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(1964)
In this case, 1.0.6 did not really touch this part of the game, so I don't need to update anything
You said something earlier about the way you mod (over writes two items in defines, i didn't edit any file directly). Does that mean that your mods endure updates?
This is a known issue on the forums with paradox's design. people are not happy about it there either.
Far as I know beyond just straight up disabling revolutions there is no way of avoiding this. I'll need to think of some codery-trickery to get around this
For that revolution stuff, can you stop revolution growth for ai while they are in a war? i am so tired of revolutions popping up in the middle of my war to puppet and losing half the wargoal(and being unable to conquer the rest because revolution states are invulnerable to plays)
I'm in the middle of making a mod that deals with revolutionary behavior, stay tuned for that