Victoria 3

Victoria 3

72 ratings
Realistic Resource Distribution
   
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1.973 MB
Oct 27, 2022 @ 5:10am
Oct 27, 2022 @ 3:55pm
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Realistic Resource Distribution

Description
(Note: I won't be making any changes to this mod anymore, I made a new one with more changes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2881364019 )

I made this mod for two specific reasons:

1. Resource distribution in vanilla Victoria 3 tends to be pretty "arcade" compared to real life. They are spread fairly evenly and some countries that should lack vital resources don't (for gameplay reasons). This mod changes that.

2. Arable land in vanilla Victoria 3 is based on starting population. Chinese states that don't actually have a lot of arable land in real life (but a lot of population) have 10 or 20 times the arable land of states that, in real life, actually have 10 times the arable land of those Chinese states. This discrepancy is pretty ridiculous and since states in the new world are most affected, it also reduces their potential for growth and immigration, as their 'Sparsely Populated' modifier isn't as big as it should be.



So, this is what this mod changes:

-Arable land and all resources reworked for all states on the map (ALL OF THEM! The screenshots are just an example)
-Starting buildings and trade routes completely reworked
-Added a few state traits
-China and Japan get special subsistence farms that employ twice the pops, to represent their historical intensive agriculture that allowed them to sustain a disporportionately high population with their relatively sparse arable land


Known issues:
-I haven't done trade routes for every single country, so some starts might be a bit strange, but you can just set up your own trade routes anyway (and the AI will do that eventually)
-Not extensively tested so there might be bugs I haven't found yet
-Actual impact of resource scarcity might be questionable because you don't really need THAT many agricultural/resource buildings, at least for most of the game, so you could get away with only having a few. Not sure what it's like in the late game yet. I decided on these values months ago, when I didn't know how many buildings you would typically build.
68 Comments
vflower  [author] Apr 13, 2023 @ 11:50am 
this mod is obsolete and not updated anymore, in my newer mod there is opium there.
Amoc Apr 13, 2023 @ 6:45am 
Maybe you can add opium to Anatolia(Ottoman). Ottoman Empire was one of biggest Opium producer, from anticens to today. There is even a city call "Afyon" wich means Opium in Turkish
vflower  [author] Oct 31, 2022 @ 4:18am 
I am hiding it because it will be completely obsolete whenever a patch is released.
Inzeron Oct 31, 2022 @ 12:50am 
OK. You stopped updating this modification. It's a pity. But why hide it from public access?

Like me, many people are interested in specifically redistributing the resources of the vanilla game, but your second modification is not particularly interesting (no offense).

Please let the access be open.
Wayne The Inquisition Oct 29, 2022 @ 11:16am 
@Sandbach
I have played as japan and its fine
DestinyCallsYou Oct 29, 2022 @ 2:07am 
this limits alot of nations way more, imo i prefer vanilla setup, thanks for the efford regardless
VagrantHero Oct 29, 2022 @ 1:47am 
Looking at the map projection the Apuseni Gold Mines would be in Southern Transylvania.
vflower  [author] Oct 29, 2022 @ 1:19am 
My new mod is finished! I won't be developing this one anymore.

https://steamcommunity.com/sharedfiles/filedetails/?id=2881364019
vflower  [author] Oct 28, 2022 @ 11:55pm 
I'm not going to add new buildings, so no dye mines or fertilizer/guano mines. I'm intentionally limiting my goals so I can actually finish my mod in a short amount of time.

"You're always going to be producing a minimal amount of grain bc of subsistence farms, so at most pops will substitute 80% and still demand grain."
That's true, I forgot that Haiti has subsistence farms rather than orchards in this mod (because I was too lazy when merging it and wanted to finish quickly).
ramahozo Oct 28, 2022 @ 11:34pm 
Also, there is already `state_trait_turqoise_deposits` in Sinai, though there is only `dye_plantation` instead of "dye mine", any chance you can add "dye mine" there too?