Hero Siege

Hero Siege

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Your Stage & Monster Guide
By Shift
This is a Guide that describes the Monsters present in the game and in which acts they appear!
   
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Introduction
Hi there!

First of all, I want to let you know that this is an open guide. I don't know every monster in this game, there are tons and tons of Monsters and variants of each other, so I want you to comment if you see a Monster that isn't in this guide, so I can add it and make this guide as complete as possible!

I'll try to be as precise as possible, listing known skills and Monster Variants, known skills/abilities and spawn conditions (for example, some monsters only spawn on Nests and alike).

Finishing this section, I'd like you all to help me make this a great guide, with lots of info!
Act 1 - Monsters & Spawners
In this section I'll list the mobs that appear in the first Act! Please check the "Monster" tab to know more about each monster!

Also, UNDERLINED text means a monster that appears firstly in that Stage, while STRIKED one means a monster that stopped spawning from that stage onwards.

Stage 1 - The Woods

Monsters
  • Spiders
  • Dune Rats
  • Skeletons (Melee Ones)
  • Skeleton Archers
  • Blood Maggots*

Spawners
  • Rat Nests
________________________________________________________________________________

Stage 2 - Fields Of Battle

Monsters
  • Spiders
  • Dune Rats
  • Skeletons (Melee Ones)
  • Skeleton Archers
  • Blood Maggots
  • Wendigos
  • Undyings
  • Ent Saplings*
[/u]
[/list]

Spawners
  • Rat Nest
  • Bone Lairs
[/u]
[/list]
________________________________________________________________________________

Stage 3 - The Garden

Monsters
  • Spiders
  • Dune Rats
  • Skeletons (Melee Ones)
  • Skeleton Archers
  • Blood Maggots
  • Wendigos
  • Undyings
  • Ent Saplings

Spawners
  • Rat Nests
  • Bone Lairs
________________________________________________________________________________

Stage 4 - Kings Path

Monsters
  • Spiders
  • Dune Rats
  • Skeletons (Melee Ones)
  • Skeleton Archers
  • Blood Maggots
  • Wendigos
  • Undyings
  • Ent Saplings
  • Skeleton Mages
  • Goblins
[/u]
[/list]

Spawners
  • Rat Nests
  • Bone Lairs
________________________________________________________________________________

Stage 5 - The Village

Monsters
  • Spiders
  • Dune Rats
  • Skeletons (Melee Ones)
  • Skeleton Archers
  • Blood Maggots
  • Wendigos
  • Undyings
  • Ent Saplings
  • Skeleton Mages
  • Goblins

Spawners
  • Rat Nests
  • Bone Lairs

Boss
  • I believe this Boss is always Gurag, there are some Variants of him though.


NOTE: Monsters noted with '*' appeared to me in Nightmare and MAY not appear in Normal mode in the Stage they refer to.
Act 2 - Monsters & Spawners
In this section I'll list the mobs that appear in the Second Act! Please check the "Monster" tab to know more about each monster!

Stage 1 - Snowy Plains

Monsters
  • Spiders
  • Dune Rats
  • Skeletons (Melee Ones)
[/strike]
  • Skeleton Archers
  • Wendigos
  • Ent Saplings
  • Skeleton Mages
  • Goblins
  • Imps
  • [/u]
    [/list]

    Spawners
    • Rat Nests
    • Bone Lairs
    • Goblin Dens
    ________________________________________________________________________________

    Stage 2 - Crystal Lake

    Monsters
    • Skeleton Archers
    • Wendigos
    • Ent Saplings
    • Skeleton Mages
    • Goblins
    • Imps
    • Dragon Welps
    • Yetis
    [/u]
    [/list]

    Spawners
    • Rat Nests
    • Bone Lairs
    • Goblin Dens
    ________________________________________________________________________________

    Stage 3 - Cold Ruins

    Monsters
    • Skeleton Archers
    • Wendigos
    • Ent Saplings
    • Skeleton Mages
    • Goblins
    • Imps
    • Dragon Welps
    • Yetis
    • Nautilus
    [/u]
    [/list]

    Spawners
    • Rat Nests
    • Bone Lairs
    • Goblin Dens
    ________________________________________________________________________________

    Stage 4 - Chilling Tundra

    Monsters
    • Skeleton Archers
    • Wendigos
    • Ent Saplings
    • Skeleton Mages
    • Goblins
    • Imps
    • Dragon Welps
    • Yetis
    • Nautilus
    • Sleeping Horrors
    • Chilling Heads
    [/u]
    [/list]

    Spawners
    • Rat Nests
    • Bone Lairs
    • Goblin Dens
    ________________________________________________________________________________

    Stage 5 - Glacial Trail

    Monsters
    • Skeleton Archers
    • Wendigos
    • Ent Saplings
    • Skeleton Mages
    • Goblins
    • Imps
    • Dragon Welps
    • Yetis
    • Nautilus
    • Sleeping Horrors
    • Chilling Heads

    Spawners
    • Rat Nests
    [/strike]
  • Bone Lairs
  • Goblin Dens
  • [/list]

    Boss
    • I believe this Boss is always Death related, being most of the times either Grim Reaper or Soul Harvester.
    Act 3 - Monsters & Spawners
    In this section I'll list the mobs that appear in the Third Act! Please check the "Monster" tab to know more about each monster!

    Stage 1 - Mining Site

    Monsters
    • Skeleton Archers
    • Wendigos
    • Ent Saplings
    • Skeleton Mages
    • Goblins
    • Imps
    • Yetis
    • Chilling Heads
    [/strike]
  • Dragon Welps
  • Nautilus
  • Sleeping Horrors
  • Jormungars
  • Dead Brides
  • [/u]
    [/list]

    Spawners
    • Bone Lairs
    • Goblin Dens
    ________________________________________________________________________________

    Stage 2 - Sunken Temple

    Monsters
    • Dragon Welps
    • Nautilus
    • Sleeping Horrors
    • Jormungar
    • Dead Brides
    • Cursed Dolls
    • Para♥♥♥♥♥♥♥sects
    [/u]
    [/list]

    Spawners
    • Bone Lairs
    • Goblin Dens
    ________________________________________________________________________________

    Stage 3 - Forgotten Depths

    Monsters
    • Dragon Welps
    • Nautilus
    • Sleeping Horrors
    • Jormungar
    • Dead Brides
    • Cursed Dolls
    • Parasects
    • Fungus Monsters
    [/u]
    [/list]

    Spawners
    • Bone Lairs
    • Goblin Dens
    ________________________________________________________________________________

    Stage 4 - The Inner Circle

    Monsters
    • Dragon Welps
    • Nautilus
    • Sleeping Horrors
    • Jormungar
    • Dead Brides
    • Cursed Dolls
    • Parasects
    • Fungus Monsters

    Spawners
    • Bone Lairs
    • Goblin Dens
    ________________________________________________________________________________

    Stage 5 - The Lair of Evil

    Monsters
    • Dragon Welps
    • Nautilus
    • Sleeping Horrors
    • Jormungar
    • Dead Brides
    • Cursed Dolls
    • Parasects
    • Fungus Monsters

    Spawners
    • Bone Lairs
    • Goblin Dens

    Boss
    • I believe this Boss is always Damien, never seen any Variant though.
    Act 4 - Monsters & Spawners
    In this section I'll list the mobs that appear in the Fourth Act! Please check the "Monster" tab to know more about each monster!

    Stage 1 - Dry Hills

    Monsters
    • Dragon Welps
    • Nautilus
    • Sleeping Horrors
    • Jormungar
    • Dead Brides
    • Cursed Dolls
    • Parasects
    • Fungus Monster
    [/strike]
  • Skeleton Maulers
  • Burning Legions
  • Mummies
  • Desert Beasts
  • Earth Elementals
  • [/u]
    [/list]

    Spawners
    • Bone Lairs
    • Goblin Dens
    [/strike]
  • Skeletal Caves
  • Sarcophagi
  • Maggot Lairs
  • [/u]

    [/list]
    ________________________________________________________________________________

    Stage 2 - Sand Village

    Monsters
    • Skeleton Maulers
    • Burning Legions
    • Mummies
    • Desert Beasts
    • Earth Elementals
    • Fetish Dolls
    [/u]
    [/list]

    Spawners
    • Skeletal Caves
    • Sarcophagi
    • Maggot Lairs
    ________________________________________________________________________________

    Stage 3 - Far Oasis

    Monsters
    • Skeleton Maulers
    • Burning Legions
    • Mummies
    • Desert Beasts
    • Earth Elementals
    • Fetish Dolls
    • Sand Wasps
    • Dust Feeders
    [/u]
    [/list]

    Spawners
    • Skeletal Caves
    • Sarcophagi
    • Maggot Lairs
    ________________________________________________________________________________

    Stage 4 - Dust Canyon

    Monsters
    • Skeleton Maulers
    • Burning Legions
    • Mummies
    • Desert Beasts
    • Earth Elementals
    • Fetish Dolls
    • Sand Wasps
    • Dust Feeders

    Spawners
    • Skeletal Caves
    • Sarcophagi
    • Maggot Lairs
    ________________________________________________________________________________

    Stage 5 - Far East Plateau

    Monsters
    • Skeleton Maulers
    • Burning Legions
    • Mummies
    • Desert Beasts
    • Earth Elementals
    • Fetish Dolls
    • Sand Wasps
    • Dust Feeders

    Spawners
    • Skeletal Caves
    • Sarcophagi
    • Maggot Lairs

    Boss
    • I believe this Boss is always Anubis or a Variant (for example Guardian of the Underworld).
    Act 5 - Monsters & Spawners
    In this section I'll list the mobs that appear in the Fifth and last Act! Please check the "Monster" tab to know more about each monster!

    Stage 1 - Karp Garden

    Monsters
    • Skeleton Maulers
    • Burning Legions
    • Mummies
    • Desert Beasts
    • Earth Elementals
    • Fetish Dolls
    • Sand Wasps
    • Dust Feeders
    [/strike]
  • Skeletons (Melee ones)
  • Skeleton Archers
  • Dead Brides
  • Ninjis
  • Kiwis
  • [/u]
    [/list]

    Spawners
    • Skeletal Cave
    • Sarkofagus
    • Maggot Lair
    [/strike]
  • Ninji Temples
  • [/list]
    ________________________________________________________________________________

    Stage 2 - Mt. Fuji

    Monsters
    • Skeletons (Melee ones)
    • Skeleton Archers
    • Dead Brides
    • Ninjis
    • Kiwis
    • Karps
    [/u]

    [/list]

    Spawners
    • Ninji Temples
    ________________________________________________________________________________

    Stage 3 - Fuji Canyon

    Monsters
    • Skeletons (Melee ones)
    • Skeleton Archers
    • Dead Brides
    • Ninjis
    • Kiwis
    • Karps
    • Rock Worms
    [/u]
    [/list]

    Spawners
    • Ninji Temples
    ________________________________________________________________________________

    Stage 4 - Myst Swamp

    Monsters
    • Skeletons (Melee ones)
    • Skeleton Archers
    [/strike]
  • Dead Brides
  • Ninjis
  • Kiwis
  • Karps
  • Rock Worms
  • Shinigamis
  • Hollow Stumps
  • [/u]
    [/list]

    Spawners
    • Ninji Temples
    ________________________________________________________________________________

    Stage 5 - Temple of Zamio

    Monsters
    • Skeletons (Melee ones)
    • Dead Brides
    • Ninjis
    • Kiwis
    • Karps
    • Rock Worms
    • Shinigamis
    • Hollow Stumps

    Spawners
    • Ninji Temples

    Boss
    • I believe this Boss is always King Khorga II but I don't know why O.o
    Monster & Spawner Glossary [A-C]
    This section is all about the Monsters and it's variants and the Spawners!

    Monster Variants are different types of the same Monster Species, for example, Enraged Dune Rat is a Dune Rat Monster Variant. They usually have different Name Colors and a slightly different change in the sides of their health bars to distinguish them!
    Also, I'll be splitting them in 3 Tiers. Tier 1 is the usual monster. Tier 2 is a slightly stronger Variant with an enhanced Health Bar and Name Color. Tier 3 are the Rarest and Stronger of Monsters amongst each Species. They've even more Enhanced Health Bar and Name Color, and some of them are really rare and can only be found near Spawners (Nests, Lairs...)

    Aside from that, Monster Spawners don't have Variants.

    Let's get started then.

    Blood Maggots

    Description:
    • These look like... Maggots! Like big ones, bigger than the player if layed down! They're Beige with Blood-Red around their "mouths".
    • They attack by spitting Poison Pools to the player's current position at medium to high ranges. They can spit them through walls. They also have a weak melee attack.
    • Take care with the Poison Pools, they deal pretty high Damage Per Second and if you've a low HP Pool it only takes a few seconds to get you down if you stay on them!
    • Also, if you're playing a Spawn Based Class (mainly Marksman), stay away from your spawns. Maggots will always target you, so if you stay close to them, the Poison Pools will decimate them. For example, if you're a Marksman, don't stay too close to your turrets, because the Maggots will spit into you, and even if you can dodge and get away, it'll be damage your turrets for the WHOLE duration of the pool.
    • They appear in the Act 1 as normal wave monsters, and in the Act 4 as Maggot Lair Spawn monsters.

    Variants:
    • Blood Maggot. Tier 1 Monster. These are the standard, and are fully described up there.
    • Corpse Maggot. Tier 2 Monster. Bigger, Tankier, and deals slightly more damage with each pool. Has a Red-ish skin tone.
    • Tier 3 Maggots are still unknown to me. If you happen to find one, please let me know it's characteristics in the comments below.

    ________________________________________________________________________________

    Bone Lairs

    Description:
    • Bone Lairs are Spawners that create Skeletons and Skeleton Archers and Variants of both of them.
    • They look like a big Skull with it's mouth open and blue-ish glow in the eyes and crossed bones behind it.
    • There are usually 4-5 Skeletons and Archers around it, most times including 1 or 2 Tier 2 or 3 Monster of this species.
    • There are certain Tier 3 Skeletons that can only be found near this Spawner!
    • They usually create Skeletons when attacked and/or all monsters
      around them are killed.
    • They appear from Act 1 to Act 3.

    ________________________________________________________________________________

    Burning Legions

    Description:
    • Burning Legions are Skeletons with a round hat and a Quiver in it's back and carrying a bow in their right hand. Their bones are Red. They resemble Skeleton Archers alot, just changing the Bone Color.
    • They attack by shooting three fire arrows in a cone. The arrows don't apply burning damage.
    • Although each arrow doesn't deal that much damage (300 damage +- with no damage reduction), if you let them group, they'll Puts glasses on Siege you down pretty fast and it'll become really hard to dodge.
    • They've a pretty high range, being able to shoot you from the edge of the screen, so always keep an eye out for burning arrows.
    • The projectile is slow, so you have time to dodge them easily, but when you're taking care of other monsters while dodging, it may become hard.
    • They only Spawn in Act 4 as Wave monsters.
    • Although they look like Skeletons, it doesn't appear in their name and they also aren't spawned by neither Bone Lair nor Skeletal Caves.

    Variants:
    • Burning Legion. Tier 1 Monster. These are the standard, and are fully described up there.
    • Undead Marksman. Tier 2 Monster. They share this Variant with Skeleton Archer, although the attacking Method is different. Under Marksmen are Bigger, Tankier and deal a bit more damage. The special thing about this Variant is that they send out to rounds of arrows each time they shoot, in a quick sucession. Meaning, they'll shoot 3 arrows "now" + 3 arrows after a few seconds (1 or 2 usually).
    • Tier 3 Burning Legions are still unknown to me. If you happen to find one, please let me know it's characteristics in the comments below.

    ________________________________________________________________________________

    Chilling Heads

    Description:
    • Chilling Heads are floating frozen heads colored blue.
    • They attack by casting an ability all around themselves that shoots out alot of frozen spikes that get further from each other the more they travel.
    • Each frozen spike deals moderate damage (for an early-mid game that is), more or less 300-400 damage without armor.
    • They don't deal much damage, but are nearly impossible to dodge if you're too close, because they'll be shot really close to each other, so keep aware and try to keep your distance when you see him casting it.
    • The projectile is slow, so you can run away and dodge and then charge.
    • They only Spawn in Act 2 as a normal wave monster.

    Variants:
    • Chilling Heads. Tier 1 Monster. These are the standard, and are fully described up there.
    • I'm still looking for Tier 2 and Tier 3 Chilling Heads. Please let me know if you find one, and it's name and characteristics!

    ________________________________________________________________________________

    Cursed Dolls

    Description:
    • Cursed Dolls are MURDERING DOLLS THAT WILL KILL YOU AND EVERYONE YOU LOVE small purple Dolls with a Knife in their right hands and red eyes.
    • They attack by stabbing with their knife.
    • They're pretty fast (one of the fastest moving Monsters) and can get to you really quickly.
    • They've have a good attack speed and can land attacks really fast, although they've really low range.
    • When they die, they'll turn into a dead body of some kind and start casting an ability called "Decay", after which they explode and throw 8 orbs in different ways (each one is within the same distance to each other).
    • They only Spawn in Act 3 as a normal wave monster.

    Variants:
    • Cursed Dolls. Tier 1 Monster. These are the standard, and are fully described up there.
    • Fetish Vodoo Dolls. Tier 2 Monster. These are slightly bigger and tankier Cursed Dolls, with slightly more damage and attack speed. Also, when they Decay, the Orbs are slightly larger.
    • Tier 3 Cursed Dolls are still unknown to me. If you happen to find one,
      please let me know it's characteristics in the comments below.
    Monster & Spawner Glossary [C-D]
    Dead Brides

    Description:
    • Cursed Dolls look Floating Yanderes with flies Floating dead women with red hair and an creepy white eye. Also they seem to have flies around them most of times.
    • They attack by quickly Dashing at the player, dealing damage when they touch him.
    • Although they're slow moving, when they "see" the player they dash really fast so be aware.
    • They only dash once every now and then, but they deal good damage and are fast so keep an eye out.
    • Their Dash can go through walls and buildings and gaps, so you are NOT safe when you have one of these between you and them.
    • They only Spawn in Act 3 and 5 as normal wave monsters.

    Variants:
    • Dead Brides. Tier 1 Monster. These are the standard, and are fully described up there.
    • Ghost Spouses. Tier 2 Monster. These are slightly bigger, have 2 flies instead of 1, have more HP, are faster and attack more often.
    • Tier 3 Dead Brides are still unknown to me. If you happen to find one, please let me know it's characteristics in the comments below.
    • Although this is not a Variant per se, Annie (the Boss) looks like a Dead Bride and attack like one, the only difference is that her dashes shoot orbs in
      various directions upon ending.

    ________________________________________________________________________________

    Desert Beasts

    Description:
    [/previewimg]
    • Desert Beasts are big monsters with brown-yellow-ish fur. They resemble the Yetis from Act 2.
    • They don't deal that much damage (not on the Act 4 which in when they appear, at least)
    • They're among the most tanky Monsters in the game, having 18k HP WITHOUT being a Variant.
    • They've no ability, unlike their brothers, the Yetis.
    • They're really slow moving, and take some time between attacks.
    • They only appear in Act 4 as normal Wave monsters, and in a particular Crypt.

    Variants:
    • Desert Beasts. Tier 1 Monster. These are the standard, and are fully described up there.
    • Grim Wood. Tier 2 Monster. He's black, bigger and has nearly twice as much HP as a regular Desert Beast. He also deals a bit more damage.
    • Tier 3 Desert Beasts are still unknown to me. If you happen to find one, please let me know it's characteristics in the comments below.
    • There's a new Boss who looks like a Green-ish Desert Beast.

    ________________________________________________________________________________

    Dragon Whelps

    Description:
    • Dragon Whelps are small Dragon-like Monsters with Red-ish skin that fly.
    • They attack by shooting Fireballs at the player. These fireballs look alot like the Pyromancer's normal attacks.
    • They're rather weak, but can be annoying.
    • Their hit-box is weird, since you have to hit their shadow to kill them, nor themselves. (Like if they were on the ground)
    • Although they fly, they do not go through Gaps and walls and buildings.
    • They only appear in Act 2 and 3 as normal Wave monsters.

    Variants:
    • Dragon Whelps. Tier 1 Monster. These are the standard, and are fully described up there.
    • Ice Dragon Whelp. Tier 2 Monster. They're Bigger, Faster, Tankier and look a bit Darker than normal Dragon Whelps. Their Fireballs also look darker. Aside from that, they deal more damage and shoot faster and bigger fireballs.
    • Tier 3 Dragon Whelps are still unknown to me. If you happen to find one, please let me know it's characteristics in the comments below.
    • There's a new Boss that looks like a Dragon Whelp.

    ________________________________________________________________________________

    Dune Rats

    Description:
    • Dune Rats are grey-ish rats.
    • They attack by hitting the player up close.
    • They're one of the first and weakest units in the game.
    • They appear in Act 1 as wave Monsters, and as Rat Nest spawn monsters.

    Variants:
    • Dune Rats. Tier 1 Monster. These are the
      standard, and are fully described up there.
    • Enraged Dune Rats. Tier 2 Monster. They're Red, and slightly faster and tankier than the usual Dune Rat.
    • Elder Rat. Tier 3 Monster. They're kinda rare, but can be seen near Rat Nests in the Act 1 in Nightmare or Higher. They're bigger, faster, stronger, tankier and usually when you attack them they've the same effect as "Lightning Enhance" although they're not.
    • Pontus the Lard/Pontus the Sewer Rat looks like a Rat, and spawns Dune Rats.

    ________________________________________________________________________________

    Dust Feeder

    Description:
    • Dust Feeders are ♥♥♥♥♥♥♥ WORM-MOUTHS COMING OUT OF THE GROUND Mouth thingies that look like they're coming out of the ground, but move.
    • They attack by shooting a Spike ball to the air, that splits into many of them upon hitting the ground. They also have a weak melee attack.
    • Although they look big and static, they're slow moving Monster. Even slower than Desert Beasts!
    • They've a big hit-box and aren't that much tanky so they're pretty fast to take down. You better do it fast, or else if you get many together you'll be having an hard time dodging.
    • They only Spawn in Act 4 as Wave monsters.

    Variants:
    • Dust Feeder. Tier 1 Monster. These are the standard, and are fully described up there.
    • Devourer. Tier 2 Monster. A Bigger and Tankier Dust Feeder, which also shoots Spike Balls more regularly.
    • Tier 3 Dust Feeders are still unknown to me. If you happen to find one, please let me know it's characteristics in the comments below.[/list]
    Monster & Spawner Glossary [E-G]
    Earth Elemental

    Description:
    • Earth Elementals look like Golems made of stone that float.
    • They have two abilites. First one is "Earth Wrath" which after the cast-bar gets full this monster creates some kind rock shock-wave on the ground, in four directions (cross shaped, not diagonal) which travels at a medium-high speed. The Second one is called "Stalagmites". The Earth Elemental throws several stones around to the ground around him (there seems to be no pattern) which explode after roughly 4 seconds dealing damage in a small Area. Note that the stones don't detonate all at the same time.
    • They're kinda fast (for a Rock monster at least) and their casts are kinda short too, so always be aware. They don't have alot of damage and aren't particularly tanky, but their ability to cast two different Area Abilities may prove to be annoying.
    • It's kinda easy to dodge "Earth Wrath", but when you're with a big wave of monsters around you, it may prove tricky. Try not to stay in line with one of those, unless you're trying to do so in order to kill it.
    • They only Spawn in Act 4 as Wave monsters.

    Variants:
    • Earth Elemental. Tier 1 Monster. These are the standard, and are
      fully described up there.
    • Greater Rock Elemental. Tier 2 Monster. A Bigger and Tankier Earth Elemental, with a Blue-ish color. Their casts are the same, but
      they've a slightly bigger are of effect.
    • Tier 3 Earth Elementals are still unknown to me. If you happen to find one, please let me know it's characteristics in the comments below.
    • "Gurag the Destroyer" and it's variants (Act 1 final boss) looks like a Very big Earth Elemental. It also has the same Abilities.

    ________________________________________________________________________________

    Ent Sapling

    Description:
    • Ent Saplings are MURDERING. ♥♥♥♥♥♥♥. TREES. walking trees with a very unfriendly face. In Act 1, they have green leaves, while in Act 2 they have white ones.
    • They don't have any particular ability, and their attacks are melee.
    • They're not really fast, but they aren't slow either.
    • Ent Saplings are a somewhat all-around monster. They don't have any particular strenght, but they also don't have any particular weakness, so you just gotta kill 'em when they get close.
    • They only Spawn in Act 1 and 2 as Wave monsters.

    Variants:
    • Ent Sapling. Tier 1 Monster. These are the standard, and are
      fully described up there.
    • Horror Branch. Tier 2 Monster. They're bigger, tankier, and deal slightly
      more damage. They're also more orange.
    • Tier 3 Ent Saplings are still unknown to me. If you happen to find one,
      please let me know it's characteristics in the comments below.
    • There's also a boss that looks like a VERY BIG Ent Sapling. This boss has a Ability that entraps you, rendering you unable to move for a few seconds. It's also known by it's spawn phrase "WHERE'S YOUR GOD NOW?!". Kinda creepy.

    ________________________________________________________________________________

    Fetish Doll

    Description:
    • Fetish Dolls look like ♥♥♥♥♥♥♥♥♥♥♥♥♥ MURDERING PHARAOH DOLLS small dolls with a Pharaoh hat(?) and a knife in their hand.
    • They attack really fast and they deal a good amount of damage (for the act they appear in), so be careful when they get close!
    • Their movement speed is big, and they're among the fastest moving Monsters in this game.
    • They have a kinda low HP for Act 4 (4.2k), so they may be pretty easy to kill, although you should always be aware and don't let them too close!
    • They only Spawn in Act 4 as Wave Monsters.

    Variants:
    • Fetish Doll. Tier 1 Monster. These are the standard, and are fully
      described up there.
    • Fetish Shaman. Tier 2 Monster. They're simply bigger, faster, tankier and
      they have slightly more damage. Don't get them get too close!
    • Tier 3 Fetish Dolls are still unknown to me. If you happen to find one, please
      let me know it's characteristics in the comments below.

    ________________________________________________________________________________

    Fungus Monster

    Description:
    • Fungus Monsters look like really Big green Mushrooms with a creepy bloody mouth that float.
    • They don't have any ranged ability, but when you get close to them, they'll start casting a spell. After the cast is done, they'll create Pools of acid all around them, dealing damage each moment you stay on top of them, much like the Blood Maggots. The Acid Pools are green and cover a bigger area than the Blood Maggots one, though.
    • They're really slow, and most times they won't even get a chance to cast their spell (mainly if you're ranged) but you gotta be always aware, as the pools deal alot of damage if you keep on them.
    • Fungus Monsters are kinda tanky, but not that much, and they're pretty easy to kill because of their really big hit-box.
    • They only Spawn in Act 3 as Wave Monsters.

    Variants:
    • Fungus Monster. Tier 1 Monster. These are the standard, and are fully described up there.
    • Tier 2 and 3 Fungus Monsters are still unknown to me. If you happen to find one, please
      let me know it's characteristics in the comments below.

    ________________________________________________________________________________

    Goblin Den

    Description:
    • Goblin Dens are spawners that create Goblins and all it's variants.
    • They look like a big caves made of stone with alot of creepy red eyes inside, blinking.
    • There are usually 4-5 Goblins around it, most times including 1 or 2 Tier 2 or 3 Monster of this species.
    • There may be certain Tier 3 Goblins that only spawn on Dens, although this is not confirmed.
    • They usually create Goblins when attacked and/or all monsters
      around them are killed.
    • They appear from Act 1 to Act 3.
    Monster & Spawner Glossary [G-J]
    Goblin

    Description:
    • Goblins are green human-like monsters that use a bone club to attack.
    • They're not really powerful, and they attacks are melee. Their real strength is that they usually spawn in a big number.
    • They're kinda slow, although they don't look like a slow monster.
    • They're not particularly tanky or damaging, although their variants may be annoying.
    • They only Spawn in Act 1 and 2 as Wave Monsters, and in Act 1 to 3 as Goblin Den spawn monsters.

    Variants:
    • Goblin. Tier 1 Monster. These are the standard, and
      are fully described up there.
    • Devilkin. Tier 2 Monster. They are like Goblin, but a bit red. They're tankier, and sometimes spawn with
      Ranged Resist, an ability that makes them shoot
      electric balls every time they're hit (although it's not Lightning Enhance), or even both.
    • Da Frozen Bling. Tier 3 Monster. They're like Devilkins, but way rarer and they seem to always have Ranged Resist. They can also have the electric ball ability.

    ________________________________________________________________________________

    Hollow Stump

    Description:
    • Hollow Stumps look like half-trees that walk really fast and have a very creepy and not-symetrical face.
    • They deal a good damage on hit, and they also have a really strong ability that shoots orange pools of some kind of liquid (looks like lava) that deal ALOT of damage all around them (looks like the places where they land are random) Take care with these pools, and take particularly care when there are more than 1-2 Stumps near you. They'll probably spam this ability, and since the pools are random, you may get in a very uncomfortable position.
    • They're fast moving and kinda creepy, so be aware and don't be scared!
    • They're tanky, probably the tankiest monster in the game, aside from Variants and bosses off course.
    • They only Spawn in Act 5 as Wave Monsters.

    Variants:
    • Hollow Stump. Tier 1 Monster. These are the standard, and are fully described up there.
    • Tier 2 and 3 Hollow Stumps are still unknown to me. If you happen to find one, please
      let me know it's characteristics in the comments below.

    ________________________________________________________________________________

    Imp

    Description:
    • Imps look like red devilish beings with wings and two weird-looking hands. They also have a wiener
    • They're not much tanky and they don't deal much damage. Their attack speed is kinda good though, but they're not really a threatening monster.
    • They've a medium movement speed, and although they can fly, they won't do it through gaps or buildings.
    • They've a somewhat low hp base, so they may be easy to take down.
    • They only Spawn in Act 2 as Wave Monsters.

    Variants:
    • Imp. Tier 1 Monster. These are the standard, and are fully described up there.
    • Nether Imp. Tier 2 Monster. These are faster, and stronger Imps. They've a purple-ish color, and are slightly bigger than normal imps.
    • Tier 3 Imps are still unknown to me. If you happen to find one, please
      let me know it's characteristics in the comments below.

    ________________________________________________________________________________

    Jormungar

    Description:
    • Jormungars look like stylish snakes with blue hair on their backs and fangs on their mouths.
    • They've a pretty weak attack, and a even weaker attack speed. They're melee monsters.
    • Their movement speeds are amongst the slower in the game, and they tend to get stuck on gaps and trees and fences, making them usually the last mobs you'll kill in each wave, like the Nautilus.
    • Their only good stat is the defense and HP, which makes them pretty tanky and hard to kill.
    • They only Spawn in Act 3 as Wave Monsters.

    Variants:
    • Jormungar. Tier 1 Monster. These are the standard, and are fully described up there.
    • Ravenous Jormungar. Tier 2 Monster. They're still really slow, still really weak in attack, but they've become nearly twice as much tanky.
    • Tier 3 Jormungars are still unknown to me. If you happen to find one, please
      let me know it's characteristics in the comments below.
    NOTE
    I'LL BE TRYING TO UPDATE THIS GUIDE EVERY ONCE IN A WHILE. IT MAY TAKE SOMETIME TO BE COMPLETELY FINISHED, BUT IT WILL BE SOMEDAY!
    15 Comments
    Chemsik Nov 27, 2016 @ 7:49pm 
    could you maybe add something about dungeons or crypts?
    PuppetManiac May 7, 2015 @ 5:07pm 
    also got to pumpkin patch but i dont see that either
    PuppetManiac May 7, 2015 @ 4:28pm 
    um i am in the kings garden but i dont see that in act 1 here
    Grilvhor Apr 25, 2015 @ 5:50am 
    Jormungar and its variants cast a spell called impaling or impalement.
    Spikes come out from the ground progressively towards target dealing MASSIVE damage and one-shotting heroes that are not tanky.
    The range is quite good.

    One must pay attention to them, really!

    Good guide btw! ;)
    Redead-ITA Sep 29, 2014 @ 6:34am 
    tier 3 vendigo is throngcroft
    Redead-ITA Sep 28, 2014 @ 8:45am 
    the skeletons with the lance i know all tree tier the 2e is skeleton champion and third (not sure is name) skeleton chief
    hazel Aug 7, 2014 @ 9:24am 
    There's also a tier 2 Fungus thingy called Faceless Mushroom
    hazel Aug 7, 2014 @ 9:14am 
    I think I've seen the Chilling Head tier 2, it's called Ancient Apparition, and the tier 3 is called Frozen Curse... I don't know the differences though.
    Alanbato Aug 1, 2014 @ 7:14pm 
    Do it for the bros.
    Shift  [author] Aug 1, 2014 @ 3:43pm 
    So... I've been editing it alot today and finished letters from E to J!

    Hope you guys enjoy it, I'll try to keep it up :D