Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Calradia At War
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Game Mode: Singleplayer
Compatible Version: v1.2.0, v1.2.7, v1.2.8
File Size
Posted
Updated
830.689 KB
Oct 22, 2022 @ 4:49pm
Dec 24, 2023 @ 10:07am
5 Change Notes ( view )

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Calradia At War

Description
Introduction
History books may be linear and filled with the deeds of heroes and the aristocracy, but the reality of war is far from such orderliness. War means chaos. War means people not knowing what to do and turning to unorthodox means of livelihood. War, especially one that has been dragged out like in Calradia, means tens of thousands of people pushed into utter chaos.

A few bandits here and there simply doesn't reflect that.

The aim of this mod is twofold. First, it adds different hostile and allied troops, factions, and troop trees into the game without modifying any of the game files, all with varying patterns of spawning.

The added chaos also makes economics harder to manage, as caravans can actually get looted and villagers captured. All of this is meant to make the game more immersive, and have you actually experience what it is like to try to make a name for yourself in a war-ravaged land rather than a stable, economically cohesive country. There are others trying to make a name for themselves, make a living, or pursue more unusual ends. Bandits and custom spawns upgrade troops as they loot, for example.

Some considerations
  • This mod does not modify any factions nor does it remove anything from vanilla! Hence, it is largely patch compatible.
  • This mod requires a new start and will not work if added during an ongoing campaign.
  • This mod requires the Custom Spawns API (CS) to work as intended. Otherwise some features will not be available.
Features
  • 21 new factions each with their own heroes
  • 70+ new spawns/party types (CS)
  • 200+ new troops all integrated into a troop tree of their own (CS)
  • Rewards for taking down big spawns (CS)
  • Custom dialogs when interacting with spawned parties (CS)
  • Throwing hammers smithing
The different spawns have different schedules of spawning, with some spawning much more rarely and being stronger than lords themselves. They also have different behaviours, and have alliances and wars with specific factions.

The initial setup of the mod is meant to be balanced, with the lords and armies still being much stronger than the custom spawns as they should be. Some of the rarer spawns (each has >1% chance to spawn daily) are stronger than individual lords but can be crushed by armies.

You are free to change the size of the spawns and how often they spawn in the mod files.

Mod Compatibility
This mod is compatible with any other mod using the Custom Spawns API. Pairing a few together will create an even more chaotic experience !

It should also work with mods adding a custom map although this mod has been tuned for vanilla factions. Diplomacy of CaW factions towards new custom factions might be a bit weird. It would require a compatibility patch to configure the spawn's diplomacy towards new factions.

Mod order should be the following:
  1. Other mods
  2. Custom Spawns
  3. Custom Spawns sub-mods
  4. Calradia at War
  5. Compatibility patches

Join us

Old versions
You can find older versions of the mod on Nexus [www.nexusmods.com].
Popular Discussions View All (12)
10
Apr 9, 2023 @ 2:23pm
Very game ruining bug.
Dog
3
Jan 7 @ 4:56pm
Crazy mans
Putin Vodka Russia Cyka
3
Dec 28, 2022 @ 3:13pm
Error: Infinite "I can't talk with you" loop
HappyHead
281 Comments
Scottishwarrior117 May 23 @ 2:20am 
does this work with the Make Calradia Great Again mod?
Uugly May 16 @ 12:00pm 
I think that might have something to do with the minor factions or bandit factions.When there are two many of them in the game. The Kingdom ai just all stop declare war.

Same thing for increase the number of Bandits in each group too. I notice it when I set the number of looter to increase 1000 percent in per stack. The Ai stop declare war too.

Mercenary factions seem to get a pass here.
Vodice May 12 @ 3:50pm 
there is a bug where the AI will eventually stop declaring war
PremierVader May 10 @ 11:55am 
Hello is it compatible with latest version?
Abu Dun May 5 @ 2:45am 
Why is no one declaring war except the first wars at the start of the game happened just with this mod activated.....
Very annoying
KING - KIM JONG UN May 1 @ 8:50am 
Is it compatible with 1.2.9?
可爱的小猪猪 May 1 @ 2:22am 
how to recruit new faction's unit?
talenp Apr 20 @ 12:18am 
updated please cause when i downloaded the mod they removed all the bows on the archers
Enma Apr 4 @ 4:58am 
is it updated yet for 1.2.9 king?
Naxos Mar 30 @ 6:18am 
Throws an infinite loop of factions declaring peace at the player when using Serve as Soldier. I find that perplexing, as it doesn't seem to do that when joining a faction as a mercenary.