RimWorld

RimWorld

84 ratings
Edo Themed Expansion/T's Samurai Faction redundancy patch
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
225.851 KB
Oct 29, 2022 @ 12:23pm
Jul 15 @ 12:37pm
3 Change Notes ( view )

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Edo Themed Expansion/T's Samurai Faction redundancy patch

In 2 collections by Hei
Hei's Samurai Related Mods
6 items
Edo Themed Expansion Community patches, translations and add-ons
12 items
Description
Since T's samurai faction and Edo Themed expansion both have overlapping gear, this mod was made on request by some users. it removes redundant gear between both of our mods.
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You can now toggle patches, To view the toggle patches options, go into mod settings, Vanilla Framework Expanded, and click next page until you find the "Toggable patches section". The patch options you have are as follows

Toggable patches.

Remove redundant basic weapons, this removes all Edo Expansion's basic weapons that are already present in T's samurai faction
-This is on by default

Edo Expansion Clothes Remover , this removes repeated clothes from Edo expansion. Use only one clothes remover or there will be errors and no clothes.
-This is on by default

T's Samurai Clothes Remover , this removes repeated clothes from T's samurai faction. Use only one clothes remover or there will be errors and no clothes.
-This is NOT on by default.

Rename redundant clothes, this renames repeated clothes, currently it only renames kimono, it changes it from Kimono to Rough Kimono.
-This is NOT on by default. You must disable remove redundant clothes to use this.

Remove redundant food
This removes redundant food items, currently it only removes my Dango, it leaves the Adzuki dango though.
-This is on by default
15 Comments
Hei  [author] Jul 15 @ 12:37pm 
Updated to 1.6
Hei  [author] Jul 14 @ 11:06am 
Yes. Honestly I never use this mod and only made it on community request, so I often forget to update it. Thanks for the reminder, i'll check it out later today.
AlvRos Jul 14 @ 5:16am 
is this getting an update for 1.6?
Vrd Jul 13 @ 11:31pm 
nice mod
Maal May 14 @ 11:57pm 
I assume that merging the researches and moving the 2 tech tree around so they flow naturally with each others while removing "copy" tech like black powder is not in the scope of this mod?
hybrex Jun 15, 2024 @ 11:08am 
never mind I seem to have solved the problem it was melee animation
hybrex Jun 15, 2024 @ 10:56am 
I don't know why but I'm still getting redundant items popping up in the menu and was wondering if this would help

ROCKETMAN: <color=red>Warm up</color> Finished for new map!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RocketMan.Logger:Message (string,string)
RocketMan.WarmUpMapComponent:MapComponentTick ()
Verse.MapComponentUtility:MapComponentTick (Verse.Map)
Verse.Map:MapPostTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
TheNecromancerWendigo Jun 9, 2024 @ 6:39am 
Yo! Thanks for updating bro!
Hei  [author] Apr 23, 2024 @ 2:15pm 
In theory it should work with 1.5, but this isnt tested so I wont promise that. you could easily check by just loading this and its prereqs and see if you get any errors. I will test it later, after the 24th i will have free time to update these mods on mass.
TheNecromancerWendigo Apr 23, 2024 @ 1:55pm 
Does this mod need an update or is it just an version mismatch with no problems?