Victoria 3

Victoria 3

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Expeditions Fixed (Obsolete)
   
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Nov 3, 2022 @ 8:04am
Nov 19, 2022 @ 5:38pm
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Expeditions Fixed (Obsolete)

Description
OBSOLETE! FIXED IN PATCH 1.1

This mod fixes generals/admirals being stuck busy after expeditions and expedition events not firing.

How does it work:
When you start an expedition your selected general/admiral is assigned a variable that defines him as a leader of expedition. When you end expedition however game does not clear this variable.
The game finds expedition leader by selecting a random general/admiral that has a leader variable, but since it doesn't remove this variable at the end of expedition the pool of these includes all generals/admirals that went on any expeditions.
This mod eliminates this problem by removing this expedition leader variable when expedition ends.
Additionally some expeditions may stop firing events because they think that you had all of them, when actually you had them in previous expeditions and this mod also fixes that by clearing expedition events effect when expedition ends.

Essentially this will properly unbusy correct character and fix expedition events not appearing. Additionally, it will also do this at the start of each expedition, so you can unbusy all your characters (because I used every_scope_characted for this instead) and clear expedition effects, so that events can fire again, just by starting expedition again.

This fix is the closest to vanilla without adding or changing other events or decisions.
Popular Discussions View All (1)
1
Nov 20, 2022 @ 5:29am
Workaround for broken saves due to name change
Master Waifuman
29 Comments
Adil3tr Dec 5, 2022 @ 5:28pm 
I would love a mod that removes the expeditions, just making them a buraucracy cost for a couple months.
Master Waifuman  [author] Dec 5, 2022 @ 1:08am 
All expeditions should be fixed including Antarctica. Also, Paradox are planning to release a major update today which should fix these expedition issues. If they miss something I will check it and update the mod.
Parzival Dec 4, 2022 @ 7:31pm 
Antarctica Expedition is bugged too can you fix that?
Halfsuperset Nov 21, 2022 @ 11:49am 
Guess my mods didn't update till today, was very confused why this mod was missing suddenly. Thanks for posting the fix to it, don't know why paradox chose to make "missing" mods work like this.
Master Waifuman  [author] Nov 19, 2022 @ 2:43pm 
@Mausenheimmer First of all, tell that to PDX. Virtually every update they roll out requires fresh save. No excuses needed there from me or PDX. I already desribed the workaround for ongoing saves and it seems to be working fine for others.

Second, I already replied that depending on when you downloaded mod name should be either "Expeditions Fix" if you subbed before name change or "Expeditions Fixed" if you installed today after name change.
Mausenheimmer Nov 19, 2022 @ 1:14pm 
@robartle I've changed my file to say Expeditions Fixed and the internal file to read as follows:

{
"name" : "Expeditions Fixed",
"id" : "",
"version" : "",
"supported_game_version" : "",
"short_description" : "",
"tags" : [],
"relationships" : [],
"game_custom_data" : {
"multiplayer_synchronized" : true
}
}

And it still says my save is unusable. Ultimately, there's no excuse for the author to ever release an update that bricks people's saves so I'm not going to be using this mod in the future regardless.
Master Waifuman  [author] Nov 19, 2022 @ 11:40am 
Yeah. Partially, its on me as well. I didn't plan to change anything, so i did not set up the mod info properly, but seeing how people had runs ruined by busy generals without a way to fix it, i decided to add a way to fix it all at once. It should be fine on fresh run. But as I said don't forget to change the file back before you start a new save, so it doesn't break the new runs if I update something again.
Matt Nov 19, 2022 @ 11:27am 
Phew, okay. Thank you.
I'm sorry PDX made this decision.
Master Waifuman  [author] Nov 19, 2022 @ 11:25am 
Try renaming "remote_file_id" to just "id".
Matt Nov 19, 2022 @ 11:08am 
Sorry for being dense. Just leave the id blank then? I'm so close to ending this save too, lol. I subscribed to this a week or so ago.

This is what I've edited the metadata to and it doesn't seem to work.
{
"name" : "Expeditions Fix",
"remote_file_id" : "",
"version" : "",
"supported_game_version" : "",
"short_description" : "",
"tags" : [],
"relationships" : [],
"game_custom_data" : {
"multiplayer_synchronized" : true
}
}