Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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More Power Storages
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Tags: Mods
File Size
Posted
Updated
5.459 MB
Nov 20, 2022 @ 7:06am
Jan 17, 2024 @ 11:33am
9 Change Notes ( view )

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More Power Storages

Description
This mod adds a tiny, medium and large power storage.

Most likely compatible with "MMCT - Power Rework, Cables and Stuff." (Last time tested it a year ago)


Tiny storage:
  • 10 steel, 10 coil - 1x1

Medium storage :
  • 72 steel, 72 coil - 3x3
  • Can store double-capacity plasma batteries. (You can take out up to 2 cells at once)

Large storage:
  • 120 steel, 120 coil - 4x4
  • Can store tribble-capacity plasma batteries. (You can take out up to 3 cells at once)

Supported languages: english, german

My other mods:
More Power Storages - Career mode
31 Comments
Braste84  [author] Jan 17, 2024 @ 12:28pm 
Uploaded a new mod for the technology in career mode.
Braste84  [author] Jan 17, 2024 @ 11:02am 
Hello and sorry for the long absence. Besides moving house and starting a new job, I also had to recover from a long illness.
@Enderluck: Yes, the tiny storage can store more than the medium and the large, as it is with the generators in the game. The advantage of the larger storage units are the batteries with double and triple capacity, not the overall max capacity. The same applies to the small (standard) storage.
Enderluck Aug 24, 2023 @ 3:28am 
Hi. 4 Tiny storages can store more energy than 1 standard Storage. Also, the standard Storage covers tiles, the Medium Storage covers 9 tiles, which means more than twice, but the energy it can store is only doubled. Also, reactors don't increase hp as they are intended to be fragile and explode, but power storages don't explode so they should scale their hp as normal.
Fire666 Jul 19, 2023 @ 10:12am 
can you update this to the newest version of cosmoteer please?
Misty Jun 27, 2023 @ 11:43am 
Are you still updating it?
Braste84  [author] Feb 16, 2023 @ 1:09am 
Just a short message. I did not abandon the mod, there is just some real life going on since i returned from holiday
Braste84  [author] Jan 13, 2023 @ 1:27am 
So I could even outsource it to another mod, hm. I will be back from holiday soon and can look into it then.
Dazz Aephiex Jan 12, 2023 @ 5:26am 
Just add a new technology that unlocks a component. This is adequate to lock it behind a technology in career mode. The part itself does not need to be modified.
Braste84  [author] Dec 21, 2022 @ 2:05pm 
I can look into it, don't know, how to make them purchasable.
Twisted Dec 17, 2022 @ 5:25pm 
Can you add purchasable blueprints for these so they fit with the vanilla campaign.