself had been hospitalized some time ago for post-traumatic stress syndrome due to his service in the war. Attending the security cameras, he witnessed the numerous hypnotherapy sessions that sought to unconsciously release the patient's trauma, which ended up fragmenting his sanity and causing him to tear apart three inmates as well as the psychotherapist. Shortly thereafter, he was committed to the Mount Massive Asylum, where he was exposed to the effects of the morphogenic engine.

Walker's fate in the game is fatal, since at the beginning of the final section of the main game, in the secret laboratory, we can see how he unconsciously interposes himself between Miles and the Walrider, causing the latter to give him a brutal beating that ends with his death by being crushed in a ventilation duct .




Martin "Father" Archimbaud
Martin Archimbaud, also known as Father Martin is one of the main characters of the game, who intervenes especially "in favor" of Miles throughout the plot.

Despite not being a violent variant, and not having bad intentions, it is quite questionable to understand him as an ally, because we must not forget that he sedates the protagonist against his will and that although he guides him through the asylum, it is with the intention of using him for his own purposes.

Despite the fact that from his first appearance Archimbauld is presented to us as a priest and a man of God, in one of the game's documents we can read how the call of a higher being is triggered by Murkoff cutting the budget for a finger painting program in which Martin participated and which contributed to appease his mental state.

The father's fondness for painting, we can appreciate in the game, given that on recurring occasions he will point the way or leave us messages with the blood of inmates. In fact, in Whistleblower we can catch him in fraganti elaborating a message for Miles.

The religion he promulgates throughout the asylum is what he calls "the gospel of sand," a religious doctrine that takes for God the Walrider, the only sane way for the poor insane mind to assimilate the traumatic events of the asylum.

Curiously, either by the eloquence of the father, or by the need for a supernatural response to a reality difficult to explain naturally, throughout the game we can see how he has a good number of parishioners who obey his orders unconditionally. So much so that the father proves to have the authority to restrain the twins, cunning and dangerous variants.

However, despite this, he also seems to have fervent dissenters such as Rick Trager who cynically asks us if Father Martin has eaten our heads off with his palaver, or characters such as Walker or Gluskin, who are too obsessed with their own personal goals to care the least about praying to the Walrider.

Finally, near the end of the game Father Martin guides us to the chapel where we will find him crucified, and after asking us to witness his resurrection, he orders one of his faithful to set the pyre at his feet on fire, being burned alive before our eyes .




The Twins
The twins are two anonymously named variants who, as their nickname suggests, are brothers, and who serve as secondary enemies in both Outlast and Whistleblower.

These seem to remain faithful to the teachings of Father Martin, from which we can infer that they worship the Walrider as a God, to the point of accepting to control their murderous and cannibalistic impulses by express order of the priest by not attacking Miles in certain parts of the game.

These enemies are, along with Trager and Gluskin, among the most cunning enemies in the game, as they take advantage of their numerical superiority to ambush their victims in closed corridors with the purpose of finishing them off with their machetes and then devouring them.

Another distinctive feature of the twins is their serenity, and already from our first meeting we can appreciate their gelidity when they begin to talk about how they would share our entrails, or how much they would like to kill us.

Both their cunning and their serenity can also be appreciated when they are ready to look for us, since on the one hand they do not bother to run, but walk silently and without making comments that may give away their position, in addition, they move around the asylum without clothes, presumably to make less noise when moving and to be able to catch their victims more easily. These do not have a distinctive sound like Walker's chains or Trager's scissors.

As we anticipated previously, the soul par excellence of both twins is the machete, and is that we should not underestimate the threat that these can pose, because even being these slow, it will be easy for us to run into any unintentionally given its stealth, not to mention that these, even in the easiest game difficulties, will kill us with a single blow if they manage to corner us.

Anecdotally, the design of the twins is inspired by a portrait photo that was taken by Roger Ballen; it shows two twins answering to the names Dresie and Casie, who undeniably bear a considerable resemblance to the twins we encounter within the game.

After the events of Outlast we can assume that their fate was death along with the rest of the inmates, as in the comic Paul Marion assures that the operation of Murkoff's special forces, sent to end the inmates' riot, was "100% fatal", from which we can assume that they left no patient alive..
Richard "Doctor" Trager

"Doctor" Richard Trager, is a mayor variant who performs gruesome experiments on asylum patients under the pretext of learning about biology, but in reality this is just an excuse to inflict horrible tortures on the inmates.

We can appreciate the antagonism of this character with Father Martin in the speech he gives us about the golden standard, and according to Trager, God died with that pattern and now the new faith revolves around another kind of God, a more solid one, money.

Before being committed to the asylum as a "volunteer" for exposure to the morphogenic engine, Trager was an important executive of the Murkoff corporation, to the point of having an intimate relationship with Jeremy Blaire.

In The Murkoff Account we are told how Trager is hospitalized after repeatedly stabbing in a fit of rage an underemployed woman whom he had previously raped and impregnated, as well as trying to kill damage mitigation officers Paul Marion and Pauline Glick.

Once in the asylum, he takes over the male ward area, where, wearing makeshift glasses and a gown meant to imitate that of a surgeon, he begins to abduct inmates for the purpose of torturing them with various knives, scissors and other torture devices.

Also, Trager is one of the most dangerous variants of the main game, and although we will only see him in a specific point, this is tough enough to make us respect him. Trager's weapon par excellence is a pair of scissors, the same ones he uses to sever our fingers with which he will occasionally give away his position by making a characteristic sound when opening and closing them.

However, escaping from Trager, we must pay attention to the environment, because around us will be trapped on stretchers multiple other victims of the mad "surgeon" that if they detect us, they will begin to scream in fear, attracting our enemy without wanting to.



Finally, Trager meets his end shortly after Miles manages to escape from his clutches, when trying to catch us when taking the elevator he gets trapped with half his body in and half his body out with it running, being split in half in front of our eyes.
The Pyro

The pyromaniac is an anonymous variant that appears exclusively in Outlast, which while it never comes to haunt us like other variants, it is clearly distinguishable from the standard inmates that also appear throughout the game.

As its name suggests, its hallmark is the inclination to pyromania, that is, to set things on fire; in fact, in our first encounter with him, we find him submerged in a sea of flames, as he has proposed to burn the building to finish with that place.

Curiously, despite his brief intervention in the game, he proves to be by far the sanest inmate, insofar as he seems to be aware of the situation in which the asylum is, and the use that the infamous corporation has made of them, knowledge that pushes him to set fire to the place.

Once we activate the sprinklers to continue advancing through the kitchens, this will assault us behind a corner furious because we have truncated their plans to burn the facilities, after which he will give us a push and run away.

As for his appearance and behavior, he will not attack us or carry any weapon, so there is no distinctive noise or trick to avoid it; the most remarkable thing is his appearance that differentiates him from other conventional inmates, and is that this one has half of his face burned and disfigured by the fire, while the other side of his face seems to retain normality, saving the distances.

Regarding the arsonist, it should be said that like all the other inmates of Mount Massive, we can assume that he was killed by the brigade of reinforcements that Murkoff sent to the asylum (as long as he was not killed by another inmate before), a liquidation operation in the asylum that Paul Marion described as "100% fatal", from what we can assume, there were no patients left alive in Mount Massive.

Rudolph Wernicke
Rudolf Gustav Wernicke, better known as Dr. Wernicke is one of the researchers who worked in the research facilities hidden under the asylum at Mount Massive, one of the most prominent figures behind Murkoff Psychiatric Systems and the main scientist behind the Walrider Project.

While he plays a small role throughout the story, he deserves mention for ultimately being the main architect behind the development of the morphogenic engine and experimentation on inmates disguised as charity.

Before working for Murkoff, he worked during the interwar period as well as throughout World War II for Nazi Germany developing an early design of the morphogenic motor. He later emigrated to the United States as part of Operation Paperclip, under which scientists were recruited from Nazi Germany to provide military advantage against the Soviet Union during the Cold War. He eventually retired to New Mexico, until he was recruited by the Murkoff Corporation to lead Project Walrider.

When we meet Wernicke in the game, he presents a regrettable aspect that invites us to take pity on him, and that is that according to what he tells us, Billy Hope, the Walrider's host, takes him for a sort of father in a way that prevents him from dying despite his 94 years of age, being in a wheelchair, and needing a respirator to live.

Speaking of Dr. Wernicke after the events of Outlast, it seems practically safe to assume that he ended up killed by Miles Upshur while he was hosting the Walrider, as well as some of Murkoff's reinforcements .


William "Billy" Hope
William P. Hope, also known as "Billy", is the first known host of the Walrider. He resides in a transparent sphere next to the morphogenic engine in the Murkoff Corporation's secret subway laboratory beneath the Mount Massive facility.

Inside the orb, a whole amalgam of tubes run in and out of different parts of Billy's body that are the guarantors of Billy's survival, as he is kept in a state of lucid dreaming constantly for reasons related to the Walrider Project.

According to Hope's background, prior to his admission to the psychiatric hospital he did not suffer from any disorder, however, his mother, Tiffany Hope, sells her son to Murkoff completely healthy so that he can be experimented on in exchange for an astronomical amount of money.

In the comic, we are shown that Billy was unaware of this harsh reality, and after learning of these facts he rushes at his mother and ends up with her by dedicating her last words "I loved you".

After the events of the video game, Billy's fate is death, however, not as many may think in the crystal orb in which Miles tries to kill him, because as shown in the comic The Murkoff Account Billy pays a visit to his mother after the incident on Mount Massive. However, he is cornered by Murkoff's agents Paul Marion and Pauline Glick, who presumably end Billy's life for good by ordering a sonic weapon attack on him..


The Walrider
The Walrider, also known as "The Swarm", is one of the main antagonists in Outlast and that is precisely what it is, a swarm of small nanoscopic machines that together possess great power.

This is one of the reasons for the growing state of madness in which the patients find themselves, who, because of its appearance, take it for a supernatural entity, like a ghost or a divinity; so much so that there is even a religion within the asylum around the creature led by Martin Archimbaud.

Also, the Walrider is the main reason for the massive escape from the prison of Mount Massive, since during one of the experiments, given the instability and conditions of the minds with which they experimented, managed to escape and kill numerous guards and workers of the asylum.

The Nano-swarm, is inspired by Alp, a creature belonging to German folklore that also receives the nickname of "Walrider", and with which it shares certain similarities, such as the ability to become partially invisible or fly.

Thus, the Walrider is the fruit of the project of the same name, consisting of exposing asylum patients to the morphogenic engine treatment, in order to create a suitable host to be the swarm of nanites, as only a person who has witnessed enough horrors can become a host.

To date, we know of three different hosts that the Walrider has possessed, these being: Billy Hope, Miles Upshur and a colony of ants. This first one, is the one that haunts us throughout the games and the one we face as the antagonist, the second we can see at the end of both the base game (in which we hear Wernicke point out how Miles has become the Walrider's host) and in the DLC (where Waylon, after escaping the asylum, is chased by Miles possessed by the Walrider in the final scene) and the third one only makes an appearance in The Murkoff Account.

After the events that take place in the game, while we don't know for sure where he is, we know without room for doubt that the Walrider is still active, moving from host to host.



Waylon Park
Waylon Park is a software consultant who spent a couple of weeks working for the Murkoff Corporation at the Mount Massive Asylum. Alarmed by the things he observed during this time, he decides to tip off a freelance journalist (Miles Upshur), with the purpose of having him shed light on the company's shady experiments.

However, to Park's dismay, he is caught in fraganti, and forced to accept voluntary confinement to undergo morphogenic engine therapy; finally, he is released from his imprisonment in the massacre at Mount Massive asylum, an episode in which the variants manage to escape and violently take over the asylum, after which he is forced to try to survive and escape from the place.

As with Miles, we can appreciate his personality through the notes he takes throughout the game, and this one, could not be more opposite to Upshur, as he is shown as a gentle and nervous man who only wants to escape to see his family once again; in almost all his notes he alludes to his family, and rarely insults any of the variants that pursues them.

Another characteristic we can notice in Park is his strong moral sense and inclination for duty, being one of the few Murkoff's employees unable to jump through hoops, and denounce the company's actions, even causing with this both the persecution of his loved ones, as well as his own, and his defamation and ridicule (as a campaign to detract credibility driven by Murkoff).

Finally, regarding Waylon's whereabouts once we finish the game, in the final scene of Whisthleblower we can see Park talking to an unknown figure (Simon Peacock), who will advise the software consultant about the consequences of uploading his camera content to the VIRALeaks page and the reprisals that Murkoff can take with both him and his family; finally after uploading the content, thanks to the comics we can know that Park abandons Miles' jeep in the old town of Billy Hope, and that the company fails to find him and Peacock. The last information we have of Waylon is that this, burns his house and escapes with his wife and children, being currently unaccounted for..
Jeremy Blaire
Jeremy Blaire is the executive vice president of global development of the Murkoff Corporation, as well as the head of the Walrider Project and the Mount Massive Asylum.

Blaire's motivation will be none other than to make what happened at the asylum a secret, willing to silence any informant by having him interned and subjected against his will to morphogenic engine experimentation, since if the truth were to come out, he and many of his colleagues would be guaranteed a lifetime in prison.

From very early on in the game we are shown as a greedy and arrogant person, whose only interest is profit, being able to turn a deaf ear to the suffering of the victims he experiments on for profit.

So much so that Park will describe him as someone who would be capable of getting himself skinned, salted and raped, for a promotion and a couple of martinis.

Another distinctive trait of Blaire is his obstinacy in his work, since he is willing to die so that the truth of the Asylum does not come to light; we can see this in how he not only seeks to escape from the asylum, but to control the situation, as he goes to destroy the shortwave radio for fear that someone might give an account of the situation, even at the risk of being identified and annihilated by the variants.

Finally, as we can in the events of Whistleblower he is brutally dismembered in front of us by the Walrider, who implodes Blaire scattering his remains all around us..

Frank "The Cannibal" Manera
Frank "The Cannibal" Manera is one of the main antagonists of Outlast Whistleblower, being his distinctive characteristics, the circular saw that he uses as a weapon and with which he will warn us of his presence and the anthropophagous diet from which he derives his nickname. After the riots and the release of the inmates, he will begin to hunt variants and employees to satisfy his hunger.

In documents found in the game, we can read how since his admission he lost a drastic amount of weight (from 103 kg to 70 kg approximately), becoming this in a lethargic and non-receptive state, in which he was only interested in a hypnotherapy script pattern, which alluded to drink blood from the chest of sleeping men.

These documents also allude to how forced nutrition would be suggested, of not finding a food that Manera likes to eat, given his rapid and increasing weight loss, a clear allusion to the patient's internal repressed desires to devour humans.

The only motive Manera seems to have is to eat as much human flesh as she can, which makes some sense, as she has been repressing herself throughout her confinement. So much so that he perceives other people as mere "meat" to feed on, and hence he constantly refers to Park as "meat" that he wants to make his own.

His appearance is quite distinctive, as he has a feral beard (as he would not let the barber bathe or otherwise groom him, is covered in blood given his eating habits, and has a number of symbols that have been savagely cut into his chest and stomach.

Frank's fate after the events of the main games is death, as it is for all the other variants still alive inside the Mount Massive Asylum, as Murkoff's Tactical Division, exterminates everyone, being in Paul Marion's terms, a "100% fatal" incident .

"Dissociative" Dennis
Dennis is a "minor" variant appearing in Whistleblower; minor enough to have a model of his own, but important enough to have a name, a personality, and a document specifying his condition and reasons for confinement in the asylum.

The most notable feature of this, is that we are told that he suffers from Dissociative Identity Disorder (DID) by virtue of which he has 4 identities or personalities that are made explicit in his appearance in the game: a younger brother named Timmy, an older brother, a father and a grandfather.

All the personalities converse with each other openly and make repeated allusions to a future flood, although it is not specific, it is possible to think that this alludes to a past concern to his stay in the asylum and not to a prediction of future.

In the document that we can find in the game, it is suggested that the personalities of Timmy, given the exaggeration of his performance, changes in voice modes, etcetera, are faked and that he does not have a genuine case of DID, but does so to attract the attention of doctors.

The latter is confirmed because in real cases of TID, outside of the movies, the personalities do not converse in dialogue with each other, nor are there necessarily changes in tone of voice. Owning TID is something like having more than one pilot in the body, but they cannot all have the helm at the same time, and it is not voluntary to switch or constant enough to converse.

In the game, this one is in the attic of the Vocational Block, where he survives by delivering another stray variant as a scapegoat to Eddie Gluskin, in the hopes that Gluskin won't lacerate his genitals.

Finally we can assume that after the Mount Massive incident, Dennis is killed by Murkoff's security forces along with the rest of the variants in an incident that is absolutely fatal to everyone still living inside the asylum.

Eddie "The Groom" Gluskin
Eddie Gluskin, also known as "The Groom", is one of the main antagonists in Outlast: Whistleblower, which we encounter in the final stretch of the game.

Gluskin's nickname is due to the fact that he lives in the asylum with the purpose of procuring a woman, for which he abducts inmates and strips them of their male attributes with saws and knives, with the supposed intention of making them women capable of "carrying his seed".

The boyfriend keeps all his former "girlfriends" in the gym, where he hangs them naked, with their lacerations exposed as trophies, a habit that makes Park compare him in one of his notes to the storybook character Bluebeard.

About Gluskin's past, we know that during his youth both his father and uncle abused him, which possibly led to his insanity and that, before he was imprisoned in the asylum, he was a misogynist serial killer who mutilated women.

Although many players have not noticed, at the beginning of the game, the patient who is escorted while Waylon works in the subway laboratory and who finally frees himself asking for our help, is Gluskin, as his name is credited under the image we can see on the computer screen.

This, curiously, has been the only patient of whom we have been able to see live the before and after the subjection to the engine, because when he asks us for help he has no alterations, and when we leave the room we can see numerous rashes on his skin.

Another quite particular thing about him is that he seems to have a certain talent for drawing and for making wedding dresses, since during our stay in the Professional Training Block, we can see several wedding dresses and drawings of these whose origin is not explained if it is not at the hands of Gluskin.

Finally, the fate of Mr. Gluskin is an agonizing death made possible by his own collection of "women", as we can see in the game, when trying to murder us, he is brutally impaled by his grotesque creation, thus granting the sadistic intern a poetic death.


Simon Peacock
Simon Peacock is a mysterious character who appears at the end of Outlast: Whistleblower, warning Waylon about the fatal consequences of leaking the information he recorded at the asylum.

This six years before the events of the game, he was a Murkoff employee who decided to oppose the company and leak confidential information about it by encouraging others to do the same.

Peacock must have been a test subject of a "voluntary" experimentation as a sort of draft of what would later become the Walrider, which deformed his appearance and granted him supernatural abilities.

In The Murkoff Account, we can know how he has the purpose of finishing with Murkoff, how he seems to cover for Waylon Park and have him under his protection in a certain sense, and how he seems to be after William Hope and Miles Upshur, being willing to kidnap Paul Marion to make him cooperate with his cause by force.

This character is inspired by Julian Assange, hence his initial name was Julian or the Australian accent; in a parallel way Peacock's VIRALeaks page is obviously insprinted on Assange's WikiLeaks page.


Paul Marion
Paul Marion is one of the mitigation officers of the Murkoff corporation; he works side by side with Pauline Glick, a fact that has nicknamed the team "the Pauls".

Marion's distinctive feature is his golden tie and the color of his eyes, a color that could represent the not yet extinct existence of some feeling of remorse inside the official due to the acts of the Murkoff Corporation.

The former Murkoff worker has a daughter named Alison, who inherited a rare medical condition from her late mother, which requires an excessively expensive medication, which can only be afforded by Paul through working for the company.

Although he is initially shown as a diligent doer of duty and an unscrupulous officer, as the comic progresses, we become more aware of his concerns and motivations.

So much so, that he, in an eagerness to know the truth that even his partner seems to hide from him, will lie to her to get away and investigate the coordinates that Peacock gives him, coordinates that will lead him to Temple Gate.

His current situation, as shown at the end of the comic is that he is arrested and interrogated by the FBI, alive, although with a badly injured eye, and willing to confess all his crimes as a member of Murkoff.

Pauline Glick
Pauline Glick is one of the members of Murkoff's insurance mitigation team along with Paul Marion, and the team she forms with Marion is commonly referred to as "the Pauls".

In the comics, what distinguishes Glick, physically speaking, are his large golden earrings and the sharpness and cruelty of his facial features; in contrast to Marion, like the rest of Murkoff's employees, his eyes lack any color of their own, possibly symbolizing the immorality of the officials in question.

Glick, in contrast to Marion, stands out for her ruthless attitude that she never misses a chance to outline, proving to be a textbook Murkoff employee. Example of this we have it when in the comic strangles Anna Lee (aka Jane Doe) for considering her a complication.

More examples of this coldness that characterizes Glick, we appreciate it in the treatment he gives to Lynn and Blake Langermann when he meets them, ignoring their brutal situations and entrusting the latter to an unkind experimentation.

We can also find them when this begins to suspect given the quirky attitude of Marion, perceiving this as a potential threat, does not hesitate to give the order to kill him as soon as he is perceived.

Thus, Glick stands out for her loyalty and devotion to the company, for in her there does not seem to be even an echo of conscience as we can appreciate in Marion, but on the contrary, she even seems to enjoy her work; Glick is the personification of the character of Murkoff himself.

As a curiosity, Glick, as we can see in the comic, has lesbian pornography as a hobby, because in the call that Paul has with her the day he supposedly had taken off to be with his daughter, we see her shooting an erotic scene between two girls.

Glick's current situation, after the events of the comic is alive and under the protection of the Murkoff corporation, albeit with an injured arm courtesy of Marion in the shootout that we can deduce happens between them.

2 Comments
76561199373944328 Mar 16 @ 10:40am 
thanks!!!!!!!!
Wanderer Nov 8, 2023 @ 4:13pm 
Extremely helpful article. Thank you, bro <3