Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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A Bit More Doors for crew quarters
   
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Tags: Mods
File Size
Posted
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372.233 KB
Nov 6, 2022 @ 3:38pm
Jul 27, 2023 @ 6:25am
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A Bit More Doors for crew quarters

Description
Mod Compatible with [0.20.15+]
JUST IGNORE CONFLICT MESSAGE


Slightly increases the number of doors in a crew quarters and changes the visuals to logically fit them.

I wasn't happy with mods that let you put doors anywhere, it just didn't feel right. So here, through the power of engineering, I present to you a logical increase in the number of doors!

Thanks to the Cosmoteer modding community for make this mod real!

Here is link to git of this mod: https://github.com/LynxZard/A-bit-more-doors-for-crew-quarters.cosmoteer
Popular Discussions View All (1)
0
Jul 11, 2023 @ 6:48am
PINNED: Bugs and issues
_\ LynxZard /_
17 Comments
_\ LynxZard /_  [author] Jul 27, 2023 @ 6:31am 
@Fire666 updated, but notice, what game has a lot of small bag fixes and patches, that changes version. But mod still works, just enable it, even if game says "it may be incompitable"
Fire666 Jul 27, 2023 @ 5:43am 
can you update this to the newest version of cosmoteer please?
RustyDios Jul 11, 2023 @ 7:10am 
Yeah :) Out of the few "more doors" mods out there, I found and fell in love with this version. I too wasn't happy with the mods that let you place doors anywhere, seemed to take the fun out of the "puzzle aspect" of where and how to place your crew quarters.

When I was helping Kurim with the re-designs to his mod, this mods concepts were at the forefront of our minds. Add doors logically with consistent rules. Add a few ways to rotate/place the module, to make people think of how to best utilise the module. Make sure the modules have decent access, but not too much.
_\ LynxZard /_  [author] Jul 11, 2023 @ 6:51am 
@RustyDios yep indeed, just checked, your work seems fine to me, nice job!
I just noticed what mod screens have my mod inself, amazing xD
(its okay, ty for attention~)
RustyDios Jul 11, 2023 @ 5:29am 
But doesn't the More Crew Quarters mod follow the rules of this mod already?
No doors where there are bedspaces/obstacles ... the doors are placed in logical places ...
_\ LynxZard /_  [author] Jul 11, 2023 @ 3:58am 
@Thundercraft chances are real, but i don't quite understand, how to do this, i need some time for investigation, thanks for the attention~
Thundercraft Jun 15, 2023 @ 9:58pm 
Any chance of having a patch to make this work with "More Crew Quarters" (which has door limitations)? That's a very popular mod.
Cobalt60 Dec 5, 2022 @ 10:25pm 
No prob. I support good mods. :) Always quick to correct my observations. And...I respect the creativity and effort it takes to make practically _any_ mod. When I grow up,maybe I'll publish a mod too. ;)
_\ LynxZard /_  [author] Dec 5, 2022 @ 7:15pm 
@Cobalt60
Yes, indeed this is where the problem, because my code does not interact with anything other than crew quarters parts. And I'm tested the interactions with armor and structural blocks - its all good. Anyway thanks for reply!
Cobalt60 Dec 5, 2022 @ 5:58pm 
...and,in an embarassing turn of events,Cobalt60 realized his 'brush size' button had somehow been changed to 4x4 and was thereby altering the size of his blocks pulled from pallet. (hangs head) Yeah,very likely _not_ the mod. Good thing to,because I liked tacking-on more doors. Sorry.