Team Fortress 2

Team Fortress 2

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Jump_Reflect
   
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5.742 MB
Oct 29, 2022 @ 7:59am
Oct 29, 2022 @ 12:12pm
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Jump_Reflect

Description
A Jump map for Pyro to practice detonator and reflect jumps (or a combination of both).

DISCLAIMER: Due to some Pc issues, I had to release this map without a final, decent compiling so the lighting won't be perfect, but all the jumps work as intended. Also, two prop models are missing at spawn due to this.

COURSE 1 - Detonator Course

COURSE 2 - Easy Reflect Course

COURSE 3 - Hard Reflect Course
6 Comments
average shoe eater Jan 26 @ 7:29pm 
The textures not loaded
Pogi820 Jun 26, 2023 @ 4:11am 
- The gaps in jump 9 are a bit too short in my opinion, there are times where you really feel like you can go through them but a corner hits your hitbox in an unexpected way and you fall. It needs just a bit more spacing.

- I liked when it started using granades but it didn't last for long

- The last jump went way less smooth than it looked, it was already hard to find the right angle for the sync, which I couldn't do without cl_showpos 1 the timing was still too strict for me and I just couldn't do that sync jump twice. I may finish the jump in the future but it wasn't too fun for me personally.

- The bonus parkour at the top of the map was pretty cool, I liked it even though it suffered from the same impreciseness as course 1 and sadly there was no reward for reaching the top…

I wish there were more prolonged jumps that made you fly really fast like in course 2 but didn't have to limit you like the others.
It was fun overall. Thank you for the experience!
Pogi820 Jun 26, 2023 @ 4:11am 
- Jump 1 in course 3 with the c tap was really hard, but it felt good to finish after you get the timing right. But other jumps didn't use c taps in the course so it felt a bit irrelevant.

- Jump 2 was just like in pyromaniac but I like the fact you took the concept further with jump 3, 4 and 5

- In jump 6 the rocket rate wasn't fast enough, it took me a while to realize I need to reflect 2 rockets in the ramp with 1 airblast, otherwise I don't know how to complete it using only 1 rocket at a time without the detonator.

- Jump 8's mechanic of reflecting a rocket to a moving square wasn't fun, because you're not controlling the rocket timing and it feels like a bother, I would rather have it static or switch to my shotgun\flare gun mid jump and shoot it (even better – make a low hp bot that you kill with the reflect instead).
Pogi820 Jun 26, 2023 @ 4:10am 
Couldn't help myself but do the map anyways.
Here are my thoughts:
(steam limits message length so I'm writing it in 3 parts)

- The spawn orientation is weird, every time you fail it makes you look at the side (where the jump number is) rather than at the front of the current jump.

- Course 1 did not leave much impression on me, it was like in jump_pyromaniac but with some extras, I liked the little platforms that sticked to the walls, I liked the ramp jumps, in general the jumps were not too precise like jump_pyrokinesis but it was fine.

- I like the speed you get at course 2 jump 11.

- Maybe because I'm playing on a missing texture map, but I cannot cap second point even if I capped the first one already
Pogi820 Jun 25, 2023 @ 10:59pm 
Well, the whole map is in missing texture...
its last update was in "29 Oct, 2022".
I really hope it'll get fixed.
Pogi820 Jun 25, 2023 @ 1:25am 
Looks cool! I'm surprised I missed that.
I wanna try it out and see what I think about it
hopefully soon.