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Edo Themed Expansion/T's Samurai Faction redundancy patch
   
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Mod, 1.4, 1.5, 1.6
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29 Thg10, 2022 @ 12:23pm
15 Thg07 @ 12:37pm
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Edo Themed Expansion/T's Samurai Faction redundancy patch

Trong 2 bộ sưu tập tạo bởi Hei
Hei's Samurai Related Mods
6 vật phẩm
Edo Themed Expansion Community patches, translations and add-ons
12 vật phẩm
Mô tả
Since T's samurai faction and Edo Themed expansion both have overlapping gear, this mod was made on request by some users. it removes redundant gear between both of our mods.
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You can now toggle patches, To view the toggle patches options, go into mod settings, Vanilla Framework Expanded, and click next page until you find the "Toggable patches section". The patch options you have are as follows

Toggable patches.

Remove redundant basic weapons, this removes all Edo Expansion's basic weapons that are already present in T's samurai faction
-This is on by default

Edo Expansion Clothes Remover , this removes repeated clothes from Edo expansion. Use only one clothes remover or there will be errors and no clothes.
-This is on by default

T's Samurai Clothes Remover , this removes repeated clothes from T's samurai faction. Use only one clothes remover or there will be errors and no clothes.
-This is NOT on by default.

Rename redundant clothes, this renames repeated clothes, currently it only renames kimono, it changes it from Kimono to Rough Kimono.
-This is NOT on by default. You must disable remove redundant clothes to use this.

Remove redundant food
This removes redundant food items, currently it only removes my Dango, it leaves the Adzuki dango though.
-This is on by default
16 bình luận
Alleyballey 19 giờ trước 
At some point the author of T's Samurai faction added a ronin in black pawnkind (its in the PawnKinds_special xml) that requires the TSFApparel_Kimono and TSFApparel_HaoriJacket. Could you make an update that switches these items out for the Edo themed expansion versions if you have the T's Samurai Faction clothing removal patch active? Thanks for your work!
Hei  [tác giả] 15 Thg07 @ 12:37pm 
Updated to 1.6
Hei  [tác giả] 14 Thg07 @ 11:06am 
Yes. Honestly I never use this mod and only made it on community request, so I often forget to update it. Thanks for the reminder, i'll check it out later today.
AlvRos 14 Thg07 @ 5:16am 
is this getting an update for 1.6?
Vrd 13 Thg07 @ 11:31pm 
nice mod
Maal 14 Thg05 @ 11:57pm 
I assume that merging the researches and moving the 2 tech tree around so they flow naturally with each others while removing "copy" tech like black powder is not in the scope of this mod?
hybrex 15 Thg06, 2024 @ 11:08am 
never mind I seem to have solved the problem it was melee animation
hybrex 15 Thg06, 2024 @ 10:56am 
I don't know why but I'm still getting redundant items popping up in the menu and was wondering if this would help

ROCKETMAN: <color=red>Warm up</color> Finished for new map!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RocketMan.Logger:Message (string,string)
RocketMan.WarmUpMapComponent:MapComponentTick ()
Verse.MapComponentUtility:MapComponentTick (Verse.Map)
Verse.Map:MapPostTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
TheNecromancerWendigo 9 Thg06, 2024 @ 6:39am 
Yo! Thanks for updating bro!
Hei  [tác giả] 23 Thg04, 2024 @ 2:15pm 
In theory it should work with 1.5, but this isnt tested so I wont promise that. you could easily check by just loading this and its prereqs and see if you get any errors. I will test it later, after the 24th i will have free time to update these mods on mass.