RimWorld

RimWorld

1,108 ratings
Faction Control (1.4-1.6)
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
521.391 KB
Oct 31, 2022 @ 5:37pm
Jul 18 @ 1:46pm
9 Change Notes ( view )

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Faction Control (1.4-1.6)

Description
If you want to support me click here:
[ko-fi.com]




"Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu.

Struggle with the settings?
Here are two video:
- Grouped but overlapping settings
- Grouped and not overlapping settings
Tips:
To everyone who has factions spawning right next to each other despite your min/max distance settings and setting density to ON, turn off the max distance. Use only the min distance, this fixed it for me. It also fixes large areas of the globe being left empty.

Options:
Disable Faction Limits
Enabling this setting will allow the Create World menu to add more than 11 factions to a world.

Override Faction Max Count
Force modded factions that do not specify "maxConfigurableAtWorldCreation" to show up in the base game's Create World Faction Count tab.
It's on by default. If anyone runs into issues with this setting please disable it in settings and restart the game.

Population Override
If the Min/Max values are changed, this will greatly override the "Population" slider on the Create World page.

Tile Distance Between Faction Groups
Specify either/both the Minimum/Maximum distances that faction groups can spawn from each other.

This is an advanced option and can easily prevent faction groups from spawning on the map and will take many tries to get the values to work. Leave it disabled to keep base game behavior.

Faction Base Density
Allows Factions' settlement to be closer together. If "Off", the base game's logic is used. If "On", the settlements will be closer together the more "Crowded" the slider bar is moved to the left.

Dynamic Coloring and Goodwill has been broken out into its own mod (UPDATED TO 1.4)
https://steamcommunity.com/sharedfiles/filedetails/?id=2883213149

Incompatible With:
- Disable Override Faction Max Count if you use mods that add faction settlements after world creation
- Rim-Hivers (untested in 1.4)

Realistic Planets
Make sure to enable compatibility mod in settings


Credits:

- Rainbeau Flambe (dburgdorf) (original)
- Kiame Vivacity (previous versions 1.0 to 1.3)
- TheRealLemon (current)

The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.)

Designer225 for improving map generation and allowing this mod's settings to apply to new settlements after world generation.

Translators:
Proxyer - Japanese
53N4 - Spanish
WexMan & kr33man - Russian
RunningMelos - Chinese
Erazil & Qux - French
Danimineiro - German

Git (has assembly for direct download)[gitlab.com]

To support Kiame Vivacity please go to the previous version of the mod
Popular Discussions View All (5)
3
Nov 25 @ 6:02am
Bug Reports
тетеря, блин
2
Jul 24 @ 4:29pm
Good settings for factions
Altroam
4
Apr 14, 2024 @ 9:44am
Correct Field Width
Mantaleau
435 Comments
jaeger972 Nov 27 @ 2:03am 
could you decrease the min values for faction distance and density?
i'm playing on a tiny planet so faction bases can be much closer together
Chaos Nov 24 @ 10:17pm 
would this work with invisible factions
ELF SLAYER Nov 24 @ 9:24pm 
This mod is not responsible for faction bases not spawning.

Nearly every time I've run into that issue it's because there was something causing a faction leader not to be generated which is usually some form of missing def from a mod which it expects to be there.
Salep Nov 23 @ 2:34am 
can i generate a faction but remove them from raid pool so they cant raid me?
MegaPro1921 Nov 4 @ 5:34pm 
I would like a mod that makes it so more factions can spawn as the game goes on
McFlurry Butts Oct 17 @ 5:28pm 
Can you create an option for new settlements and factions to spawn as the game goes on?
NinjaBeest Oct 16 @ 10:27pm 
Yeah same problem, faction bases not spawning on world gen, this mod is the problem. I have also found Vanilla Expanded Aspirations to be a culprit for conflicting against modded race and faction mods, also having red errors constantly while aspirations is active until a full freeze which will force you to crash within about 3-5 minutes. Stay away from this mod and VEA until these problems are fixed.
Manually add factions after you start the game with Vanilla Expanded Framework to solve the problem of not being able to add in all the factions you want on world gen.
Mr Scary's Creepiest Ghoul Oct 7 @ 6:22pm 
My faction base density is stuck as 15 permanently after turning it on, i can only fix it by disabling it, loading the game, then reenabling it
ショーン(sean) Sep 29 @ 7:08am 
How to make 1 faction has more bases than the others?
Prince of Crows Sep 1 @ 4:24am 
I have managed to resolve the issue. I'm not entirely sure what the cause was, but I realised that you had updated the mod well before the issue occurred, so it had to be something else even though it happened with only this mod active. I ended up have to unsubscribe to all my mods (I had over 2000 mods subbed, most of them not in use.
After spending the day resubbing to what I actually use, I've loaded it up and the issue is gone.

I noticed as well that I was getting errors regarding mods, even with nothing active, so if you do have a lot of subbed mods, it may be worth culling the way outdated and unused mods to prevent possible issues.