Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Star Wars Corvus Raider Corvette
   
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Tags: Ships
File Size
Posted
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159.069 KB
Nov 15, 2022 @ 6:42pm
Dec 18, 2022 @ 4:19am
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Star Wars Corvus Raider Corvette

Description
Inspired by the Corvus Raider Corvette from Star Wars (all parts vanilla)

For the Screenshots:

3. Imperial Officer - black crew - standard role
4. Imperial Officer - assigned to the cockpits

5. Imperial Signal Crew - blue/purple crew - standard role
6. Imperial Signal Crew - assigned to the Sensorstation

7. Imperial Shield Crew - yellow crew - all roles disabled, except shield support (Large>Small)
8. Imperial Shield Crew - assigned (the 2 quarters in the front to large shield - the 2 quarters in the back as backup will help only on any shield, if needed)

9. Imperial Crew - grey crew - standard role
10. Imperial Crew - not assigned to any station

6 Comments
Alpha  [author] Nov 21, 2022 @ 3:22pm 
all depends on the distance and angle to the target. If there is another turret in the line of fire - the bullet will impact in this turret.
Darth Porgus Nov 21, 2022 @ 12:09pm 
Would the work if you put them diagonal instead?
Alpha  [author] Nov 21, 2022 @ 11:13am 
yep, they dont do damage on their own ship, but the bullets dont fly over another turret.
Darth Porgus Nov 21, 2022 @ 8:13am 
Oh they can not shoot above other turrets?
I see, so that is why a Venator class with its 4 main guns should always broadside, because otherwise the 8 turrets can not shoot directly to the front
Alpha  [author] Nov 20, 2022 @ 2:49pm 
Thank you!

The original has 6 Dual-Turrets on the top, but the ingame turrets cant shoot above other turrets, this was the best solution with the most effectivity in vanilla.
Darth Porgus Nov 20, 2022 @ 7:34am 
That looks like a nice and accurate Raider Corvette! You have the guns at the top that you could see in use in Battlefront 2.