Crusader Kings III

Crusader Kings III

407 ratings
Newer Better Buyable Building Slot + Infinite Building Slot
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1.305 MB
Nov 20, 2022 @ 1:41pm
Nov 29, 2024 @ 12:10pm
12 Change Notes ( view )

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Newer Better Buyable Building Slot + Infinite Building Slot

Description
Better Buyable Building Slot + Infinite Building Slot
Hello and welcome.
I've heard you like buildings, but limited slots infuriate you. Anger no more, because I've got something for you. With this mod you can simply buy additional slots for your pip out your castle. Now after messing around with UI building slots list is scrollable, that means you can get infinite amount of those slots, nice.

This mod is heavily inspired by WxW's work Buyable Building Slot . His mod is currently broken and there are no updates in sight.

What it does?
This mod adds option to buy building slot for your holding. They are some limits though:
  • max number of slots is 99 (ye, I've kinda lied with this infinite slots, but you wouldn't get enought buildings on whole workshop anyway)
  • for buying 2nd and 3rd slot you need 30< and 60< development respectively
  • for buying more slots you need 80< development
  • buying next slots will cost more (300 gold base + 150 for each built - 100 at 50 and 80 dev)
  • now you can buy slots for vassal's land as well

What about save compatibility?
IT IS COMPATIBLE, just tested it out.

And about mod compatibility?
Anything editing interface for county view is out (window_county_view.gui file). Rest should work smoothly, if it does not, notice me in the comments.
Mayor compatibility patch is on its way.

Problems
I can not make AI use it, testing how it works is pain in a ass, so I'll do it another time.

Have you any plans for the future?
Yeah, I guess it will need to be balanced, besides that I had some problems with custom tooltips, so it needs fixing.


Mod files on repo (GitLab)
For those not on steam or those wanting to look at the code:
https://gitlab.com/puczekdragon/better-buyable-building-slot

Credits
Thumbnail made by Robert D Brown [robertdbrown.com]
French translation made by Facteur_Rhesus
(not updated) Korean translation made by Estel
Russian translation made by BrokenAdept and Ivan :3
(not updated) German translation made by SupercanelP085
Popular Discussions View All (3)
1
Sep 27, 2024 @ 6:16am
Update for Russian localization
Ivan :3
2
Oct 9, 2023 @ 10:08am
French translation
Facteur_Rhesus
0
Sep 11, 2024 @ 12:12pm
Alternative Vertical Scroll Area Building Slots (not update 1.13)
Ivan :3
208 Comments
0815HOCHADMIRAL Mar 4 @ 12:47pm 
when I expand my barony the rightmost building disappears
jordyjd_15 Feb 2 @ 5:18am 
Will your compatibility patch include Realms in Exile? It's a pain to increase development to expand colonies in empty Eriador when you can only build three buildings.
JamieStylez Jan 29 @ 12:57pm 
@Dakota78 it does work with CoW3. works for me. I placed it at the bottom of my load order. I have 114 mods
Netherstrike Jan 13 @ 3:08am 
i'm having the opposite problem, the cost for slots increases even when i haven't purchased any, played to high medieval, unlocked the base game's 6 slots and my first buyable slot was 2400 gold, bought it and it never appeared... great mod
Dakota78 Jan 7 @ 1:32pm 
It didn´t work with CoW3 could you made a compatibility patch please ?
✬Rustic Fox✬ Jan 2 @ 6:20pm 
hope to see it work for tribals in future
UyTheo Dec 21, 2024 @ 11:23pm 
Can you make a patch for dynamic trade route?
SmilinTurd Dec 14, 2024 @ 12:24am 
Can confirm, can increase slots without any limitation due to the development limit is broken
Arnel Dec 6, 2024 @ 4:14am 
Hello. For me it works if I place it as a last mod in load order...it works also with +16 building slots...(put this mod last in load order then +16 bui8lding slots) Sorry for my bad english. Cheers
hadluk Dec 5, 2024 @ 11:35am 
Same, I can also buy slots without the development requirement.