Victoria 3

Victoria 3

28 ratings
You Can't Fire Me! I Quit!
   
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Nov 3, 2022 @ 11:52pm
Nov 16, 2022 @ 9:11pm
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You Can't Fire Me! I Quit!

Description
Makes it so that pops losing their job no longer increases their radicalism, losing SoL still does that though.

Mostly fixes the issue that seasonal(read:weekly) hiring drives your population into revolution.
26 Comments
SlinkyFive30012 Nov 6, 2023 @ 9:05pm 
Rudolph the Red-Nosed Reindeer
(1964)
Hungrygoats Oct 13, 2023 @ 2:36pm 
you guys know what movie that thumbnail comes from now do ya
WASP Mar 9, 2023 @ 8:46am 
Is this mod relevant now with beta 1.2? Did they fixed this? Is this mod even working properly with 1.2 beta?
Ferrous  [author] Nov 14, 2022 @ 5:30am 
indeed, though I would need to check if anything interferes with the numbers I went with.

In this case, 1.0.6 did not really touch this part of the game, so I don't need to update anything
anthony_jikel Nov 14, 2022 @ 5:28am 
Hey Ferrous the Ferocious,
You said something earlier about the way you mod (over writes two items in defines, i didn't edit any file directly). Does that mean that your mods endure updates?
Ferrous  [author] Nov 13, 2022 @ 9:55am 
oh man, that sounds painful

This is a known issue on the forums with paradox's design. people are not happy about it there either.

Far as I know beyond just straight up disabling revolutions there is no way of avoiding this. I'll need to think of some codery-trickery to get around this
Zoratan Nov 13, 2022 @ 9:12am 
great thing!
For that revolution stuff, can you stop revolution growth for ai while they are in a war? i am so tired of revolutions popping up in the middle of my war to puppet and losing half the wargoal(and being unable to conquer the rest because revolution states are invulnerable to plays)
Gustav Kuriga Nov 13, 2022 @ 12:05am 
That's awesome!
Ferrous  [author] Nov 12, 2022 @ 3:51pm 
@gustav kuriga

I'm in the middle of making a mod that deals with revolutionary behavior, stay tuned for that
Gustav Kuriga Nov 12, 2022 @ 3:35pm 
Would it be possible to also remove the restriction on buildings when a revolution is "building", given the numerous times I've had said revolution get stuck around 50% and leave me unable to do anything? That mechanic is so annoying and only should block building management once revolutions have actually fired.