Way of the Hunter

Way of the Hunter

56 ratings
Way of the Hunter Graphic and Performance Guide
By ICEBREAKER
I made some improvements to the graphics:

What is important for my optimization: I get the performance where nobody visually notices it, since it's lod that nobody sees (this takes a lot of resources), UE4 is very power-hungry in lighting, and like me in recent years remarked, very few studios can do that, of course the volumetric fog, with dm you can also get a lot of performance. I then invest that in better grass, and unpopin trees and bushes, and the rest is extra fps. In addition, most UE4 games are set much too brightly and are not optimized for colors. And of course to get a lot of performance with grass density and the right lod settings, it's important to me that you don't notice it visually. That's basically my job.
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The engini.ini guide have:

Better cpu load which brings a fps boost. Optimized and faster texture streaming. Better shadow distance, resolution and shadow fading removed. Improved grass shadows in detail, which are quite pixelated by default. Improved grass density for better performance. Pop up details, fixed corpses. Better and optimized Lod distance of buildings and other details. Better datails and Textures Quailiy. Volumetric fog density reduced, visually more realistic and fps boost. Improved colors, fade removed. Post process effects like motion blur, grain, chromatic aberration and depth of field disabled. Better and optimized TAA (anti aliasing). Added anisotropic filtering 16x for sharper textures at distance. Ui scale set to 75%. FOV (Widescreen-) Fix added. Ambient occlusion, Particle and screen space reflections optimized for Performance. Hairs better Quailiy: I also noticed (Animals...) that the hair often looks pixelated. This is now fixed. Better sky and clouds (better quality and color). No Audio when minimized is fixed. Lighting (sunrise and sunset) and Flashlight Performance optimized (+ ~20 fps). Optimized Water Shader. Tesslation: I noticed that this looked a bit blurry, especially noticeable on the tire grooves. This is now fixed and looks far sharper now. Grid Distance Shadows 100 % removed and fixed. Volumetric fog optimized: Less dense - more realistic, better performance. I noticed that the game has no dlss quality levels. I have now changed this: Added Dlss quality levels and sharpness. I'll give a short guide below. Quality viewing distance ultra setting Performance optimized details (bias) + 10 fps.

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Go to the following folder:

C:/Users/Name/appdata/local/WayOfTheHunter/Saved/Config/WindowsNoEditor
Open the engine.ini.

If you don't see the AppData folder, you have to activate show all hidden files and folders in windows via advanced folder options.

Leave a space and copy it under the script below.

Add the following:

[SystemSettings]
r.Streaming.Boost=1
r.FastVRam.EyeAdaptation=1
r.bForceCPUAccessToGPUSkinVerts=1
r.Streaming.HLODStrategy=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxEffectiveScreenSize=0
r.Streaming.UseFixedPoolSize=1
r.Streaming.PoolSize=6144
r.Streaming.MipBias=0
r.Streaming.DefragDynamicBounds=1
r.HZBOcclusion=1
r.MaterialQualityLevel=1
r.EmitterSpawnRateScale=2.0
r.DetailMode=2
r.MipMapLODBias=0
r.HLOD=1
r.HLOD.DistanceScale=1.5
r.HLOD.MaximumLevel=1
r.MaxAnisotropy=16
r.ViewDistance=2
r.ViewDistanceScale=2
r.LandscapeLODDistributionScale=2
r.LandscapeLOD0DistributionScale=2
foliage.LODDistanceScale=2
foliage.DitheredLOD=1
grass.CullDistanceScale=1.5
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
foliage.MinimumScreenSize=0.00000001
r.StaticMeshLODDistanceScale=0.50
r.SkeletalMeshLODBias=-2
grass.DisableDynamicShadows=1
grass.DensityScale=0.75
foliage.DensityScale=1.0
r.Water.WaterMesh.TessFactorBias=12
r.TessellationAdaptivePixelsPerTriangle=128
r.HairStrands.DeepShadow.SuperSampling=1
r.Fog=1
r.FogDensity=0.02
r.FogStartDistance=4
r.VolumetricFog.GridDivisor=30
r.VolumetricFog.GridPixelSize=8
r.VolumetricFog.GridSizeZ=64
r.VolumetricFog.Jitter=1
r.VolumetricFog.InjectShadowedLightsSeparately=1
r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1.000000
r.VolumetricFog.LightFunctionSupersampleScale=2.000000
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.SkylightIntensityMultiplier=0.4
r.VolumetricRenderTarget=2
r.ShadowQuality=4
r.Shadow.CSMDepthBias=20
r.Shadow.FilterMethod=0
r.Shadow.DistanceScale=2.0
r.Shadow.RadiusThreshold=0.01
r.Shadow.MinResolution=2048
r.Shadow.MaxResolution=2048
r.Shadow.FadeResolution=2048
r.Shadow.PreShadowResolutionFactor=1.0
r.Shadow.AllowForegroundShadows=1
r.CapsuleShadows=1
r.CapsuleMaxDirectOcclusionDistance=600.000000
r.CapsuleMaxIndirectOcclusionDistance=400.000000
r.CapsuleShadowsFullResolution=1
r.Shadow.PerObject=1
r.DistanceFieldShadowing=1
r.DFShadowQuality=4
r.DFFullResolution=1
r.ContactShadows=0
r.DistanceFieldAO=1
r.AllowLandscapeShadows=1
r.AmbientOcclusionLevels=2
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.ScreenPercentage=100
r.TemporalAASamples=32
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.NGX.Enable=1
r.NGX.DLSS.Quality=1
r.NGX.DLSS.Sharpness=0.25
r.NGX.DLSS.EnableAutoExposure=1
r.BloomQuality=4
r.ParticleLightQuality=2
r.RefractionQuality=2
r.LensFlareQuality=3
r.LightShafts=1
r.LightShaftQuality=2
r.LightMaxDrawDistanceScale=3
r.TransluzenzLightingVolumeDim=4
r.EyeAdaptationQuality=2
r.SSR.Quality=3
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=3
r.Color.Mid=0.35
r.SceneColorFormat=4
r.TonemapperGamma=2.2
r.Tonemapper.Quality=3
r.TonemapperFilm=1
r.FastBlurThreshold=0
r.MotionBlurQuality=0
r.MotionBlur.Amount=0
r.MotionBlurSeparable=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.Tonemapper.GrainQuantization=0

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

[/script/engine.userinterfacesettings]
ApplicationScale=0.75

[Audio]
UnfocusedVolumeMultiplier=1

Close and save.
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DLSS:

r.NGX.Enable=1 or 0 DLSS - Enable to use DLSS when you need more performance. Turn off for better image and no ghosting.

DLSS quality=1 Ultra Performance=-2, Performance (default)=-1, Balanced=0, Quality=1, Ultra Quality=2

r.NGX.DLSS.Sharpness=0.25 Enable to allow DLSS to adjust auto exposure to reduce ghosting. 0 is disabled and no arming, maximum value is 1.0.

r.NGX.DLSS.EnableAutoExposure=1 Enable these too when enabling dlss
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Change Brightness:
r.Color.Mid= to 0.40-0.50
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Color and brightness optimization of the system:

Nvidia: Go to digital color enhancement (desktop color setting) and select a value between 60-80%.

Go to Change Resolution, scroll down and select: Nvidia Color Setting. Dynamic Output Range: Full. Color format: RGB.
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Have fun.
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45 Comments
[TL] OfficialMikeJ Mar 25 @ 5:19pm 
This looks terrible compared to the in-game options that allow you to use sliders instead of manually messing around with files.
EshkinKot Jan 3 @ 10:25am 
Problems with binoculars: very oval lenses:steamfacepalm:
RabidRoo Dec 10, 2024 @ 1:17am 
your graphics look shit
ShdwWolf Dec 7, 2024 @ 3:08pm 
I tinkered with the settings and for some reason I can't see tracks blood or the like anymore xD it ain't laggy but I can't hunt! LOL
ᵠ Smilͥey ᵠ Nov 14, 2024 @ 3:51am 
Looks worse
HueyYukon Sep 10, 2024 @ 5:29pm 
Is this guide still relevant with the current version?
VaeliusNoctu Aug 3, 2024 @ 10:49am 
fixing sharpening issues
r.ToneMapper.Sharpen=0.5
Must i do that even with DLSS?

Can you maybe Post the change that makes LOD and trees bushes better? I have not a High End machine and wont go my vents crazy.

all i want is that Vegetation looks as best as possible a good LOD and yeah a good sharpness.
Disable ugly things like bloom, chromatic, deph of field, motion blur etc.
X-FOCUS May 2, 2024 @ 10:17am 
Can we Add FSR aswell? if Yes....How?
SilverBullet Jan 20, 2024 @ 8:36pm 
This doesn't work for me. The brightness just got darker and my FPS dropped by 20ish. I'm using i7-11800H and RTX 3060
Paul Jahn Jan 14, 2024 @ 5:22am 
i like it, finally a sharp image in all corners! how can i change the brightness of the scopes? they are too bright now