RimWorld

RimWorld

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Rakkle Gene (BioTech)
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
27.530 MB
Nov 19, 2022 @ 11:16pm
May 17 @ 10:00am
16 Change Notes ( view )
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Rakkle Gene (BioTech)

Description
This is a adapted alien race Rakkle for vanilla genes without alien race.

Rakkle was a slightly human-like wild reptile that lived on a remote planet in rimworld. In the past, the rakkles found in humans were altered under genetic manipulation by them.
The Rakkles had very slightly lower intelligence than humans, decreased aggression, and beautiful appearance by human renovation. And it's also characterized by reduced incidence of males, which is easy to breed between different species.

Humans killed wild rakkles just in case. And they created a company called the cradle outside the galaxy and managed the rakkle. The cradle bred and brainwashed new rakkles and distributed them as slaves, pets or livestock.




Now what ready in this moment:
- Genes Body, Tail, Hair and colors.
- Backstories
- Fraction (Angry Incubator)
- Genetype
- Scenario
- Apparel
- Almost all Hediff
- Meat Dependency

What content i cut:
- Food (They don't need it)
- Friendly fraction




Special thanks:
- Rakkle 1.4 author for making fork (i forgot about him >~< )
- GeneTools Author for creating available make custom bodytype without C# codding (im bad at codding)
- Better Gene Graphics Framework Author for creating easy shaders making
- Original Author Rakkle
Popular Discussions View All (1)
27
May 20 @ 8:01am
PINNED: Bugs & Errors
ailk97
152 Comments
ailk97  [author] May 18 @ 11:51am 
@lowe.bradleym
when did you try?
lowe.bradleym May 18 @ 10:25am 
i got this but when i try to play it won't work
ailk97  [author] May 17 @ 10:00am 
- apparel fix
GreyKnight92 May 14 @ 12:16pm 
Always looking to play with monster girls
ailk97  [author] May 14 @ 6:07am 
also maybe have appeared some bugs with clothes. If you find something - write about it
ailk97  [author] May 14 @ 6:05am 
- updated for 1.5
maybe make a vegan food like in HAR fork version, If I'm not too lazy
ailk97  [author] Apr 24 @ 9:29pm 
:)
Hello There Apr 24 @ 6:07pm 
And this is me realizing that removing this mod mid save is a terrible idea since even baseliners get rakkle genes, meaning I’m gonna have to cherry pick the faction out of existence
Hello There Apr 24 @ 5:03pm 
huh, still think its a bit bs when one colonist dies in 3 hits, and then they turn around and ONE SHOT A DIFFRENT COLONIST, litteraly one rakkle (albeit high on go juice) downs 2 colonists and kills 3 others, specificly the bites do the most damage. might honestly just remove them from my curent save, which is very much safe thanks to the perfectly generic item, the cube before cubes were cool
ailk97  [author] Apr 23 @ 1:06pm 
@Hello There
well, yeah... but it was like this in orig mod (or something like this) so i dont do with it something