Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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超级棱镜 Super Prism
   
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Tags: Mods
File Size
Posted
Updated
13.230 MB
Oct 29, 2022 @ 11:17pm
Jul 6, 2023 @ 11:01pm
9 Change Notes ( view )

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超级棱镜 Super Prism

In 1 collection by Star_Code000
Star_Code000's Cosmoteer Collection
5 items
Description
至少两束离子光束射入棱镜时,新加入的光束伤害得到提升
When at least two ion beams are shot into the prism, the damage of the newly added beam is boosted

LV1 -- 25%
LV2 -- 50%
LV3 -- 75%
Lv4 -- 100%

以 LV1 为例:DMG(LV1)=1 + 1.25 + 1.25^2 + ... + 1.25^n-1 n是光束的数量
For example,DMG(LV1)=1 + 1.25 + 1.25^2 + ... + 1.25^n-1 N is the number of beams
!!!但是永远不要长时间让这些棱镜形成闭环,否则可能会出现程序错误!!!
!!!But never let these prisms form a closed loop for a long time, otherwise a program error may occur!!!
就像不停往气球中吹气一样,很容易导致问题
It's like blowing air into a balloon constantly, which can easily lead to problems
不建议将太多的光束射入同一个棱镜内,这会导致棱镜不可用
It is not recommended to shoot too many beams into the same prism, as this will make the prism unusable
Popular Discussions View All (1)
1
Dec 2, 2022 @ 7:22pm
PINNED: 如何修改这个mod中的数值 How to modify the values in this mod
Star_Code000
59 Comments
None Jun 20, 2024 @ 8:26pm 
can anyone tell me which values to change to turn down the combined beam effect. It's super bright and causing lag on the video card. Thank you.
CJWINTY May 26, 2024 @ 3:00am 
i crashed the game and my brain :D
dimanari Sep 3, 2023 @ 9:58pm 
I wasn't complaining, after explaining how the math can be a bit broken I said it looks like a fun mod for beam power enjoyers.

Still thanks for the link.
Though my point was about a 3rd+ beam to remain true to binary combination.

Still looking fun, might break the game later
Star_Code000  [author] Aug 31, 2023 @ 8:32pm 
@dimanari
If you have any dissatisfaction with the numerical design of this mod, you can take a look at this:
https://steamcommunity.com/workshop/filedetails/discussion/2881872234/3714936444637384558/
dimanari Aug 31, 2023 @ 12:25pm 
I would say that those scalings are sort of broken
DMG(LV1)=1 + 1.25 + 1.25^2 + ... + 1.25^n-1
meaning merging 8 beams gets you:
sum x->[1:n](1.25^(x-1)) which is
1 + 1.25 + 1.953125 + 2.44140625 + 3.0517578125 + 3.814697265625 + 4.76837158203125 + 5.9604644775390625
resulting in a force multiplier of 24.2398..
and it gets worse the more beams you add.
a single merge with diminishing returns for multi merge to encorage the same binary merging system of the game would be more sensible.

but it's not my mod so who cares what I say, this looks like a fun mod for enjoying the power of beams.
Star_Code000  [author] Jul 6, 2023 @ 10:01pm 
What I mean is, I will try to check for any possible errors
Star_Code000  [author] Jul 6, 2023 @ 9:47pm 
@shephjr15
I will try to fix this problem
shephjr15 Jul 6, 2023 @ 9:29am 
Will this mod be updated to accommodate the late June update that added crew construction? As it stands, like many mods, it just crashes the game when trying to use it now. One of the issues seems to be that several base-game assets were renamed, resulting in failed calls from mods.
Star_Code000  [author] Apr 1, 2023 @ 8:07pm 
@Devients
Because this is just a visual effect
Ms. Paws Mar 31, 2023 @ 10:25am 
Why doesn't a wider beam have a wider attack aoe?

I'm sitting over here with a beam larger than my ship, and it's still hitting only one block at a time