RimWorld

RimWorld

339 ratings
Scorchlanders
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
393.121 KB
Nov 5, 2022 @ 2:05pm
Jul 13 @ 6:45pm
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Scorchlanders

Description
This mod adds a scorchlander xenotype based on the race from Lo-Fi games' Kenshi. Pawns from the preview image are wearing clothing from Vanilla Apparel Expanded and Vanilla Factions Expanded - Classical. Their hair is from Vanilla Hair Expanded.

Much like their Kenshi counterparts, scorchlanders can eat raw food and excel in crafting. They however struggle with cooking, farming, and especially mining, and can carry less things than their baseliner counterparts. Unlike Kenshi they can tolerate higher temperatures, but I felt it was appropriate given they're mostly desert nomads.

This mod also adds genes for high and low carry capacity, raising or lowering the stat by 20 respectively for the cost of 1 complexity and +1 or -1 metabolic efficiency.

Scorchlanders currently spawn with a 10% chance in civil and rough outlander factions. More will come when I decide what makes the most sense for them.

If you have any ideas for additions or changes, please let me know!

Future plans:
Adding them to VE settlers factions.


If you're looking for other Kenshi xenotypes, Vex has the Shek here
74 Comments
PapaEnclave Jul 19 @ 10:52am 
Thank you!
jacrispy360 Jul 16 @ 7:26pm 
Hey boss thanks for keeping the mod alive
Fenchel-Honig Jul 14 @ 9:06am 
thanks for the update! 👍
cubicPsycho  [author] Jul 12 @ 7:07pm 
Gonna do 1.6 tonight if I can! Sorry :0
ThePurpleTiger Jul 11 @ 12:33pm 
i need this for 1.6 <3
PapaEnclave Apr 3 @ 5:11pm 
never let this mod die please!
Gropus Oct 20, 2024 @ 10:55am 
cool little mod
William Aug 2, 2024 @ 7:00am 
awesome
lemursinorbit Jul 30, 2024 @ 4:20am 
This is so cool I'm glad that this got updated.
rainbowwilliam Jun 7, 2024 @ 7:44pm 
i never knew this would happen. i am so happy :steamhappy: