RimWorld
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Mechanitor Psy-Sensitive Control Range
   
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Mod, 1.4, 1.5
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42.465 KB
3 Kas 2022 @ 0:08
12 Nis 2024 @ 21:12
8 Değişiklik Notu ( görüntüle )
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Mechanitor Psy-Sensitive Control Range

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This mod makes the control range of Mechanitors scale based on their psychic sensitivity, up to the maximum range Rimworld is able to draw (~56 tiles with ~224% psychic sensitivity).

GitHub: https://github.com/Hydroxyapatite/Mechanitor-Psy-Sensitive-Control-Range
31 Yorum
Ironman_Mk11 18 saat önce 
Working fine for me in 1.6.

Tested by equipping mechanator with eltex gear and sending mech to furthest his range would allow, and then removed the eltex gear. The visual radius decreased and the mech was forced to move into the new smaller radius. Put eltex gear back on and the visual radius increased and was able to send them mech out further again.

Works great paired with this: https://steamcommunity.com/sharedfiles/filedetails/?id=3076920763
SquigglyV 17 Tem @ 10:48 
Currently not working for 1.6. The increased control range is visible but you can't actually send mechs beyond the normal radius.
Shinoskay 15 Tem @ 23:53 
is this going to be updated for 1.6?
grijnskat 30 May 2024 @ 2:55 
While desecrating your source code, I've found a curious bug. The bonus control radii of multiple Mechanitors aren't isolated.
Eg. if I select a drafted mech, controlled by a Mechanitor with a high psy sensitivity, pause and now select a mech from another Mechanitor with no/low psy sensitivity, I get the bonus of the first Mechanitor applied to their control range.
The same is also true in reverse and if you select two mechs from different Mechanitors, the larger control radius is shrunk down.

For visualisation: https://imgur.com/a/S909azB
turkler 30 Nis 2024 @ 19:43 
great mod thank you
L. Velociraptor 12 Nis 2024 @ 21:23 
Yup! That fixed it! Thanks for makin' a good mod!
Hydrologist  [yaratıcı] 12 Nis 2024 @ 21:13 
My bad, I arranged the folders for the versions incorrectly, and the Patches folder wasn't where it should have been. I've updated the mod to put the folder in the correct place, and it should be working now.
L. Velociraptor 12 Nis 2024 @ 20:19 
Hey there. Looks like I'm getting an error in the log while trying to load Rimworld 1.5 with all the DLC and only this mod enabled.

The error text:
Failed to find RimWorld.StatDef named hydroxyapatite_MechCommandDistance. There are 230 defs of this type loaded.
Hydrologist  [yaratıcı] 8 Nis 2024 @ 21:24 
I've recompiled the mod using the 1.5 assemblies. Let me know if there are any issues.
Hydrologist  [yaratıcı] 24 Mar 2024 @ 20:11 
@tiem8r Yes, I'm working on it.