State of Decay 2

State of Decay 2

41 lượt đánh giá
State of Decay 2: Juggernaut Edition Better Graphic
Bởi ICEBREAKER
I've improved a few things here: Greatly increased grass distance and smoother lod transition, increased some lod distances from details. Fixed trees and bushes lod popping. Lad landscape increased. Increased lod of Ai, improved hair details, improved water tesslation, reduced fog density and optimized for better performance. CPU optimization and also vram. Added anisotopic filtering 16x for sharper textures at distance. True sky enabled for more blue, clouds increased in resolution, and further optimized for better performance. Illumination distance increased, resolution optimized for performance. Improved shadows, disabled fading. Particle optimized for performance. Screen space reflection improved and optimized. Improved TAA. Post processing effects like motion blur, grain, chromatic aberration disabled. Adjusted tone mapper. So you now have better colors, less crossfade. Adjusted and optimized the brightness and colors of the game. Ui Scale to 75%.

Go to the following folder:

C:/Users/Name/AppData/Local/StateofDecay2/Saved/Config/WindowsNoEditor and add the following to the engine below:

[SystemSettings]
r.Streaming.Boost=1
r.FastVRam.EyeAdaptation=1
r.bForceCPUAccessToGPUSkinVerts=1
r.ViewDistance=5
r.ViewDistanceScale=5
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.25
r.MaxAnisotropy=16
grass.CullDistanceScale=4
foliage.LODDistanceScale=4
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
foliage.MinimumScreenSize=0.00000001
r.SkeletalMeshLODBias=-2
r.SkeletalMeshLODRadiusScale=0.01
r.Emitter.FastPoolEnable=1
r.EmitterSpawnRateScale=2.0
r.HLOD=1
r.HLOD.DistanceScale=1.5
r.HLOD.MaximumLevel=1
r.MipMapLODBias=1.0
r.MaxQualityMode=1
r.DetailMode=2
r.MaterialQualityLevel=1
r.HairStrands.DeepShadow.SuperSampling=1
r.TessellationAdaptivePixelsPerTriangle=128
r.Water.WaterMesh.TessFactorBias=12
r.Fog=1
r.FogDensity=0.02
r.FogStartDistance=6
r.VolumetricFog.GridDivisor=30
r.VolumetricFog.GridPixelSize=8
r.VolumetricFog.GridSizeZ=64
r.VolumetricFog.Jitter=1
r.VolumetricFog.InjectShadowedLightsSeparately=1
r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1.000000
r.VolumetricFog.LightFunctionSupersampleScale=2.000000
r.VolumetricCloud.HighQualityAerialPerspective=1
r.VolumetricRenderTarget=1
r.TranslucencyVolumeBlur=0
r.TranslucentLightingVolume=1
r.LightFunctionQuality=1
r.LightShaftQuality=1
r.LightMaxDrawDistanceScale=3
r.HighQualityLightMaps=1
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.VolumetricCloud=1
r.VolumetricCloud.SkyAO=1
r.VolumetricCloud.SkyAO.Filtering=1
r.VolumetricCloud.ShadowMap=1
r.VolumetricCloud.ShadowMap.MaxResolution=2048
r.VolumetricCloud.SkyAO.MaxResolution=2048
r.VolumetricRenderTarget.Mode=1
r.SkylightIntensityMultiplier=0.4
r.SkyAtmosphere=1
r.SupportSkyAtmosphere=1
r.SkyAtmosphere.LUT32=1
r.SkyAtmosphere.FastSkyLUT=0
r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.AerialPerspectiveLUT.Depth=96
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
r.SkyAtmosphere.SampleCountMin=64.0
r.SkyAtmosphere.SampleCountMax=128.0
r.SkyAtmosphere.DistanceToSampleCountMax=128
r.ShadowQuality=4
r.Shadow.RadiusThreshold=0.03
r.Shadow.MinResolution=2048
r.Shadow.MaxResolution=2048
r.Shadow.FadeResolution=0
r.LensFlareQuality=3
r.ParticleLightQuality=2
r.RefractionQuality=3
r.SSR.Quality=4
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=4
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.ScreenPercentage=100
r.TemporalAASamples=32
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.BloomQuality=3
r.EyeAdaptationQuality=3
r.Color.Mid=0.35
r.SceneColorFormat=4
r.TonemapperGamma=2.2
r.Tonemapper.Quality=3
r.TonemapperFilm=1
r.Tonemapper.Sharpen=0.33
r.FastBlurThreshold=0
r.MotionBlurQuality=0
r.MotionBlur.Amount=0
r.MotionBlurSeparable=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.Tonemapper.GrainQuantization=0

[/script/engine.userinterfacesettings]
ApplicationScale=0.75

Save and close it.

If you want a larger UI area, simply increase the value from 75% to the desired UI size.

And the image sharpness can also be changed:
r.Tonemapper.Sharpen=0.33 recommended values still: 1.0 or 0.70

Increase brightness:
set r.Color.Mid=0.35 to 0.40-0.50 the higher, the lighter.

Disable Auto-Camera Zoom Mod found here:
https://www.nexusmods.com/stateofdecay2/mods/747?tab=description

Light-Bright:
https://www.nexusmods.com/stateofdecay2/mods/140

Have fun.
   
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New Graphic Look:
9 bình luận
Serafo 12 Thg05 @ 6:52am 
I need to lower the gamma or brightness of the game, indoors it looks with a white filter and outdoors it is too bright... what command lines should I use?:pmok:
dEAdOnE77 21 Thg06, 2023 @ 1:16am 
hi, nice tweaks you got there :highlvl:, why is r.StaticMeshLODDistanceScale=0.25 set below 1 :retreat:
NomadJack 20 Thg06, 2023 @ 6:28am 
This is AWESOME!

But I feel like it makes the night incredibly dark, Any tips for that?

Also can you recommend some lines we should turn down to help performance on the Steam Deck?

THANK YOU!
MiisiiTwo 11 Thg05, 2023 @ 5:53am 
if i locate the folder it doesnt let me paste it?
Doublesmint 3 Thg04, 2023 @ 9:47am 
is there a way to change it on steam deck and make graphic/performance better?
Dhalgren_Correia 4 Thg12, 2022 @ 2:37pm 
Works like a charm, again, really thank you. For ME, need to adjust brighness more higher, otherwise the night become really dark, expecially in my actual map.
ICEBREAKER  [tác giả] 2 Thg11, 2022 @ 7:50pm 
yes engine.ini
cooker 2 Thg11, 2022 @ 3:47pm 
they spoke
Kors 1 Thg11, 2022 @ 12:54pm 
where should i paste that? in the engine.ini file?