cyubeVR

cyubeVR

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SpiralPathMod
   
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Mods that aren't just custom blocks: All Mods, Creative
File Size
Posted
12.733 MB
Nov 29, 2022 @ 6:01am
1 Change Note ( view )

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SpiralPathMod

Description
Make a spiral pathway.

Basic use:
1) Escape from a deep cavern when you are lost can can't get back to the surface.
2) Create a pathway to/from an otherwise difficult to access or inaccessible without flying location (floating island or overhanging cliff area), Although You still need to fly or plow to the destination the first time.
3) Create a pathway between two points as your shoulders are too stiff and sore from playing CyubeVR to long to actually chop out the path. The author has this condition...

When underground, you may want to create the pathway with glowing blocks.

Construction:
Before deep diving a dungeon, set a (blue recommended – think blue sky) spiraler block at the surface as the place to escape.
After getting lost in the deep recesses of the dungeon, lay the other color spiraler block above the block of what you wish to create the pathway. If you are in a dark place, like the dungeon, you may want to make this block be somewhat lit.
Place the (red recommended) above this block and shoot it with an arrow to create the pathway to the blue (recommended) block.

Hit the block with a stick to see the X/Y/Z details of the spiral. Move the block to get the desired number of steps per loop, steepness, etc.
Any pickaxe destroys the leveler block without performing leveling.
Any other tool will display some help info.

Notes:
This is pretty much an alpha version, possible todos are:
Endpoint direction can't be specified.
Diagonal flat pathways aren't implemented.
The path is not optimized for the fastest/nearest way to go.
Clearing all blocks in the pathway is not implemented (just stone, dirt, etc.). Ores are not changed.
Set or adjust Z excavation height depending on steepness.
Fix corners.
Some flowers/grass/trees/etc. can be left floating in the air.
Even step width as much as possible.

The size of the spiral is approximately the X and Y distances between the two spiraler blocks. So the larger the distance, the larger the spiral and the fewer turns needed to traverse the spiral.

Pathways that are nearly vertical (within 3 blocks in either X or Y) will be extended to try to prevent overlaps.

Only stone/dirt/grass/flower/air blocks are changed, so all minerals, etc. are not destroyed when creating the path.

A validity block fail error can occur when the two blocks are too far away. This distance is about 600 blocks by default (if I remember correctly).

A fail safe in case of a runaway bug condition and cancel the operation. A message will appear showing the X/Y/Z values that caused the algorithm to fail.