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Yeah, blocks need to be as long as your longest train. The official guide already covers block length so I didn't put it in this guide.
This is because if the station is the last stop for the train before returning back the other direction, the train will reverse out of the station instead of going forward to find another crossover or turnaround. However if it is a long train (more than the distance between the station and the start of the crossover) it can't back up into the crossover, and instead backs up down the wrong direction rail, getting stuck. Therefore the crossover has to be at least as far away from the station as the longest train, so that when the train engineer throws it in reverse and goes the wrong way on the track, he has a crossover he can use to get on the right way.
The junction for the single track end station you show is also broken for the same reason - if a train is too long, it will "hang out" the end and won't be able to take the split.
The issue is that trains which are waiting at a station to load or unload (even briefly) do not have a path reserved, so other trains assume that the two-way track is clear when it isn't. To fix this, you just need to have enough spots for trains to wait at at the end of the two-way track.
All you need to do is place regular signals in the single section.
Since the new update last year, there has been a new yellow signal aspect, which prevent this setup from causing deadlocks.