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Mechanitor Psy-Sensitive Control Range
   
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Mod, 1.4, 1.5
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2022年11月3日 0時08分
2024年4月12日 21時12分
8 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Mechanitor Psy-Sensitive Control Range

解説
This mod makes the control range of Mechanitors scale based on their psychic sensitivity, up to the maximum range Rimworld is able to draw (~56 tiles with ~224% psychic sensitivity).

GitHub: https://github.com/Hydroxyapatite/Mechanitor-Psy-Sensitive-Control-Range
31 件のコメント
Ironman_Mk11 8月8日 17時51分 
Working fine for me in 1.6.

Tested by equipping mechanator with eltex gear and sending mech to furthest his range would allow, and then removed the eltex gear. The visual radius decreased and the mech was forced to move into the new smaller radius. Put eltex gear back on and the visual radius increased and was able to send them mech out further again.

Works great paired with this: https://steamcommunity.com/sharedfiles/filedetails/?id=3076920763
SquigglyV 7月17日 10時48分 
Currently not working for 1.6. The increased control range is visible but you can't actually send mechs beyond the normal radius.
Shinoskay 7月15日 23時53分 
is this going to be updated for 1.6?
grijnskat 2024年5月30日 2時55分 
While desecrating your source code, I've found a curious bug. The bonus control radii of multiple Mechanitors aren't isolated.
Eg. if I select a drafted mech, controlled by a Mechanitor with a high psy sensitivity, pause and now select a mech from another Mechanitor with no/low psy sensitivity, I get the bonus of the first Mechanitor applied to their control range.
The same is also true in reverse and if you select two mechs from different Mechanitors, the larger control radius is shrunk down.

For visualisation: https://imgur.com/a/S909azB
turkler 2024年4月30日 19時43分 
great mod thank you
L. Velociraptor 2024年4月12日 21時23分 
Yup! That fixed it! Thanks for makin' a good mod!
Hydrologist  [作成者] 2024年4月12日 21時13分 
My bad, I arranged the folders for the versions incorrectly, and the Patches folder wasn't where it should have been. I've updated the mod to put the folder in the correct place, and it should be working now.
L. Velociraptor 2024年4月12日 20時19分 
Hey there. Looks like I'm getting an error in the log while trying to load Rimworld 1.5 with all the DLC and only this mod enabled.

The error text:
Failed to find RimWorld.StatDef named hydroxyapatite_MechCommandDistance. There are 230 defs of this type loaded.
Hydrologist  [作成者] 2024年4月8日 21時24分 
I've recompiled the mod using the 1.5 assemblies. Let me know if there are any issues.
Hydrologist  [作成者] 2024年3月24日 20時11分 
@tiem8r Yes, I'm working on it.