Victoria 3
28 voti
You Can't Fire Me! I Quit!
   
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3 nov 2022, ore 23:52
16 nov 2022, ore 21:11
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You Can't Fire Me! I Quit!

Descrizione
Makes it so that pops losing their job no longer increases their radicalism, losing SoL still does that though.

Mostly fixes the issue that seasonal(read:weekly) hiring drives your population into revolution.
26 commenti
SlinkyFive30012 6 nov 2023, ore 21:05 
Rudolph the Red-Nosed Reindeer
(1964)
Hungrygoats 13 ott 2023, ore 14:36 
you guys know what movie that thumbnail comes from now do ya
Vantila 9 mar 2023, ore 8:46 
Is this mod relevant now with beta 1.2? Did they fixed this? Is this mod even working properly with 1.2 beta?
Ferrous  [autore] 14 nov 2022, ore 5:30 
indeed, though I would need to check if anything interferes with the numbers I went with.

In this case, 1.0.6 did not really touch this part of the game, so I don't need to update anything
anthony_jikel 14 nov 2022, ore 5:28 
Hey Ferrous the Ferocious,
You said something earlier about the way you mod (over writes two items in defines, i didn't edit any file directly). Does that mean that your mods endure updates?
Ferrous  [autore] 13 nov 2022, ore 9:55 
oh man, that sounds painful

This is a known issue on the forums with paradox's design. people are not happy about it there either.

Far as I know beyond just straight up disabling revolutions there is no way of avoiding this. I'll need to think of some codery-trickery to get around this
Zoratan 13 nov 2022, ore 9:12 
great thing!
For that revolution stuff, can you stop revolution growth for ai while they are in a war? i am so tired of revolutions popping up in the middle of my war to puppet and losing half the wargoal(and being unable to conquer the rest because revolution states are invulnerable to plays)
Gustav Kuriga 13 nov 2022, ore 0:05 
That's awesome!
Ferrous  [autore] 12 nov 2022, ore 15:51 
@gustav kuriga

I'm in the middle of making a mod that deals with revolutionary behavior, stay tuned for that
Gustav Kuriga 12 nov 2022, ore 15:35 
Would it be possible to also remove the restriction on buildings when a revolution is "building", given the numerous times I've had said revolution get stuck around 50% and leave me unable to do anything? That mechanic is so annoying and only should block building management once revolutions have actually fired.