Transport Fever 2

Transport Fever 2

158 ratings
Asset Old Buildings
   
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3.437 MB
Nov 13, 2022 @ 9:36am
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Asset Old Buildings

In 1 collection by JK
JK's GWR & British TpF2 Mods
28 items
Description
A selection of 28 vanilla/standard buildings from the game made available for placing as assets with choice of materials etc. Picked and customised with slate roofs for use around railway yards etc on British maps pre-1960s, but also suitable for wider use. They are for scenery only, don't require roads and have no affect on gameplay.

Available: Always

Positioned either on the ground or snapping to track with a choice of offsets.

Non-wooden building have a choice of 8 wall material brick/stone textures or random.

With or without terraforming. Choice of 6 ground textures or none.

Some also have the option to be rotated 90 degrees (to align to the track). Some have the option of multiple segments or extensions.

The taller covering has extra track alignment settings for use as a basic carriage or wagon shed.

Wooden planked storage bins/bunkers have options for coal, stone, iron ore or none and fill levels (Auto for coal is randomised).

Credit for the original buildings and textures to Urban Games.

Tips: Click on them to make changes after placement. Press SHIFT when demolishing to avoid the confirmation. Each asset has a number in the description in the Asset menu (to help reporting any issue, etc).
8 Comments
GAMEMASTER-THX Mar 14, 2023 @ 1:41pm 
Ok. Thanks.
JK  [author] Mar 14, 2023 @ 12:18pm 
@GAMEMASTER-THX - You could try unsubscribing and re-subscribing to this mod. Check this mod is still enabled in your game. Maybe you need the Legacy Vehicle mod (built into the game) enabled and 1st in the load order. (But for me it seems to work with or without it.) I haven't made any changes to this mod recently.
GAMEMASTER-THX Mar 14, 2023 @ 10:25am 
Error message here:

* asset-old-buildings/jk_aob_50_stroage_0_c.mdl was removed because the following resources were missing:
- industry/forest/ug-jk_forest_wall_1.mtl
JK  [author] Nov 24, 2022 @ 10:09am 
@Doriano - No residents, no demands, no consumption. Just visual assets.
Doriano Nov 23, 2022 @ 1:34pm 
do they have people access living?
gjoneseys Nov 17, 2022 @ 9:18am 
Love your work - thank you. Having now clocked up over 3000 hours on TpF2 the game play is exhausted but the game goes on giving re scenery and detailing. However the AI towns destroy the feel, so I hope some modders realise this and populate their buildings and create goods demands so we can recreate our own towns and villages but still have cargo demands and population travel. Just a thought.
anthony Nov 14, 2022 @ 1:46am 
Lovely stuff. I admire you going the extra mile by giving a choice of wall and ground textures, this makes such a difference when trying to make each location look a little different from the rest.
PineyCreek Nov 13, 2022 @ 6:42pm 
Father! You've returned from the corner store with the milk!