RimWorld

RimWorld

262 ratings
Resurrect Enemy Mechanoids
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.406 MB
Oct 31, 2022 @ 3:19am
Aug 29 @ 9:41pm
17 Change Notes ( view )
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Resurrect Enemy Mechanoids

Description
Resurrect enemy mechanoids just like you resurrect your colony mechanoids.

Don't be confused by the bill description, it still says "Resurrect a friendly mechanoid".


Features
  • Non-buildable mechs that can be resurrected:
    • Apocriton
    • Termite
  • Apocriton changes:
    • Hate Aura doesn't affect its allies.
    • Resurrect Mech can be used by the player. The mod assigns the resurrected mechs to the mechanitor of the Apocriton, if the mechanitor doesn't have enough bandwidth, the resurrected mechs become uncontrollable.
    • Resurrect Mech slowly recharges over time (5 charges per day, up to 30), it only affects your colony mechs. This is an experimental feature, it can be tweaked or removed in further updates.
FAQ
Q: Safe to add to an existing game?
A: Yes.

Q: Safe to remove?
A: Don't do it during the resurrection process.

Q: Are there any incompatible mods?
A: Possible conflicts with mods that patch the resurrection bills/process.

Q: "Can't find corpse"
A: It usually means the bill isn’t set up right. Make sure the corpse is allowed, and it's within range of the gestator and that the correct type is selected in the bill and "allow enemy mech corpses" is checked. If that looks fine, it may be a conflict with another mod. To test: disable all other mods, start a new game, enable god mode, and check if it works with only my mod active.


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150 Comments
raz334 Sep 11 @ 8:09pm 
got this just for the removal of the mood debuff on allies... that was so dumb they put that in. I mean does it "HATE" it's allies?

Thank you Mod Dev for this Should Be Vanilla FIX!
Monkey Magic Aug 25 @ 12:04pm 
@JD - You need to add Biotech to the dependency flags in the about file. Don't rely on "load after" for required mods/DLC - that is more for mods that may have an impact, but don't actually stop the mod working
safe Aug 22 @ 9:23am 
I can't seem to resurrect mechanoids using the Apocriton, sadge. I assume VFE conflict somewhere
JD  [author] Aug 19 @ 10:56pm 
@Mehelios, it usually means the bill isn’t set up right. Make sure the corpse is within range of the gestator and that the correct type is selected in the bill. If that looks fine, it may be a conflict with another mod. To test: disable all other mods, start a new game, enable god mode, and check if it works with only my mod active. Updated FAQ.
Mehelios Aug 19 @ 2:19pm 
keep saying 'can't find corpse......
teacherclown Aug 9 @ 9:55am 
Feature request: "Resurrect until you have X"

Without this mod, I would just leave resurrection bills on "Do forever" and manually retire mechs as needed, but with this mod I have to manually select what to resurrect and when to avoid eating up my bandwidth with militors, scorchers, and pikemen.

With this mod, I would like to set resurrect bills for individual combat mechs so I'll automatically replenish the squads without overdoing it. Perhaps this mod could add a resurrect option for each gestate option to get around the "multiple or unpredictable" restriction of "until you have X."
surtr Jul 30 @ 7:37pm 
perfect,It's very perfect,I love you :)
JD  [author] Jun 8 @ 10:38am 
@JCLKingu Honestly, the Hate Aura patch is the most difficult and annoying part of the mod. Another way to achieve what you want is to modify Kraltech Industries, it should be much easier, imo.
seppi141 Jun 8 @ 12:07am 
i have a mech with a hate aura and it only affects enemys its pritty good
JCLKingu Jun 7 @ 10:44pm 
Like how would be possible to make how this mod works with the hate aura that disables it with colonists while affecting enemies the same with the dreadful aura.