State of Decay 2

State of Decay 2

46 valoraciones
State of Decay 2: Juggernaut Edition Better Graphic
Por ICEBREAKER
I've improved a few things here: Greatly increased grass distance and smoother lod transition, increased some lod distances from details. Fixed trees and bushes lod popping. Lad landscape increased. Increased lod of Ai, improved hair details, improved water tesslation, reduced fog density and optimized for better performance. CPU optimization and also vram. Added anisotopic filtering 16x for sharper textures at distance. True sky enabled for more blue, clouds increased in resolution, and further optimized for better performance. Illumination distance increased, resolution optimized for performance. Improved shadows, disabled fading. Particle optimized for performance. Screen space reflection improved and optimized. Improved TAA. Post processing effects like motion blur, grain, chromatic aberration disabled. Adjusted tone mapper. So you now have better colors, less crossfade. Adjusted and optimized the brightness and colors of the game. Ui Scale to 75%.

Go to the following folder:

C:/Users/Name/AppData/Local/StateofDecay2/Saved/Config/WindowsNoEditor and add the following to the engine below:

[SystemSettings]
r.Streaming.Boost=1
r.FastVRam.EyeAdaptation=1
r.bForceCPUAccessToGPUSkinVerts=1
r.ViewDistance=5
r.ViewDistanceScale=5
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.25
r.MaxAnisotropy=16
grass.CullDistanceScale=4
foliage.LODDistanceScale=4
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
foliage.MinimumScreenSize=0.00000001
r.SkeletalMeshLODBias=-2
r.SkeletalMeshLODRadiusScale=0.01
r.Emitter.FastPoolEnable=1
r.EmitterSpawnRateScale=2.0
r.HLOD=1
r.HLOD.DistanceScale=1.5
r.HLOD.MaximumLevel=1
r.MipMapLODBias=1.0
r.MaxQualityMode=1
r.DetailMode=2
r.MaterialQualityLevel=1
r.HairStrands.DeepShadow.SuperSampling=1
r.TessellationAdaptivePixelsPerTriangle=128
r.Water.WaterMesh.TessFactorBias=12
r.Fog=1
r.FogDensity=0.02
r.FogStartDistance=6
r.VolumetricFog.GridDivisor=30
r.VolumetricFog.GridPixelSize=8
r.VolumetricFog.GridSizeZ=64
r.VolumetricFog.Jitter=1
r.VolumetricFog.InjectShadowedLightsSeparately=1
r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1.000000
r.VolumetricFog.LightFunctionSupersampleScale=2.000000
r.VolumetricCloud.HighQualityAerialPerspective=1
r.VolumetricRenderTarget=1
r.TranslucencyVolumeBlur=0
r.TranslucentLightingVolume=1
r.LightFunctionQuality=1
r.LightShaftQuality=1
r.LightMaxDrawDistanceScale=3
r.HighQualityLightMaps=1
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.VolumetricCloud=1
r.VolumetricCloud.SkyAO=1
r.VolumetricCloud.SkyAO.Filtering=1
r.VolumetricCloud.ShadowMap=1
r.VolumetricCloud.ShadowMap.MaxResolution=2048
r.VolumetricCloud.SkyAO.MaxResolution=2048
r.VolumetricRenderTarget.Mode=1
r.SkylightIntensityMultiplier=0.4
r.SkyAtmosphere=1
r.SupportSkyAtmosphere=1
r.SkyAtmosphere.LUT32=1
r.SkyAtmosphere.FastSkyLUT=0
r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.AerialPerspectiveLUT.Depth=96
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
r.SkyAtmosphere.SampleCountMin=64.0
r.SkyAtmosphere.SampleCountMax=128.0
r.SkyAtmosphere.DistanceToSampleCountMax=128
r.ShadowQuality=4
r.Shadow.RadiusThreshold=0.03
r.Shadow.MinResolution=2048
r.Shadow.MaxResolution=2048
r.Shadow.FadeResolution=0
r.LensFlareQuality=3
r.ParticleLightQuality=2
r.RefractionQuality=3
r.SSR.Quality=4
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=4
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.ScreenPercentage=100
r.TemporalAASamples=32
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.BloomQuality=3
r.EyeAdaptationQuality=3
r.Color.Mid=0.35
r.SceneColorFormat=4
r.TonemapperGamma=2.2
r.Tonemapper.Quality=3
r.TonemapperFilm=1
r.Tonemapper.Sharpen=0.33
r.FastBlurThreshold=0
r.MotionBlurQuality=0
r.MotionBlur.Amount=0
r.MotionBlurSeparable=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.Tonemapper.GrainQuantization=0

[/script/engine.userinterfacesettings]
ApplicationScale=0.75

Save and close it.

If you want a larger UI area, simply increase the value from 75% to the desired UI size.

And the image sharpness can also be changed:
r.Tonemapper.Sharpen=0.33 recommended values still: 1.0 or 0.70

Increase brightness:
set r.Color.Mid=0.35 to 0.40-0.50 the higher, the lighter.

Disable Auto-Camera Zoom Mod found here:
https://www.nexusmods.com/stateofdecay2/mods/747?tab=description

Light-Bright:
https://www.nexusmods.com/stateofdecay2/mods/140

Have fun.
   
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9 comentarios
Serafo 12 MAY a las 6:52 a. m. 
I need to lower the gamma or brightness of the game, indoors it looks with a white filter and outdoors it is too bright... what command lines should I use?:pmok:
dEAdOnE77 21 JUN 2023 a las 1:16 a. m. 
hi, nice tweaks you got there :highlvl:, why is r.StaticMeshLODDistanceScale=0.25 set below 1 :retreat:
NomadJack 20 JUN 2023 a las 6:28 a. m. 
This is AWESOME!

But I feel like it makes the night incredibly dark, Any tips for that?

Also can you recommend some lines we should turn down to help performance on the Steam Deck?

THANK YOU!
MiisiiTwo 11 MAY 2023 a las 5:53 a. m. 
if i locate the folder it doesnt let me paste it?
Doublesmint 3 ABR 2023 a las 9:47 a. m. 
is there a way to change it on steam deck and make graphic/performance better?
Dhalgren_Correia 4 DIC 2022 a las 2:37 p. m. 
Works like a charm, again, really thank you. For ME, need to adjust brighness more higher, otherwise the night become really dark, expecially in my actual map.
ICEBREAKER  [autor] 2 NOV 2022 a las 7:50 p. m. 
yes engine.ini
Spiralt 2 NOV 2022 a las 3:47 p. m. 
they spoke
Kors 1 NOV 2022 a las 12:54 p. m. 
where should i paste that? in the engine.ini file?