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No skills with modding at the moment, but maybe if I have a lot of free time in the future I'll try to develop those and tackle it. Either way though, thanks for the link.
<Steam Dir>\steamapps\workshop\content\294100\2887793593\
If you create a copy of that, you can reverse engineer this mod. It's not too complicated once you know what you're looking for.
Def names is probably easier to find in game using the spawn item menu, so for example look for "serum" and you'd probably find what you're looking for.
Fine if not, just checking. Love to be able to craft everything myself, even if at great cost or after much research.
So that peeps stop whining and crying and pooping their pants and slamming their heads on the wall while screaming and clenching broken glass in their fists before slamming those on the floor and contorting their bodies in ways unimaginable over it.
If someone cannot be bothered to go to a text file ( That they don't even have to look for ) and change a number, then there's very little I can do that would help other than create a mod for each person. It literally takes as much time for them to input a value they like and it would for me to input a value. Other than they have to do it once, I'd have to do it for every person who has ever used the mod. Plus there are mods like RIMMSQOL or Make Anything Craftable if they prefer.
Plus hopefully they can see how that XML is and add their own recipes like if using medieval medicine etc.
Neutroamine 10 vs Medicine 15 doesn't math. Is that meant to deliberately entice us into making the modifications ourselves, or a do-whichever-one-feels-more-balanced-to-you thing, or just accidental?