RimWorld

RimWorld

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Mechanitor Command Relays
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Mod, 1.4, 1.5
File Size
Posted
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112.395 KB
Nov 7, 2022 @ 1:53pm
Apr 11, 2024 @ 6:34pm
6 Change Notes ( view )
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Mechanitor Command Relays

Description
This mod adds relays which project a command radius around them, allowing a mechanitor to command mechanoids within that range. These relays are unlocked via the Standard Mechtech research, and require a Standard Subcore to construct.

Art by pphhyy!

GitHub: https://github.com/Hydroxyapatite/Mechanitor-Command-Relays
Popular Discussions View All (2)
10
Apr 12, 2024 @ 11:55am
Spamming errors in the log related to a deconstructed relay
Parkle
1
Jun 15, 2023 @ 11:03am
Does it still work if the mechanitor is in a caravan/another world tile entirely?
Lilly Satou
83 Comments
ThroatGOAT 16 hours ago 
No, it does not. Do not listen to Squiggly. It does not tune to the mechinator.
SquigglyV Jul 18 @ 11:35am 
Still works fine in 1.6 as far as I can tell! I always forget to plan ahead for these (and vanilla mech boosters) so there's never any room left in my base by the time I can build them lol.
ThroatGOAT Jul 15 @ 6:08am 
I very much miss this beautiful piece of work.
Vent Jul 12 @ 1:29pm 
Will this mod be updated for 1.6? I need to slap a couple of these bad boys into my gravship.
Hydrologist  [author] May 21 @ 3:01pm 
@Thekillergreece I haven't tested the mod with any modded mechanoids, but it shouldn't have any outright incompatibilities. You can try loading this mod after URMC to see if you get the desired behavior, but be aware that it may cause whatever behavior URMC is overriding this one's with to stop working.
»SoD« Thekillergreece May 21 @ 12:52am 
Does this work for modded mechanoids such as the ones from URMC? Cause it doesn't seem to work as if the command relay don't exist for them to be ordered.
Hydrologist  [author] Mar 22 @ 8:13pm 
@Derproid That was for performance reasons. If I recall correctly, when I attempted to make the range a configurable stat in the XML, retrieving the value for every range check caused the game to run poorly. There might be a better way to go about it, but since I haven't been actively playing Rimworld I haven't been motivated to pursue it.
Derproid Mar 22 @ 11:51am 
Tried doing it myself but I think editing the range in xml isn't possible because in CompProperties_CommandRelay you make relayCommandRange const :(
Derproid Mar 20 @ 5:12pm 
Would you be open to adding additional tiers? One with more range and another the covers the whole map (being extremely expensive ofc) is what I was thinking.
Hydrologist  [author] Nov 16, 2024 @ 9:30pm 
@Hog It should be. It just adds a new building and doesn't change anything about existing ones.

@Hermann Are you seeing the same behavior as The Lord Pootis? Does moving the mod above or below Gestalt Engine in your load order change anything?