Victoria 3

Victoria 3

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Market Volatility
   
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Nov 17, 2022 @ 4:33am
Nov 17, 2022 @ 4:48am
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Market Volatility

Description
This mod is designed to add price fluctuations and more uncertainty to markets.
Often times, commodity production and prices are affected by unforeseen events related to weather, production, storage, delivery or lack of market information. In my opinion, markets in Victoria 3 are too stable and this mod aims to correct that.

Every year, and every five years, volatility modifiers are applied to buildings. These modifiers are grouped into four types:
- Yearly statewide volatility for most building groups (mines as an example)
- Yearly countrywide volatility
- Five year statewide volatility
- Five year countrywide volatility

This means that all mines in the same state will share all four volatility modifiers, while mines in another state, but in the same country will only share two. The modifiers affect throughput, or the ability to produce. Most of the time, short term modifiers are much more significant than five year ones, but it's not always the case.

The effects of these modifiers are fairly small, but they do stack. This means that once in a while, effects can be devastating or give a huge advantage. Effects are balanced so that globally they even out. For the individual country however, they will not be. This makes every game more unpredictable and unique.

The effects also applies to migration attraction, as well as certain special buildings like university, construction sector and ports.

This mod should be compatible with all other mods.
11 Comments
凛冬将至 Dec 23, 2022 @ 4:06pm 
想法是好的,但是这会不会加剧游戏的卡顿?
Yngis Khan  [author] Nov 30, 2022 @ 9:39pm 
@syt1976 very good input that I agree with! Whenever I have the time, I'm planning on making a new version, and I'll definitely take your ideas into consideration! I'll also take a look at historical oscillations to make them more realistic :)
Syt1976 Nov 30, 2022 @ 3:01pm 
Love the concept for the mod. It would be neat to make the modifiers more immersive (e.g. big negative modifier for agriculture = "Crop Blight", "Strong Early Frosts" etc. I wonder if it's possible to scale some modifiers, e.g. bad harvests affecting either a state, or a country, or a all states in a strategic region. Such effects could even layer on top of each other, maybe? E.g. the Balkans might have bad weather, but Greece also gets a crop blight.

For easier overview it would be cool to either have a screen showing current modifiers at a glance, or an annual "Market Conditions Report" - but I feel that might be a bit much. :D
Yngis Khan  [author] Nov 23, 2022 @ 12:02am 
@blacklight of course, go ahead!
BlackLight Nov 22, 2022 @ 4:17pm 
Hello, I was wondering if I could use this mod in a mod I am making. You would be credited for this in my mod.
Yngis Khan  [author] Nov 21, 2022 @ 8:14am 
@vagranthero yes, occasionally it could have that effect, but it's not the aim of the mod.
@spartak will fix that when I have the time!
Spartak Nov 19, 2022 @ 4:14pm 
Is it in the plans to give every modifier a proper name?

Like for example "mv_mining_small_positive_modifier" show up in the game as "Shiny new tools"
VagrantHero Nov 18, 2022 @ 4:57am 
Could this be used to simulate crop failures? Would be nice to have famines actually happen, even as late as 1866 there were severe famines in many European countries, and in 1863 the Hungarian plain near completely dried up for years due to deforestation.
Yngis Khan  [author] Nov 18, 2022 @ 12:01am 
Since there are four volatility calculations, likelihood is even smaller for the largest consequences, because they would have to happen all at once, and those will happen rarely even individually. But those are potentially country-breaking event
Yngis Khan  [author] Nov 17, 2022 @ 11:59pm 
@spartak this is very possible with this mod, bit it is non-deterministic and rare. For example a significant drop in coal production (a once in a hundred chance event) combined with significant drop in production (same likelihood) of coal dependent industries could certainty crash a major economy. Statistically, it will probably happen to a certain extent for one or more major nations every game, but consequences vary.