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Better Gene Graphics Framework
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Mod, 1.4, 1.5
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916.088 KB
2022年10月28日 4時41分
2024年4月11日 20時11分
12 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Better Gene Graphics Framework

telardo 作成の 1 件のコレクション
Telardo's small mods.
12 アイテム
解説
A framework designed for AFU Cosmetic Gene Expanded . This mod is a tool for modders to provide better graphics effects (than vanilla) for their genes.

For Players:
Use it only when you have a mod using this framework as a dependency.
You can place it everywhere in your mod list. Add or remove it to or from your current save. However, while generally used with other gene mods, genes are unsafe to remove from saves.

For Modders:
(1.5 Update) The new rendering system is super extensible and frees us from the chores of transpiling. Most tasks can be done with vanilla or simply writing your own PawnRenderNode and PawnRenderNodeWorker. I update it for our artist. Feel free to reference AFU Cosmetic Gene Expanded for how the new system works.

(1.4 Legacy)
Although I designed it for a specific mod, I made it a framework. Other modders may face the same problem (in vanilla) as us, and hopefully, they can tackle them with this mod.

Framework features:
1. Conditional gene graphics resolving.
You can change gene graphics for pawns with ages, like children and adults.
You can also change graphics with or without some hediffs and body parts.
2. You can add shader support for your graphics.
3. Better body attachment control. Allows you to disable vanilla body type scaling for "tails" for your genes and adjust their rendering offsets and layers as body type.

Check wiki for detailed documentation:
https://github.com/chzhrr/RW-BetterGeneGraphicsFramework/wiki

If you have any questions or feature requests, feel free to contact me here or in discord.
67 件のコメント
Head 5月9日 15時45分 
Excellent mod
Neko Boi Nick 4月15日 14時06分 
@Raven the repository was maybe made private?
Raven 2月12日 1時14分 
Is there any documentation available? The wiki no longer seems to exist.
Guadaña 2024年6月19日 22時23分 
Is it possible to make Better Gene Graphics genes (such as the ones from AFU's Cosmetic Gene) override the visual aspect of other mods? For example, Alpha Genes adds its own fox tail with a boost to minimum comfortable temperature, but if I add both AG's and AFU's fox tail genes only one will show up. Or is this something that has to be patched together?
telardo  [作成者] 2024年5月3日 21時50分 
@danime91 Hard to explain here. We can move to discord.
danime91 2024年5月3日 21時21分 
Found the offsets in the hediff xmls, but those seem like universally applied offsets. If I only wanted to change the offset for specific body types, this would end up affecting them all, wouldn't it?
telardo  [作成者] 2024年5月3日 21時07分 
@danime91 You may need to change renderNodeProperties in their hediff xml
danime91 2024年5月3日 19時46分 
1.5 with all DLC. I removed most of my modlist to try to figure out what the issue is.

brrainz.harmony
ludeon.rimworld
ludeon.rimworld.royalty
ludeon.rimworld.ideology
ludeon.rimworld.biotech
ludeon.rimworld.anomaly
unlimitedhugs.hugslib
krkr.rocketman
dubwise.dubsperformanceanalyzer.steam
taranchuk.performanceoptimizer
telefonmast.graphicssettings
oskarpotocki.vanillafactionsexpanded.core
void.charactereditor
brrainz.cameraplus
m00nl1ght.mappreview
telardo.bettergenegraphicsframework
uuugggg.replacestuff
pathavoid.kv.rw
nals.facialanimation
nals.facialanimationexperimentals
erdelf.humanoidalienraces
fs.reviaracebiotech
vinzero.revia.facialanimation
telardo  [作成者] 2024年5月3日 19時29分 
@danime91 1.4 or 1.5?
danime91 2024年5月3日 19時02分 
I wanted to make some adjustments to the Revia Race (Biotech version) tail positioning, and adjusting the bodyTypeOffset values doesn't seem to change anything about how they're rendered in-game. I'm pretty sure I'm changing the right values, in <li Class="BetterGeneGraphics.BetterTailRendering">. Is there something I'm missing?