Cities: Skylines

Cities: Skylines

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human/vehicle path debugger
   
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172.298 KB
Nov 2, 2022 @ 3:38am
Dec 2, 2022 @ 1:22am
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human/vehicle path debugger

Description
Tool for modders to help debug paths.

select human/vehicle to render the following (go to settings to turn overlay on/off)
- target position[s]
- 4 frames of the frame buffer
- human/vehicle segment
- path :
* last frame position
* position of last path offset
* position of 10 path points.


source: https://github.com/kianzarrin/ExperimentMod/tree/vehicle-debugger

Credit: krzychu
4 Comments
kian.zarrin  [author] Dec 2, 2022 @ 1:23am 
prev path poses are rendered as black circles if possible (I render 0:pathIndex inside the current path unit so this is only possible when pathIndex > 0)
kian.zarrin  [author] Nov 2, 2022 @ 12:54pm 
or ask on help in TMPE discord.
kian.zarrin  [author] Nov 2, 2022 @ 12:54pm 
it only shows path units for selected vehicle though.
you are going to need modtools for understanding how path units max out.
and you also need to be a programmer.
Blood-PawWerewolf Nov 2, 2022 @ 5:36am 
awesome for my city. i cannot find the reason for my path units maxing out, no matter hat i do.