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if you create a custom xenotype for your gene destribution, and you remove a mod that includes a gene in that pool, you will corrupt you pawn generation, this by itself is not gamebreaking, but it will slow down your encounter and combined with vfem2 it will prevent raidloot (worksites) and wandering merchant haveing stock.
Later me: "Oh god I have too many weird gene mods for this to work well..."
Someone born with "Pilotable Mecha" gene does not end well lol.
That said I also ran into a very frustrating event:
Bestowing Ceremony quest activated. As everyone gets off the ship, one of the guards is instantly downed, failing the bestowing quest. One of the genes he had was downing him immediately. I spent about 45 minutes messing with settings and reloading the game to get him to spawn WITHOUT being downed. Very frustrating.
A blacklist would be fantastic. That way VERY strange genes (it was called "Operator Required") like the one i was dealing with can't be randomly used.
1. Instead of a "baseliners only yes or no", an option to select any xenotype in particular to be subject to mutations.
For example if someone only wants Highmates to be randomly mutated and other xenotypes to be their usual selves.
2. Seconding Farmer Joe's idea, option to do a reverse of custom gene pool and instead make a custom "any except these" gene pool.
Such as if someone wants super random mutations, but not game-breaking mutations, and so can blacklist genes that'd fall under that category.
I installed this and VE Androids, and am finding pawns who are android xenotype but only have like 1 android "hardware" (gene) which turns them into an android but only kind of.
I suggest patching out androids from the genepool options because otherwise all I can do is set to "vanilla genes only"