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Edo Themed Expansion/T's Samurai Faction redundancy patch
   
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Mod, 1.4, 1.5, 1.6
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2022년 10월 29일 오후 12시 23분
2025년 7월 15일 오후 12시 37분
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Edo Themed Expansion/T's Samurai Faction redundancy patch

Hei님의 2 모음집
Hei's Samurai Related Mods
아이템 6개
Edo Themed Expansion Community patches, translations and add-ons
아이템 12개
설명
Since T's samurai faction and Edo Themed expansion both have overlapping gear, this mod was made on request by some users. it removes redundant gear between both of our mods.
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You can now toggle patches, To view the toggle patches options, go into mod settings, Vanilla Framework Expanded, and click next page until you find the "Toggable patches section". The patch options you have are as follows

Toggable patches.

Remove redundant basic weapons, this removes all Edo Expansion's basic weapons that are already present in T's samurai faction
-This is on by default

Edo Expansion Clothes Remover , this removes repeated clothes from Edo expansion. Use only one clothes remover or there will be errors and no clothes.
-This is on by default

T's Samurai Clothes Remover , this removes repeated clothes from T's samurai faction. Use only one clothes remover or there will be errors and no clothes.
-This is NOT on by default.

Rename redundant clothes, this renames repeated clothes, currently it only renames kimono, it changes it from Kimono to Rough Kimono.
-This is NOT on by default. You must disable remove redundant clothes to use this.

Remove redundant food
This removes redundant food items, currently it only removes my Dango, it leaves the Adzuki dango though.
-This is on by default
댓글 15
Hei  [작성자] 2025년 7월 15일 오후 12시 37분 
Updated to 1.6
Hei  [작성자] 2025년 7월 14일 오전 11시 06분 
Yes. Honestly I never use this mod and only made it on community request, so I often forget to update it. Thanks for the reminder, i'll check it out later today.
AlvRos 2025년 7월 14일 오전 5시 16분 
is this getting an update for 1.6?
Vrd 2025년 7월 13일 오후 11시 31분 
nice mod
Maal 2025년 5월 14일 오후 11시 57분 
I assume that merging the researches and moving the 2 tech tree around so they flow naturally with each others while removing "copy" tech like black powder is not in the scope of this mod?
hybrex 2024년 6월 15일 오전 11시 08분 
never mind I seem to have solved the problem it was melee animation
hybrex 2024년 6월 15일 오전 10시 56분 
I don't know why but I'm still getting redundant items popping up in the menu and was wondering if this would help

ROCKETMAN: <color=red>Warm up</color> Finished for new map!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RocketMan.Logger:Message (string,string)
RocketMan.WarmUpMapComponent:MapComponentTick ()
Verse.MapComponentUtility:MapComponentTick (Verse.Map)
Verse.Map:MapPostTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
TheNecromancerWendigo 2024년 6월 9일 오전 6시 39분 
Yo! Thanks for updating bro!
Hei  [작성자] 2024년 4월 23일 오후 2시 15분 
In theory it should work with 1.5, but this isnt tested so I wont promise that. you could easily check by just loading this and its prereqs and see if you get any errors. I will test it later, after the 24th i will have free time to update these mods on mass.
TheNecromancerWendigo 2024년 4월 23일 오후 1시 55분 
Does this mod need an update or is it just an version mismatch with no problems?