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Mechanitor Psy-Sensitive Control Range
   
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Mod, 1.4, 1.5
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42.465 KB
3 NOV 2022 a las 0:08
12 ABR 2024 a las 21:12
8 notas sobre cambios ( ver )
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Mechanitor Psy-Sensitive Control Range

Descripción
This mod makes the control range of Mechanitors scale based on their psychic sensitivity, up to the maximum range Rimworld is able to draw (~56 tiles with ~224% psychic sensitivity).

GitHub: https://github.com/Hydroxyapatite/Mechanitor-Psy-Sensitive-Control-Range
31 comentarios
Ironman_Mk11 8 AGO a las 17:51 
Working fine for me in 1.6.

Tested by equipping mechanator with eltex gear and sending mech to furthest his range would allow, and then removed the eltex gear. The visual radius decreased and the mech was forced to move into the new smaller radius. Put eltex gear back on and the visual radius increased and was able to send them mech out further again.

Works great paired with this: https://steamcommunity.com/sharedfiles/filedetails/?id=3076920763
SquigglyV 17 JUL a las 10:48 
Currently not working for 1.6. The increased control range is visible but you can't actually send mechs beyond the normal radius.
Shinoskay 15 JUL a las 23:53 
is this going to be updated for 1.6?
grijnskat 30 MAY 2024 a las 2:55 
While desecrating your source code, I've found a curious bug. The bonus control radii of multiple Mechanitors aren't isolated.
Eg. if I select a drafted mech, controlled by a Mechanitor with a high psy sensitivity, pause and now select a mech from another Mechanitor with no/low psy sensitivity, I get the bonus of the first Mechanitor applied to their control range.
The same is also true in reverse and if you select two mechs from different Mechanitors, the larger control radius is shrunk down.

For visualisation: https://imgur.com/a/S909azB
turkler 30 ABR 2024 a las 19:43 
great mod thank you
L. Velociraptor 12 ABR 2024 a las 21:23 
Yup! That fixed it! Thanks for makin' a good mod!
Hydrologist  [autor] 12 ABR 2024 a las 21:13 
My bad, I arranged the folders for the versions incorrectly, and the Patches folder wasn't where it should have been. I've updated the mod to put the folder in the correct place, and it should be working now.
L. Velociraptor 12 ABR 2024 a las 20:19 
Hey there. Looks like I'm getting an error in the log while trying to load Rimworld 1.5 with all the DLC and only this mod enabled.

The error text:
Failed to find RimWorld.StatDef named hydroxyapatite_MechCommandDistance. There are 230 defs of this type loaded.
Hydrologist  [autor] 8 ABR 2024 a las 21:24 
I've recompiled the mod using the 1.5 assemblies. Let me know if there are any issues.
Hydrologist  [autor] 24 MAR 2024 a las 20:11 
@tiem8r Yes, I'm working on it.