Sid Meier's Civilization VI

Sid Meier's Civilization VI

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岁月史书(Cīvīlis-Historíā)
   
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20.546 MB
2022年10月27日 5時59分
2024年1月11日 6時55分
4 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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岁月史书(Cīvīlis-Historíā)

UFO300 作成の 1 件のコレクション
UFO300(屑海豚)制作的mod (Mod make by UFO300)
40 アイテム
解説
Unlocked by looting Barbarian Camps

  • Secretsociety Upgrade
    1. Rising Chapter(Unlocked by City-State)
    When unlocked, grants unique policy cards, and may complete the first wonder for free (in 1 turn). Cities receive extra Culture yield, equal to the square of number of specialty districts. Yet your civilization receives -7% to all yields for each city you own. This debuff will be removed when number of cities you own is not more than 7 as well Population each is not less than 7.
    2. Developing Chapter(Unlocked in Medieval Era)
    +100% to those yields from buildings in specialty districts. +1 to those yields from specialty districts for each Citizen in the cities with specialty districts. When you activate a Great Person, grants large amount of Science and Culture, proportional to the progress of Technology and Civics Trees. ( Science granted is 12 times of number of Technologies you own as well Culture granted is 10 times of number of Civics you own)
    3. Flourishing Chapter(Unlocked in Industrial Era)
    +20%Production toward Space Race projects if a city has an Industrial district. After recruiting or patronizing a Great Person, 30% of its Great Person point cost is refunded. If not at war with any civilization, +5% Science and Culture per City-State you are Suzerain of.
    4. Triumph Chapter(Unlocked in Atomic Era)
    +1 Wildcard policy slot. +100% Great Person points in the city. Activating a Great Person which speeds up your Exoplanet Expedition by +1 Light Year per turn.

  • Unique Policy Cards
    1. Goddess of the Harvest
    Harvesting a resource or removing a feature receives Faith equal to the other yield's quantity.
    2. Agricultural Reformation
    +2 Food and +1 Production for Farms. Besides, districts provide additional +1 Housing.
    3. District Synergy
    All districts receive major adjacency bonus for being adjacent to another district, instead of the usual minor one.
    4. Flexible Working
    Happy cities receive an additional +5% Production and +7% Gold. Ecstatic cities double all these amounts.
    5. Industrial Linkage
    All the adjacency bonuses from specialty districts are doubled if the city built not less than 4 specialty districts.

Enhanced patch link
https://steamcommunity.com/sharedfiles/filedetails/?id=2886279083
Weaken patch link
https://steamcommunity.com/sharedfiles/filedetails/?id=2863268375
11 件のコメント
你很皮 2024年10月13日 10時12分 
难怪我说我奇观突然被抢了 原来是ai选了这个:DSTskull:,黄金七城的设计很好,选这个和二次元活爹们掰手腕:steamhappy:
AntipaterTruscus 2024年1月17日 22時17分 
原版游戏的结社 AI也不太会玩其实。。。经常出一堆没啥大用的邪教徒 或者吸血鬼逛街 根本不能形成有效战力 这个游戏开结社基本就等于降难度 如果在乎跟AI的公平竞争 那建议直接不要开结社
BrynhildrDusk 2023年3月9日 23時22分 
MOD很棒,人类玩起来很有决策感!
不过目前AI不会用,导致选了这个结社的AI直接废了
1效果建议反向修改,初始给一个很高的BUFF但是暴铺会减少到0
比如初始给与+49%全部产出,但是每有一座城市-7%全部产出,直至归零,不会倒扣,这样AI也能用
WANYANG221 2022年12月26日 7時23分 
贴吧刷多了,第一眼觉得逆天,抱歉:steamthumbsup:
孟德擒龙 2022年11月1日 4時55分 
关键奇观我造行,ai也一回合抢了就不爽了哈哈哈
UFO300  [作成者] 2022年10月29日 22時22分 
@X 其实这些能力都很强力的,如果提前解锁就很超模了,我这次的结社打算平衡一点。
RY 2022年10月29日 22時19分 
buff效果时代太晚了,基本上都是古典到中世纪就飞天了,吃不到buff。可以改成远古,古典生效吗
菲斯特血蹄 2022年10月29日 19時24分 
尝试了一下,总体效果不如万机之母。专属的三张政策卡,需要一起使用才能达到万机之母第一层相当的强度,但前期根本无法同时使用三张政策卡。
RY 2022年10月29日 2時47分 
wow
Lucius, the Heavenly Dragon 2022年10月28日 6時45分 
Nice